Player Matchup

Chaac
Chaac
Platinum IV
GODofhell256
Chaac
Platinum IV
Level 124
God Stats
5W - 3L
1,695 SR
Queue Stats
46W - 35L
1,855 MMR
Party 2
Scylla
Scylla
Platinum II
HitmanBadman
Scylla
Platinum II
Level 139
God Stats
71W - 33L
1,848 SR
Queue Stats
125W - 62L
1,913 MMR
Party 2
Anhur
Anhur
Platinum IV
Scufrie
Anhur
Platinum IV
Level 147
God Stats
3W - 1L
1,885 SR
Queue Stats
48W - 34L
1,762 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 137
1,809 SR
1,843 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 135
1,499 SR
1,711 MMR
Cerberus
Cerberus
Gold V
Nobru97
Cerberus
Gold V
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 23L
1,699 MMR
Party 1
Hercules
Hercules
Silver I
leei11
Hercules
Silver I
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 15L
1,645 MMR
Party 1
Agni
Agni
Gold IV
mserbia
Agni
Gold IV
Level 148
God Stats
0W - 1L
1,498 SR
Queue Stats
31W - 26L
1,789 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 4
9,125
652
6,632
12,944
9,519
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
13
2 / 4 / 2
10,013
715
7,026
7,194
2,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
Scufrie
Anhur
13
2 / 5 / 3
9,964
712
8,538
14,391
4,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bans
CthulhuThothAphroditePersephoneFenrir

VS

Bans
SobekGuan YuHeimdallrCupidAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Nobru97
Cerberus
15
6 / 1 / 7
10,975
784
9,282
12,521
11,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
leei11
Hercules
12
4 / 1 / 8
9,277
663
5,375
9,554
8,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Agni
mserbia
Agni
13
5 / 3 / 8
9,727
695
8,639
7,369
1,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
5
Kills
15
15
Deaths
5
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
6
4
0.5
W
Scylla
2
4
2
0.75
L
Cerberus
Nobru97
Cerberus
6
1
7
9.5
W
Anhur
Scufrie
Anhur
2
5
3
0.7
L
Hercules
leei11
Hercules
4
1
8
8
L
Agni
mserbia
Agni
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,196
Damage
23,296
34,529
Taken
29,444
15,776
Mitigated
22,341
10,709
Healing
9,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,632
1,311
0
3,786
12,944
9,519
423
7,643
4,898
0
22,087
W
Scylla
7,026
488
0
865
7,194
2,006
480
3,355
3,520
54,387
0
L
Cerberus
Nobru97
Cerberus
9,282
506
0
5,246
12,521
11,755
405
2,588
9,689
39,610
0
W
Anhur
Scufrie
Anhur
8,538
4,854
0
6,058
14,391
4,251
2,775
6,556
7,456
0
61,391
L
Hercules
leei11
Hercules
5,375
708
0
3,252
9,554
8,605
591
2,058
7,326
0
14,692
L
Agni
mserbia
Agni
8,639
709
0
1,036
7,369
1,981
270
1,878
5,355
43,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,102
Gold Earned
29,979
204
Minions Killed
182
0
Camps Cleared
0
735,809
Distance Traveled
724,951
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,125
652
29
2
0
258,830
3
W
Scylla
10,013
715
71
5
0
244,187
6
L
Cerberus
10,975
784
66
5
0
270,918
3
W
Anhur
9,964
712
104
7
0
232,792
5
L
Hercules
9,277
663
26
2
0
237,053
2
L
Agni
9,727
695
90
6
0
216,980
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role