Player Matchup

Medusa
Medusa
AyeKidPoker
Medusa
Level 26
God Stats
6W - 5L
1,986 SR
Queue Stats
96W - 55L
1,676 Elo+
Party 3
Bellona
Bellona
Batman5065
Bellona
Level 29
God Stats
19W - 11L
1,713 SR
Queue Stats
94W - 50L
1,667 Elo+
Party 3
Scylla
Scylla
GT Virillix
Scylla
Level 149
God Stats
8W - 11L
1,671 SR
Queue Stats
95W - 95L
1,601 Elo+
Party 3
Fenrir
Fenrir
Kuroima
Fenrir
Level 106
God Stats
5W - 4L
1,500 SR
Queue Stats
93W - 90L
1,622 Elo+
Party 3
Yemoja
Yemoja
V8KiLLA38
Yemoja
Level 144
God Stats
4W - 4L
1,639 SR
Queue Stats
68W - 47L
1,543 Elo+
Party 3
Team Averages
Level 91
1,702 SR
1,621 Elo+

VS

Team Averages
Level 50
1,489 SR
1,495 Elo+
Kukulkan
Kukulkan
Escalivr
Kukulkan
Level 48
God Stats
50W - 35L
1,643 SR
Queue Stats
285W - 270L
1,550 Elo+
Party 2
Hel
Hel
Joey_Morgan12
Hel
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 192L
1,442 Elo+
Party 1
Danzaburou
Danzaburou
REDSKIN1723
Danzaburou
Level 65
God Stats
137W - 126L
1,392 SR
Queue Stats
523W - 494L
1,488 Elo+
Party 2
Freya
Freya
dialstyle99
Freya
Level 45
God Stats
1W - 3L
1,412 SR
Queue Stats
166W - 186L
1,457 Elo+
Party 1
Guan Yu
Guan Yu
slugslinger659
Guan Yu
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
518W - 465L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
5 / 0 / 2
7,963
613
4,894
5,441
1,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Boots

Boots

+6%
Movement Speed

Bellona
Batman5065
Bellona
14
3 / 1 / 3
8,019
617
4,360
5,825
5,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
14
4 / 0 / 2
8,312
639
5,766
4,463
1,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Kuroima
Fenrir
12
5 / 2 / 6
7,775
598
5,608
10,269
4,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yemoja
V8KiLLA38
Yemoja
10
0 / 0 / 10
6,901
531
1,573
5,804
4,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Escalivr
Kukulkan
10
0 / 3 / 0
6,143
473
2,861
4,531
1,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 3 / 0
5,879
452
2,276
5,118
1,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
REDSKIN1723
Danzaburou
10
0 / 3 / 0
5,837
449
4,268
9,326
2,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 4 / 0
5,601
431
873
9,534
2,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

14
3 / 4 / 0
7,720
594
5,270
10,280
8,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
17
Kills
3
3
Deaths
17
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
5
0
2
6
W
Bellona
Batman5065
Bellona
3
1
3
4.5
L
Kukulkan
Escalivr
Kukulkan
0
3
0
0
W
Scylla
4
0
2
5
L
0
3
0
0
W
Fenrir
Kuroima
Fenrir
5
2
6
4
L
Danzaburou
REDSKIN1723
Danzaburou
0
3
0
0
W
Yemoja
V8KiLLA38
Yemoja
0
0
10
5
L
0
4
0
0
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,201
Damage
15,548
31,802
Taken
38,789
16,942
Mitigated
16,950
12,569
Healing
13,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
4,894
2,399
0
3,490
5,441
1,532
248
1,144
4,297
0
46,486
W
Bellona
Batman5065
Bellona
4,360
1,818
0
2,350
5,825
5,018
1,008
0
5,627
0
40,072
L
Kukulkan
Escalivr
Kukulkan
2,861
0
0
0
4,531
1,440
0
2,361
2,036
30,732
0
W
Scylla
5,766
692
0
400
4,463
1,610
68
1,637
2,663
57,119
0
L
2,276
628
518
1,435
5,118
1,616
0
206
4,912
28,193
0
W
Fenrir
Kuroima
Fenrir
5,608
2,061
0
1,539
10,269
4,635
0
1,123
9,062
0
47,843
L
Danzaburou
REDSKIN1723
Danzaburou
4,268
1,306
0
2,650
9,326
2,524
156
752
8,574
0
36,078
W
Yemoja
V8KiLLA38
Yemoja
1,573
485
2,826
1,964
5,804
4,147
0
1,870
3,820
7,291
0
L
873
346
0
4,822
9,534
2,528
0
2,086
7,402
22,363
0
L
5,270
993
60
3,781
10,280
8,842
0
1,666
8,526
0
45,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,970
Gold Earned
31,180
381
Minions Killed
328
0
Camps Cleared
0
1,247,841
Distance Traveled
1,140,957
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,963
613
90
7
0
239,851
4
W
Bellona
8,019
617
93
7
0
235,983
3
L
Kukulkan
6,143
473
75
6
0
241,868
4
W
Scylla
8,312
639
116
9
0
260,808
4
L
Hel
5,879
452
43
3
0
208,568
1
W
Fenrir
7,775
598
72
6
0
273,371
2
L
Danzaburou
5,837
449
64
5
0
201,873
3
W
Yemoja
6,901
531
10
1
0
237,828
6
L
Freya
5,601
431
44
3
0
231,980
1
L
Guan Yu
7,720
594
102
8
0
256,668
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role