Player Matchup

Medusa
Medusa
AyeKidPoker
Medusa
Level 26
God Stats
6W - 5L
2,013 SR
Queue Stats
96W - 55L
1,682 Elo+
Party 1
Bellona
Bellona
Batman5065
Bellona
Level 29
God Stats
19W - 11L
1,730 SR
Queue Stats
94W - 50L
1,673 Elo+
Party 1
Thor
Thor
GT Virillix
Thor
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 95L
1,609 Elo+
Party 1
Chang'e
Chang'e
Kuroima
Chang'e
Level 106
God Stats
4W - 1L
1,770 SR
Queue Stats
93W - 90L
1,632 Elo+
Party 1
Yemoja
Yemoja
V8KiLLA38
Yemoja
Level 144
God Stats
4W - 4L
1,655 SR
Queue Stats
68W - 47L
1,558 Elo+
Party 1
Team Averages
Level 91
1,734 SR
1,631 Elo+

VS

Team Averages
Level 89
1,484 SR
1,558 Elo+
Jing Wei
Jing Wei
Copyene
Jing Wei
Level 45
God Stats
0W - 1L
1,401 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Anubis
Anubis
CorruptedAngle77
Anubis
Level 108
God Stats
9W - 7L
1,552 SR
Queue Stats
262W - 258L
1,474 Elo+
Solo
Mercury
Mercury
I_Am_AnTi_MaTT3R
Mercury
Level 126
God Stats
17W - 20L
1,497 SR
Queue Stats
300W - 252L
1,599 Elo+
Solo
Tiamat
Tiamat
XxT0X1KC4TZxX
Tiamat
Level 122
God Stats
5W - 9L
1,357 SR
Queue Stats
821W - 763L
1,577 Elo+
Party 2
Fenrir
Fenrir
wyvern of venom
Fenrir
Level 44
God Stats
44W - 40L
1,615 SR
Queue Stats
100W - 79L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
1 / 2 / 2
10,607
530
5,753
9,575
4,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Boots

Boots

+6%
Movement Speed

Bellona
Batman5065
Bellona
17
4 / 2 / 3
10,471
524
9,136
13,870
10,027
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

17
3 / 0 / 5
9,952
498
4,963
9,271
3,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
Kuroima
Chang'e
17
7 / 1 / 3
10,479
524
10,872
11,958
4,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
V8KiLLA38
Yemoja
13
0 / 1 / 8
8,901
445
2,563
8,061
5,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Copyene
Jing Wei
14
0 / 2 / 1
8,599
430
3,561
9,783
2,940
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 5 / 0
8,007
400
4,708
8,929
4,242
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 0 / 0
9,990
500
3,314
10,641
3,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 3 / 1
9,443
472
11,629
11,990
11,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 5 / 2
8,977
449
4,800
13,881
6,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
15
Kills
6
6
Deaths
15
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
1
2
2
1
W
Bellona
Batman5065
Bellona
4
2
3
2.75
L
Jing Wei
Copyene
Jing Wei
0
2
1
0.25
L
2
5
0
0.4
W
3
0
5
5.5
L
3
0
0
3
W
Chang'e
Kuroima
Chang'e
7
1
3
8.5
W
Yemoja
V8KiLLA38
Yemoja
0
1
8
4
L
0
3
1
0.17
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,287
Damage
28,012
52,735
Taken
55,224
27,991
Mitigated
28,408
30,677
Healing
15,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
5,753
2,558
0
4,772
9,575
4,015
1,132
205
9,358
0
77,728
W
Bellona
Batman5065
Bellona
9,136
3,193
292
3,194
13,870
10,027
2,155
7,424
5,956
0
61,739
L
Jing Wei
Copyene
Jing Wei
3,561
2,952
0
2,237
9,783
2,940
755
2,689
7,018
0
50,542
L
4,708
199
0
2,537
8,929
4,242
0
4,161
4,478
36,831
0
W
4,963
849
0
5,056
9,271
3,875
0
2,565
6,602
0
77,239
L
3,314
1,854
0
0
10,641
3,566
0
334
10,305
0
70,900
W
Chang'e
Kuroima
Chang'e
10,872
1,360
4,117
6,308
11,958
4,949
871
3,027
8,897
71,748
0
W
Yemoja
V8KiLLA38
Yemoja
2,563
863
4,763
2,175
8,061
5,125
154
2,410
5,585
14,034
0
L
11,629
657
0
4,833
11,990
11,622
0
1,465
10,473
60,138
0
L
4,800
1,209
612
5,494
13,881
6,038
497
4,216
9,515
0
43,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,410
Gold Earned
45,016
546
Minions Killed
519
0
Camps Cleared
0
1,845,893
Distance Traveled
1,719,824
29
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,607
530
141
7
0
339,987
6
W
Bellona
10,471
524
126
6
0
339,102
0
L
Jing Wei
8,599
430
100
5
0
396,352
3
L
Anubis
8,007
400
84
4
0
185,371
3
W
Thor
9,952
498
118
6
0
401,824
8
L
Mercury
9,990
500
115
6
0
423,726
0
W
Chang'e
10,479
524
142
7
0
395,031
3
W
Yemoja
8,901
445
19
1
0
369,949
12
L
Tiamat
9,443
472
143
7
0
336,258
0
L
Fenrir
8,977
449
77
4
0
378,117
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role