Player Matchup

Khepri
Khepri
Dotsonian 69
Khepri
Level 28
God Stats
60W - 57L
1,621 SR
Queue Stats
255W - 239L
1,528 Elo+
Solo
Ullr
Ullr
KingDC044
Ullr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 45L
1,447 Elo+
Solo
Artemis
Artemis
VIETNAMKILLAH
Artemis
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 7L
1,071 Elo+
Solo
Olorun
Olorun
daniels1
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,326 Elo+
Party 2
Jormungandr
Jormungandr
irepride
Jormungandr
Level 8
God Stats
38W - 44L
1,265 SR
Queue Stats
109W - 122L
1,284 Elo+
Party 2
Team Averages
Level 12
1,477 SR
1,331 Elo+

VS

Team Averages
Level 19
1,618 SR
1,440 Elo+
Persephone
Persephone
Namiel6033
Persephone
Level 19
God Stats
65W - 60L
1,500 SR
Queue Stats
101W - 111L
1,407 Elo+
Party 1
Merlin
Merlin
NardoGalla
Merlin
Level 28
God Stats
50W - 34L
1,472 SR
Queue Stats
110W - 104L
1,494 Elo+
Party 1
Susano
Susano
SP MoTionz
Susano
Level 15
God Stats
4W - 4L
1,889 SR
Queue Stats
31W - 38L
1,414 Elo+
Party 3
Yemoja
Yemoja
TuckandRoll7
Yemoja
Level 16
God Stats
2W - 3L
1,340 SR
Queue Stats
53W - 59L
1,407 Elo+
Solo
Bakasura
Bakasura
Uncookedspade07
Bakasura
Level 18
God Stats
5W - 2L
1,889 SR
Queue Stats
42W - 44L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
16
0 / 0 / 4
10,363
942
4,411
8,844
11,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ullr
15
1 / 6 / 3
9,631
876
12,081
24,295
13,314
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
15
1 / 12 / 1
9,835
894
7,899
23,584
8,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
daniels1
Olorun
16
0 / 11 / 4
9,410
855
4,803
20,027
8,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
irepride
Jormungandr
16
2 / 10 / 1
10,235
930
13,587
22,869
18,973
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Team 1 Tickets

0

VS

Team 2 Tickets

305

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Namiel6033
Persephone
18
2 / 0 / 20
11,133
1,012
15,634
4,759
1,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
NardoGalla
Merlin
20
20 / 2 / 13
13,466
1,224
34,142
14,371
6,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Susano
SP MoTionz
Susano
19
7 / 0 / 25
11,850
1,077
15,409
9,330
4,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
18
1 / 2 / 28
12,283
1,117
10,557
12,121
10,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
18
8 / 0 / 18
11,500
1,045
14,628
9,726
4,443
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
142
4
Kills
38
39
Deaths
4
13
Assists
104
Player
Kills
Deaths
Assists
KDA
L
Khepri
0
0
4
2
L
Ullr
1
6
3
0.42
W
Persephone
Namiel6033
Persephone
2
0
20
12
W
Merlin
NardoGalla
Merlin
20
2
13
13.25
W
Susano
SP MoTionz
Susano
7
0
25
19.5
W
Yemoja
1
2
28
7.5
W
Bakasura
8
0
18
17
L
Artemis
1
12
1
0.13
L
Olorun
daniels1
Olorun
0
11
4
0.18
L
Jormungandr
irepride
Jormungandr
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,781
Damage
90,370
99,619
Taken
50,307
60,690
Mitigated
27,795
6,512
Healing
13,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
4,411
72
0
419
8,844
11,039
0
4,709
3,292
11,143
0
L
Ullr
12,081
6,981
270
1,318
24,295
13,314
0
13,466
10,352
0
21,051
W
Persephone
Namiel6033
Persephone
15,634
136
0
150
4,759
1,820
0
2,052
2,707
31,998
0
W
Merlin
NardoGalla
Merlin
34,142
2,542
141
4,606
14,371
6,520
0
7,299
7,072
59,583
0
W
Susano
SP MoTionz
Susano
15,409
3,200
0
641
9,330
4,090
0
3,889
5,441
0
25,874
W
Yemoja
10,557
3,762
2,926
1,703
12,121
10,922
0
4,694
7,427
22,796
0
W
Bakasura
14,628
10,196
0
3,022
9,726
4,443
0
4,867
4,859
0
23,534
L
Artemis
7,899
5,007
0
1,831
23,584
8,924
0
14,290
8,616
0
15,242
L
Olorun
daniels1
Olorun
4,803
3,815
177
2,043
20,027
8,440
0
12,469
7,200
11,948
0
L
Jormungandr
irepride
Jormungandr
13,587
3,976
0
454
22,869
18,973
0
13,342
8,357
51,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,474
Gold Earned
60,232
149
Minions Killed
219
3
Camps Cleared
4
863,207
Distance Traveled
1,100,122
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
10,363
942
13
1
0
214,336
0
L
Ullr
9,631
876
21
2
2
203,335
0
W
Persephone
11,133
1,012
51
5
1
224,120
0
W
Merlin
13,466
1,224
75
7
1
211,290
0
W
Susano
11,850
1,077
20
2
1
242,920
3
W
Yemoja
12,283
1,117
31
3
0
164,440
3
W
Bakasura
11,500
1,045
42
4
1
257,352
0
L
Artemis
9,835
894
18
2
0
147,239
1
L
Olorun
9,410
855
15
1
0
127,265
0
L
Jormungandr
10,235
930
82
7
1
171,032
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role