Player Matchup

Susano
Susano
ReaP_ZayZay
Susano
Level 29
God Stats
10W - 20L
1,422 SR
Queue Stats
205W - 247L
1,382 Elo+
Solo
Kuzenbo
Kuzenbo
SenorStraight
Kuzenbo
Level 18
God Stats
0W - 1L
1,760 SR
Queue Stats
6W - 8L
1,307 Elo+
Party 2
Zhong Kui
Zhong Kui
Trip 1s
Zhong Kui
Level 87
God Stats
0W - 1L
1,358 SR
Queue Stats
4W - 6L
1,509 Elo+
Party 2
Team Averages
Level 45
1,513 SR
1,400 Elo+

VS

Team Averages
Level 57
1,532 SR
1,388 Elo+
Merlin
Merlin
IshMeWop
Merlin
Level 128
God Stats
10W - 2L
1,722 SR
Queue Stats
108W - 123L
1,453 Elo+
Party 1
Jing Wei
Jing Wei
Joce2430
Jing Wei
Level 28
God Stats
13W - 17L
1,375 SR
Queue Stats
61W - 100L
1,296 Elo+
Solo
King Arthur
King Arthur
hacks4puss
King Arthur
Level 16
God Stats
9W - 8L
1,500 SR
Queue Stats
93W - 85L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
16
5 / 2 / 2
12,928
646
12,263
17,054
7,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kuzenbo
15
1 / 0 / 2
11,198
560
10,220
17,723
23,017
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
Trip 1s
Zhong Kui
14
1 / 1 / 2
10,999
550
10,534
16,664
12,680
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
IshMeWop
Merlin
16
2 / 3 / 1
12,054
603
23,581
10,334
4,265
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Joce2430
Jing Wei
15
0 / 4 / 2
11,755
588
8,296
11,259
3,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
hacks4puss
King Arthur
13
1 / 0 / 2
11,175
559
8,587
18,353
17,982
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
7
Kills
3
3
Deaths
7
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
IshMeWop
Merlin
2
3
1
0.83
W
Jing Wei
Joce2430
Jing Wei
0
4
2
0.25
L
Susano
5
2
2
3
L
Kuzenbo
1
0
2
2
L
Zhong Kui
Trip 1s
Zhong Kui
1
1
2
2
W
King Arthur
hacks4puss
King Arthur
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,017
Damage
40,464
51,441
Taken
39,946
43,049
Mitigated
26,013
5,087
Healing
3,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
IshMeWop
Merlin
23,581
1,038
0
2,037
10,334
4,265
0
5,679
4,655
74,940
0
W
Jing Wei
Joce2430
Jing Wei
8,296
4,785
0
1,471
11,259
3,766
647
4,811
6,448
0
63,410
L
Susano
12,263
1,928
0
1,802
17,054
7,352
0
7,450
9,604
0
82,389
L
Kuzenbo
10,220
4,239
0
400
17,723
23,017
0
6,882
10,841
26,546
0
L
Zhong Kui
Trip 1s
Zhong Kui
10,534
2,065
0
2,885
16,664
12,680
0
9,373
7,291
47,281
0
W
King Arthur
hacks4puss
King Arthur
8,587
1,388
0
0
18,353
17,982
0
10,300
8,053
0
30,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,125
Gold Earned
34,984
193
Minions Killed
242
0
Camps Cleared
0
1,113,930
Distance Traveled
1,034,503
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,054
603
102
5
0
338,047
2
W
Jing Wei
11,755
588
110
6
0
343,216
1
L
Susano
12,928
646
111
6
0
369,623
0
L
Kuzenbo
11,198
560
23
1
0
420,414
1
L
Zhong Kui
10,999
550
59
3
0
323,893
0
W
King Arthur
11,175
559
30
2
0
353,240
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role