Player Matchup

Ganesha
Ganesha
Silver II
FlyingDutchMon1
Ganesha
Silver II
Level 151
God Stats
28W - 28L
1,398 SR
Queue Stats
823W - 821L
1,060 MMR
Party 1
Nemesis
Nemesis
Silver II
Ohh Nugz
Nemesis
Silver II
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 62L
1,043 MMR
Solo
Mulan
Mulan
Gold V
PS_DragonLord
Mulan
Gold V
Level 142
God Stats
5W - 4L
1,504 SR
Queue Stats
655W - 650L
1,105 MMR
Party 1
Apollo
Apollo
Silver I
impedimented
Apollo
Silver I
Level 149
God Stats
40W - 45L
1,399 SR
Queue Stats
810W - 804L
1,048 MMR
Solo
Neith
Neith
Silver I
nitium7409
Neith
Silver I
Level 148
God Stats
113W - 90L
1,475 SR
Queue Stats
442W - 444L
1,109 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 134
1,455 SR
1,073 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 102
1,413 SR
1,073 MMR
Erlang Shen
Erlang Shen
Bronze IV
FMR MerciJay
Erlang Shen
Bronze IV
Level 65
God Stats
0W - 2L
1,313 SR
Queue Stats
273W - 277L
1,077 MMR
Solo
Sobek
Sobek
Silver III
IPASHOKPRIMETIME
Sobek
Silver III
Level 126
God Stats
33W - 37L
1,366 SR
Queue Stats
928W - 987L
1,040 MMR
Solo
Chang'e
Chang'e
Silver III
JackPatata
Chang'e
Silver III
Level 148
God Stats
8W - 11L
1,818 SR
Queue Stats
210W - 251L
1,089 MMR
Solo
Medusa
Medusa
Silver III
Xhenyek
Medusa
Silver III
Level 125
God Stats
142W - 125L
1,221 SR
Queue Stats
512W - 544L
1,055 MMR
Solo
Osiris
Osiris
Bronze IV
Xx_zZeNky_xX21
Osiris
Bronze IV
Level 48
God Stats
0W - 3L
1,350 SR
Queue Stats
1W - 12L
1,104 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 17
9,934
497
7,164
13,318
10,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nemesis
Ohh Nugz
Nemesis
15
6 / 5 / 9
9,809
490
10,650
13,507
5,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
6 / 1 / 3
11,285
564
8,906
11,066
12,416
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Apollo
19
10 / 0 / 7
11,936
597
17,162
16,846
7,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
16
9 / 5 / 9
11,020
551
22,049
15,611
5,913
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
Nu WaSetCthulhuCu ChulainnDanzaburou

VS

Bans
MerlinArachneCupidTsukuyomiThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FMR MerciJay
Erlang Shen
15
3 / 4 / 4
9,567
478
10,876
13,194
9,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 6 / 6
8,915
446
9,538
26,275
27,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
JackPatata
Chang'e
13
1 / 7 / 1
8,254
413
7,498
15,628
7,028
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
Xhenyek
Medusa
13
4 / 7 / 2
8,211
411
11,845
16,523
5,504
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
1 / 7 / 0
8,604
430
6,493
17,496
19,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
25
31
Kills
12
13
Deaths
31
45
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
FMR MerciJay
Erlang Shen
3
4
4
1.25
W
0
2
17
4.25
L
3
6
6
1
L
Chang'e
JackPatata
Chang'e
1
7
1
0.21
W
Nemesis
Ohh Nugz
Nemesis
6
5
9
2.1
W
6
1
3
7.5
L
Medusa
Xhenyek
Medusa
4
7
2
0.71
L
1
7
0
0.14
W
Apollo
10
0
7
13.5
W
Neith
9
5
9
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,931
Damage
46,250
70,348
Taken
89,116
42,174
Mitigated
69,167
24,142
Healing
20,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
FMR MerciJay
Erlang Shen
10,876
5,385
0
892
13,194
9,500
0
355
12,839
0
43,749
W
7,164
462
0
3,563
13,318
10,321
252
4,150
9,168
35,728
0
L
9,538
802
0
5,986
26,275
27,356
0
2,935
23,340
27,653
0
L
Chang'e
JackPatata
Chang'e
7,498
373
1,364
4,180
15,628
7,028
0
1,068
14,560
43,949
0
W
Nemesis
Ohh Nugz
Nemesis
10,650
4,539
0
2,521
13,507
5,537
374
3,309
10,198
0
33,187
W
8,906
1,786
0
3,723
11,066
12,416
427
1,808
9,258
0
64,968
L
Medusa
Xhenyek
Medusa
11,845
5,440
831
4,877
16,523
5,504
540
1,935
14,588
0
42,146
L
6,493
1,721
0
2,690
17,496
19,779
0
871
16,625
0
66,142
W
Apollo
17,162
11,608
0
7,225
16,846
7,987
4,078
4,350
12,496
0
99,146
W
Neith
22,049
12,664
0
7,110
15,611
5,913
913
3,419
12,192
0
70,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,984
Gold Earned
43,551
497
Minions Killed
348
0
Camps Cleared
0
1,875,419
Distance Traveled
1,837,621
25
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
9,567
478
62
3
0
414,994
5
W
Ganesha
9,934
497
27
1
0
384,812
8
L
Sobek
8,915
446
31
2
0
390,053
9
L
Chang'e
8,254
413
75
4
0
322,377
7
W
Nemesis
9,809
490
51
3
0
408,114
5
W
Mulan
11,285
564
144
7
0
344,935
5
L
Medusa
8,211
411
68
3
0
351,934
1
L
Osiris
8,604
430
112
6
0
358,263
1
W
Apollo
11,936
597
170
9
0
409,109
4
W
Neith
11,020
551
105
5
0
328,449
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role