Player Matchup

Janus
Janus
 
Janus
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
KRlSCO
Hercules
Level 118
God Stats
6W - 6L
1,563 SR
Queue Stats
92W - 112L
1,535 Elo+
Party 1
Cerberus
Cerberus
MrMacanroe11
Cerberus
Level 58
God Stats
1W - 0L
1,318 SR
Queue Stats
21W - 22L
1,298 Elo+
Party 1
Ah Puch
Ah Puch
SoloH3RD
Ah Puch
Level 41
God Stats
3W - 2L
1,175 SR
Queue Stats
18W - 29L
1,378 Elo+
Party 1
Xbalanque
Xbalanque
olGemini
Xbalanque
Level 153
God Stats
7W - 6L
1,621 SR
Queue Stats
159W - 180L
1,557 Elo+
Party 1
Team Averages
Level 104
1,435 SR
1,453 Elo+

VS

Team Averages
Level 46
1,581 SR
1,528 Elo+
Tiamat
Tiamat
 
Tiamat
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
CastledGibbon33
Anhur
Level 18
God Stats
1W - 3L
1,597 SR
Queue Stats
56W - 66L
1,777 Elo+
Party 2
Ymir
Ymir
Weezy4
Ymir
Level 46
God Stats
1W - 2L
1,768 SR
Queue Stats
90W - 79L
1,637 Elo+
Party 2
King Arthur
King Arthur
iMurasame
King Arthur
Level 29
God Stats
0W - 1L
1,339 SR
Queue Stats
0W - 2L
1,212 Elo+
Party 3
Heimdallr
Heimdallr
l2EDl2Ulvl
Heimdallr
Level 24
God Stats
0W - 2L
1,702 SR
Queue Stats
35W - 45L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
3 / 2 / 22
10,011
834
12,005
6,702
2,647
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
KRlSCO
Hercules
17
7 / 2 / 17
11,043
920
7,515
11,321
11,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cerberus
MrMacanroe11
Cerberus
15
2 / 5 / 25
10,329
861
7,033
16,792
14,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Puch
SoloH3RD
Ah Puch
15
7 / 5 / 11
10,174
848
13,580
9,159
3,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
olGemini
Xbalanque
19
16 / 0 / 14
13,748
1,146
26,397
10,205
4,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
4 / 5 / 6
8,733
728
11,364
12,563
10,721
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 7 / 6
7,137
595
2,379
10,494
3,551
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ymir
Weezy4
Ymir
15
6 / 8 / 4
9,666
806
8,947
18,436
16,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
iMurasame
King Arthur
14
3 / 8 / 8
8,543
712
10,246
19,863
15,781
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
l2EDl2Ulvl
Heimdallr
14
1 / 7 / 6
8,123
677
8,110
13,102
5,575
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
44
35
Kills
14
14
Deaths
35
89
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
2
22
7
L
Tiamat
 
Tiamat
4
5
6
1.4
L
0
7
6
0.43
W
Hercules
KRlSCO
Hercules
7
2
17
7.75
W
Cerberus
MrMacanroe11
Cerberus
2
5
25
2.9
W
Ah Puch
SoloH3RD
Ah Puch
7
5
11
2.5
L
Ymir
Weezy4
Ymir
6
8
4
1
L
King Arthur
iMurasame
King Arthur
3
8
8
0.88
L
Heimdallr
l2EDl2Ulvl
Heimdallr
1
7
6
0.57
W
Xbalanque
olGemini
Xbalanque
16
0
14
23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,530
Damage
41,046
54,179
Taken
74,458
37,218
Mitigated
52,079
9,590
Healing
4,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
12,005
747
0
258
6,702
2,647
862
3,197
3,505
36,597
0
L
Tiamat
 
Tiamat
11,364
622
0
2,779
12,563
10,721
1
7,118
5,192
25,105
0
L
2,379
1,230
0
760
10,494
3,551
0
5,380
4,758
0
12,030
W
Hercules
KRlSCO
Hercules
7,515
1,260
0
3,051
11,321
11,513
733
4,522
6,799
0
18,350
W
Cerberus
MrMacanroe11
Cerberus
7,033
800
0
4,032
16,792
14,731
376
6,596
10,196
12,162
0
W
Ah Puch
SoloH3RD
Ah Puch
13,580
1,115
0
1,589
9,159
3,713
180
4,124
5,035
23,511
0
L
Ymir
Weezy4
Ymir
8,947
1,482
0
498
18,436
16,451
0
6,258
11,895
26,831
0
L
King Arthur
iMurasame
King Arthur
10,246
410
0
179
19,863
15,781
1
6,677
12,904
843
20,682
L
Heimdallr
l2EDl2Ulvl
Heimdallr
8,110
2,731
0
668
13,102
5,575
0
6,128
6,701
0
25,980
W
Xbalanque
olGemini
Xbalanque
26,397
16,609
0
660
10,205
4,614
3,081
2,704
7,501
0
63,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,305
Gold Earned
42,202
242
Minions Killed
204
8
Camps Cleared
3
1,094,259
Distance Traveled
906,466
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,011
834
70
6
0
212,501
3
L
Tiamat
8,733
728
36
3
1
179,689
0
L
Anhur
7,137
595
39
3
1
170,671
0
W
Hercules
11,043
920
31
3
0
234,958
0
W
Cerberus
10,329
861
15
1
1
234,990
0
W
Ah Puch
10,174
848
29
2
0
192,228
0
L
Ymir
9,666
806
41
3
1
173,116
1
L
King Arthur
8,543
712
33
3
0
202,374
0
L
Heimdallr
8,123
677
55
5
0
180,616
0
W
Xbalanque
13,748
1,146
97
8
7
219,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role