Player Matchup

Anhur
Anhur
 
Anhur
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
ExtinctM4yBE
Cerberus
Level 52
God Stats
2W - 3L
1,430 SR
Queue Stats
66W - 82L
1,454 Elo+
Party 1
Nu Wa
Nu Wa
MarsupialMan178
Nu Wa
Level 33
God Stats
13W - 14L
1,570 SR
Queue Stats
46W - 50L
1,498 Elo+
Party 1
Freya
Freya
Shmeagle5692
Freya
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
230W - 223L
1,521 Elo+
Party 1
Bellona
Bellona
xI LokiTr1xz Ix
Bellona
Level 92
God Stats
2W - 3L
1,500 SR
Queue Stats
158W - 164L
1,420 Elo+
Party 1
Team Averages
Level 74
1,500 SR
1,479 Elo+

VS

Team Averages
Level 72
1,654 SR
1,451 Elo+
Yemoja
Yemoja
Eternal mirr
Yemoja
Level 77
God Stats
109W - 78L
1,493 SR
Queue Stats
219W - 225L
1,448 Elo+
Party 2
Medusa
Medusa
EternalDroll
Medusa
Level 27
God Stats
9W - 12L
1,539 SR
Queue Stats
37W - 34L
1,451 Elo+
Party 2
Tiamat
Tiamat
GaroldWilson
Tiamat
Level 107
God Stats
3W - 1L
1,797 SR
Queue Stats
98W - 118L
1,435 Elo+
Party 2
Osiris
Osiris
MistaSmileyy
Osiris
Level 54
God Stats
5W - 1L
1,940 SR
Queue Stats
102W - 110L
1,499 Elo+
Party 2
Anhur
Anhur
Unlxashed
Anhur
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
166W - 164L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
4 / 4 / 4
9,136
537
8,232
10,183
4,460
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cerberus
ExtinctM4yBE
Cerberus
13
4 / 4 / 5
7,789
458
5,496
15,065
7,899
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 5 / 6
7,863
463
10,386
8,760
2,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
5 / 4 / 3
8,485
499
5,417
14,325
7,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
4 / 5 / 4
8,660
509
11,457
17,616
12,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
9 / 3 / 3
10,214
601
9,113
11,461
7,030
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
12
0 / 5 / 3
7,566
445
4,369
8,096
2,190
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
15
3 / 1 / 13
9,478
558
14,831
11,169
10,221
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Osiris
14
2 / 6 / 4
8,691
511
11,771
13,466
14,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anhur
Unlxashed
Anhur
17
8 / 3 / 6
10,349
609
9,453
13,249
4,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
51
18
Kills
22
22
Deaths
18
22
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
4
4
4
1.5
W
Yemoja
9
3
3
3.5
W
Medusa
0
5
3
0.3
L
Cerberus
ExtinctM4yBE
Cerberus
4
4
5
1.63
W
Tiamat
3
1
13
9.5
L
1
5
6
0.8
W
Osiris
2
6
4
0.67
L
5
4
3
1.63
W
Anhur
Unlxashed
Anhur
8
3
6
3.67
L
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,988
Damage
49,537
65,949
Taken
57,441
35,366
Mitigated
38,308
17,656
Healing
19,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
8,232
4,243
0
2,128
10,183
4,460
840
4,880
5,303
0
65,032
W
Yemoja
9,113
916
2,217
1,642
11,461
7,030
802
5,016
6,445
30,299
0
W
Medusa
4,369
2,125
0
849
8,096
2,190
2,193
4,088
4,008
0
33,695
L
Cerberus
ExtinctM4yBE
Cerberus
5,496
1,178
312
3,718
15,065
7,899
155
5,884
9,181
29,346
0
W
Tiamat
14,831
818
1,250
6,493
11,169
10,221
714
5,411
5,758
58,646
0
L
10,386
1,942
0
392
8,760
2,855
572
4,558
4,202
43,393
0
W
Osiris
11,771
4,427
0
2,451
13,466
14,402
24
2,508
10,958
78
51,884
L
5,417
1,711
0
4,807
14,325
7,471
446
5,140
9,185
40,678
6,751
W
Anhur
Unlxashed
Anhur
9,453
3,122
0
4,486
13,249
4,465
610
4,638
8,611
0
64,707
L
11,457
5,035
0
6,299
17,616
12,681
484
3,560
14,056
928
44,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,933
Gold Earned
46,298
425
Minions Killed
402
0
Camps Cleared
0
1,513,285
Distance Traveled
1,477,261
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,136
537
132
8
0
275,763
2
W
Yemoja
10,214
601
40
2
0
300,268
0
W
Medusa
7,566
445
66
4
0
286,957
0
L
Cerberus
7,789
458
60
4
0
326,114
0
W
Tiamat
9,478
558
108
6
0
294,748
4
L
Nu Wa
7,863
463
84
5
0
295,005
2
W
Osiris
8,691
511
90
5
0
271,328
1
L
Freya
8,485
499
63
4
0
323,500
2
W
Anhur
10,349
609
98
6
0
323,960
4
L
Bellona
8,660
509
86
5
0
292,903
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role