Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Too Impressive
Chang'e
Level 28
God Stats
1W - 4L
1,381 SR
Queue Stats
90W - 83L
1,352 Elo+
Party 2
He Bo
He Bo
Tu_Lokito_2720
He Bo
Level 52
God Stats
6W - 4L
1,334 SR
Queue Stats
395W - 376L
1,366 Elo+
Party 3
Bellona
Bellona
l-DomI-
Bellona
Level 25
God Stats
22W - 22L
1,525 SR
Queue Stats
41W - 41L
1,453 Elo+
Party 3
Neith
Neith
nordichunk
Neith
Level 70
God Stats
3W - 5L
1,194 SR
Queue Stats
38W - 47L
1,331 Elo+
Party 2
Team Averages
Level 44
1,387 SR
1,400 Elo+

VS

Team Averages
Level 53
1,463 SR
1,277 Elo+
Jing Wei
Jing Wei
Aquarkius
Jing Wei
Level 17
God Stats
2W - 5L
1,331 SR
Queue Stats
4W - 11L
1,254 Elo+
Party 1
Olorun
Olorun
Nardy01
Olorun
Level 48
God Stats
4W - 6L
1,253 SR
Queue Stats
269W - 368L
1,214 Elo+
Solo
He Bo
He Bo
aKoalatyGuy
He Bo
Level 109
God Stats
0W - 3L
1,592 SR
Queue Stats
79W - 77L
1,331 Elo+
Party 1
Vamana
Vamana
bigboiLewis05
Vamana
Level 29
God Stats
1W - 3L
1,303 SR
Queue Stats
42W - 65L
1,316 Elo+
Party 1
Horus
Horus
zlRoseGoku
Horus
Level 63
God Stats
0W - 1L
1,836 SR
Queue Stats
20W - 40L
1,269 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
7
3 / 0 / 1
4,956
620
1,577
3,663
1,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 1 / 2
4,265
533
2,947
4,122
2,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
3 / 0 / 1
5,582
698
2,649
3,250
1,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bellona
l-DomI-
Bellona
9
0 / 0 / 0
5,115
639
1,846
4,478
2,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
7
1 / 1 / 1
4,362
545
3,642
3,202
819
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Aquarkius
Jing Wei
6
1 / 1 / 1
4,064
508
2,478
4,193
978
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
Nardy01
Olorun
2
0 / 2 / 0
3,238
405
390
1,164
281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 3 / 0
4,406
551
2,041
4,908
1,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 0 / 0
3,743
468
1,807
2,656
1,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
6
1 / 1 / 1
4,232
529
2,634
5,539
2,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
7
Kills
2
2
Deaths
7
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
3
0
1
3.5
L
Jing Wei
Aquarkius
Jing Wei
1
1
1
1.5
L
Olorun
Nardy01
Olorun
0
2
0
0
W
0
1
2
1
W
3
0
1
3.5
L
0
3
0
0
L
0
0
0
0
W
Bellona
l-DomI-
Bellona
0
0
0
0
W
Neith
1
1
1
1.5
L
Horus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,661
Damage
9,350
18,715
Taken
18,460
8,013
Mitigated
6,546
8,114
Healing
3,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
1,577
947
0
1,049
3,663
1,161
553
271
3,392
0
19,967
L
Jing Wei
Aquarkius
Jing Wei
2,478
2,320
0
0
4,193
978
0
1,003
3,190
0
15,253
L
Olorun
Nardy01
Olorun
390
147
0
14
1,164
281
0
578
536
3,026
0
W
2,947
233
797
1,909
4,122
2,544
428
0
4,122
15,547
0
W
2,649
144
0
1,544
3,250
1,031
668
2,015
1,205
20,903
0
L
2,041
281
0
1,752
4,908
1,351
0
1,825
2,887
20,189
0
L
1,807
849
0
101
2,656
1,396
259
0
2,656
0
9,688
W
Bellona
l-DomI-
Bellona
1,846
625
0
1,786
4,478
2,458
318
115
4,363
0
22,371
W
Neith
3,642
1,373
0
1,029
3,202
819
1,430
0
3,202
0
17,648
L
Horus
2,634
1,500
627
1,262
5,539
2,540
0
1,944
3,595
0
7,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,280
Gold Earned
19,683
191
Minions Killed
103
0
Camps Cleared
0
747,130
Distance Traveled
637,576
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
4,956
620
40
5
0
173,151
0
L
Jing Wei
4,064
508
27
3
0
140,081
0
L
Olorun
3,238
405
6
1
0
29,434
0
W
Chang'e
4,265
533
22
3
0
128,160
0
W
He Bo
5,582
698
44
6
0
140,725
0
L
He Bo
4,406
551
43
5
0
141,969
0
L
Vamana
3,743
468
16
2
0
161,750
0
W
Bellona
5,115
639
59
7
0
173,796
2
W
Neith
4,362
545
26
3
0
131,298
0
L
Horus
4,232
529
11
1
0
164,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role