Player Matchup

Camazotz
Camazotz
 
Camazotz
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
ANCIENT_GODZ_
Khepri
Level 149
God Stats
40W - 31L
1,673 SR
Queue Stats
649W - 629L
1,480 Elo+
Party 2
Agni
Agni
Shadepr1nce
Agni
Level 157
God Stats
1W - 4L
1,729 SR
Queue Stats
411W - 394L
1,465 Elo+
Party 2
Danzaburou
Danzaburou
Twi5ted Legacy2
Danzaburou
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
265W - 233L
1,664 Elo+
Solo
Erlang Shen
Erlang Shen
WarHawk1950
Erlang Shen
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,555 Elo+
Solo
Team Averages
Level 125
1,580 SR
1,533 Elo+

VS

Team Averages
Level 108
1,566 SR
1,478 Elo+
Izanami
Izanami
Brand-_-Flakes
Izanami
Level 103
God Stats
13W - 2L
1,852 SR
Queue Stats
88W - 81L
1,544 Elo+
Party 3
Arachne
Arachne
CharyGord
Arachne
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,461 Elo+
Party 3
Anubis
Anubis
YSN Tsunami
Anubis
Level 118
God Stats
6W - 9L
1,639 SR
Queue Stats
870W - 766L
1,559 Elo+
Party 1
Artemis
Artemis
YoungNoah_
Artemis
Level 144
God Stats
108W - 70L
1,568 SR
Queue Stats
1,647W - 1,523L
1,481 Elo+
Party 1
Cthulhu
Cthulhu
neal123kxc
Cthulhu
Level 89
God Stats
6W - 8L
1,272 SR
Queue Stats
290W - 299L
1,343 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
10
0 / 3 / 0
6,233
445
4,685
10,408
5,589
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 2 / 1
6,288
449
2,882
7,374
4,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 4 / 2
6,714
480
8,343
9,319
3,025
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Twi5ted Legacy2
Danzaburou
10
0 / 4 / 0
5,892
421
4,076
8,280
2,354
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Erlang Shen
WarHawk1950
Erlang Shen
11
2 / 4 / 0
6,579
470
4,246
13,490
4,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 5
8,574
612
7,524
10,077
3,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
CharyGord
Arachne
14
4 / 1 / 5
8,436
603
5,849
10,333
3,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Anubis
15
4 / 1 / 4
8,521
609
7,167
9,144
4,920
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
YoungNoah_
Artemis
14
4 / 0 / 3
8,745
625
9,713
11,212
4,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
neal123kxc
Cthulhu
13
2 / 1 / 2
7,573
541
2,946
5,675
2,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
4
Kills
17
17
Deaths
4
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Camazotz
 
Camazotz
0
3
0
0
L
1
2
1
0.75
W
3
1
5
5.5
W
Arachne
CharyGord
Arachne
4
1
5
6.5
L
1
4
2
0.5
L
Danzaburou
Twi5ted Legacy2
Danzaburou
0
4
0
0
L
Erlang Shen
WarHawk1950
Erlang Shen
2
4
0
0.5
W
Anubis
4
1
4
6
W
Artemis
YoungNoah_
Artemis
4
0
3
5.5
W
Cthulhu
neal123kxc
Cthulhu
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,232
Damage
33,199
48,871
Taken
46,441
20,121
Mitigated
18,425
15,829
Healing
26,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
 
Camazotz
4,685
631
0
4,560
10,408
5,589
451
0
10,408
0
31,618
L
2,882
65
0
1,136
7,374
4,222
0
2,277
5,097
19,993
0
W
7,524
4,590
0
6,432
10,077
3,103
2,895
2,136
7,941
0
65,572
W
Arachne
CharyGord
Arachne
5,849
4,241
0
6,447
10,333
3,859
81
2,196
8,087
0
42,773
L
8,343
238
0
2,529
9,319
3,025
0
5,069
4,250
37,737
0
L
Danzaburou
Twi5ted Legacy2
Danzaburou
4,076
1,994
0
2,840
8,280
2,354
0
1,752
6,528
0
38,576
L
Erlang Shen
WarHawk1950
Erlang Shen
4,246
2,667
0
4,764
13,490
4,931
0
1,015
12,475
0
39,825
W
Anubis
7,167
392
0
5,029
9,144
4,920
434
5,181
3,963
50,708
0
W
Artemis
YoungNoah_
Artemis
9,713
5,304
0
7,208
11,212
4,147
1,599
54
10,783
0
51,985
W
Cthulhu
neal123kxc
Cthulhu
2,946
136
186
812
5,675
2,396
662
1,658
4,017
28,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,706
Gold Earned
41,849
302
Minions Killed
465
0
Camps Cleared
0
1,236,039
Distance Traveled
1,276,431
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
6,233
445
61
4
0
213,659
2
L
Khepri
6,288
449
29
2
0
291,890
6
W
Izanami
8,574
612
131
9
0
247,070
0
W
Arachne
8,436
603
82
6
0
297,968
2
L
Agni
6,714
480
58
4
0
257,417
6
L
Danzaburou
5,892
421
79
6
0
203,177
2
L
Erlang Shen
6,579
470
75
5
0
269,896
1
W
Anubis
8,521
609
97
7
0
239,827
2
W
Artemis
8,745
625
89
6
0
234,848
5
W
Cthulhu
7,573
541
66
5
0
256,718
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role