Player Matchup

Nu Wa
Nu Wa
Acalantiss
Nu Wa
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,712 Elo+
Party 2
Set
Set
Enzorp141
Set
Level 66
God Stats
30W - 38L
1,464 SR
Queue Stats
107W - 108L
1,527 Elo+
Solo
Cupid
Cupid
MasterBarley
Cupid
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 67L
1,376 Elo+
Solo
Aphrodite
Aphrodite
Sleendy
Aphrodite
Level 124
God Stats
51W - 45L
1,600 SR
Queue Stats
58W - 58L
1,526 Elo+
Party 2
Tiamat
Tiamat
darkiller965
Tiamat
Level 58
God Stats
13W - 16L
1,366 SR
Queue Stats
338W - 342L
1,399 Elo+
Solo
Team Averages
Level 92
1,486 SR
1,508 Elo+

VS

Team Averages
Level 98
1,535 SR
1,441 Elo+
Cerberus
Cerberus
AlxndrSC
Cerberus
Level 91
God Stats
63W - 60L
1,542 SR
Queue Stats
607W - 706L
1,380 Elo+
Solo
Agni
Agni
DavidGM03
Agni
Level 149
God Stats
7W - 8L
1,408 SR
Queue Stats
535W - 508L
1,425 Elo+
Solo
Erlang Shen
Erlang Shen
Deds3k
Erlang Shen
Level 77
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 22L
1,521 Elo+
Party 1
Ymir
Ymir
JetoP
Ymir
Level 67
God Stats
6W - 6L
1,727 SR
Queue Stats
70W - 72L
1,486 Elo+
Party 1
Chernobog
Chernobog
Legolaas
Chernobog
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
112W - 131L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
17
7 / 7 / 4
11,175
486
20,478
19,447
7,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
3 / 8 / 1
10,224
445
5,369
16,896
9,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
1 / 3 / 2
11,526
501
12,858
15,108
5,345
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
Sleendy
Aphrodite
16
2 / 6 / 5
10,718
466
9,089
16,583
10,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tiamat
17
1 / 10 / 1
10,657
463
10,039
17,041
13,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AlxndrSC
Cerberus
16
0 / 1 / 20
10,974
477
5,133
19,432
17,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
19
8 / 4 / 14
12,292
534
19,837
13,516
4,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
Deds3k
Erlang Shen
20
15 / 4 / 6
13,801
600
19,395
22,197
15,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
JetoP
Ymir
19
9 / 2 / 5
12,457
542
12,023
17,196
11,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
Legolaas
Chernobog
18
2 / 3 / 8
11,171
486
8,624
15,251
5,863
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
87
14
Kills
34
34
Deaths
14
13
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
7
7
4
1.29
W
Cerberus
AlxndrSC
Cerberus
0
1
20
10
W
Agni
8
4
14
3.75
W
Erlang Shen
Deds3k
Erlang Shen
15
4
6
4.5
L
3
8
1
0.44
W
Ymir
JetoP
Ymir
9
2
5
5.75
W
Chernobog
Legolaas
Chernobog
2
3
8
2
L
1
3
2
0.67
L
Aphrodite
Sleendy
Aphrodite
2
6
5
0.75
L
Tiamat
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,833
Damage
65,012
85,075
Taken
87,592
46,003
Mitigated
54,188
30,794
Healing
30,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
20,478
6,147
0
4,091
19,447
7,259
913
11,471
7,976
60,236
0
W
Cerberus
AlxndrSC
Cerberus
5,133
41
0
9,186
19,432
17,018
0
10,762
8,473
39,536
0
W
Agni
19,837
1,440
178
4,024
13,516
4,534
763
5,908
7,597
91,706
0
W
Erlang Shen
Deds3k
Erlang Shen
19,395
11,930
0
4,816
22,197
15,203
1,722
9,392
12,645
0
99,208
L
5,369
2,973
0
2,127
16,896
9,581
0
6,172
10,724
0
67,621
W
Ymir
JetoP
Ymir
12,023
2,858
0
5,927
17,196
11,570
150
7,910
8,941
75,323
0
W
Chernobog
Legolaas
Chernobog
8,624
5,144
0
6,327
15,251
5,863
563
4,907
10,330
0
75,165
L
12,858
8,123
169
6,176
15,108
5,345
551
3,043
12,065
0
98,012
L
Aphrodite
Sleendy
Aphrodite
9,089
2,082
6,768
7,366
16,583
10,536
494
8,898
7,685
41,977
0
L
Tiamat
10,039
1,727
0
4,097
17,041
13,282
294
7,409
9,632
62,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,300
Gold Earned
60,695
566
Minions Killed
675
0
Camps Cleared
0
1,820,355
Distance Traveled
2,141,140
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,175
486
78
3
0
344,393
2
W
Cerberus
10,974
477
88
4
0
414,246
5
W
Agni
12,292
534
151
7
0
429,695
7
W
Erlang Shen
13,801
600
136
6
0
471,591
3
L
Set
10,224
445
100
4
0
386,974
1
W
Ymir
12,457
542
162
7
0
412,241
4
W
Chernobog
11,171
486
138
6
0
413,367
5
L
Cupid
11,526
501
192
8
0
386,130
4
L
Aphrodite
10,718
466
64
3
0
345,924
4
L
Tiamat
10,657
463
132
6
0
356,934
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role