Player Matchup

Cthulhu
Cthulhu
Daniel0408
Cthulhu
Level 5
God Stats
7W - 4L
1,215 SR
Queue Stats
10W - 12L
1,500 Elo+
Solo
Janus
Janus
KingCount
Janus
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
155W - 125L
1,496 Elo+
Solo
Jormungandr
Jormungandr
ciekout
Jormungandr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Nemesis
Nemesis
marmol_1011
Nemesis
Level 29
God Stats
0W - 4L
1,235 SR
Queue Stats
167W - 189L
1,471 Elo+
Solo
Chernobog
Chernobog
salvienne
Chernobog
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,305 Elo+
Solo
Team Averages
Level 11
1,390 SR
1,454 Elo+

VS

Team Averages
Level 12
1,524 SR
1,447 Elo+
Chernobog
Chernobog
BESTemaER
Chernobog
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,285 Elo+
Solo
Izanami
Izanami
Euphoria8282
Izanami
Level 29
God Stats
93W - 103L
1,564 SR
Queue Stats
247W - 276L
1,576 Elo+
Solo
Nu Wa
Nu Wa
Mishie-89
Nu Wa
Level 16
God Stats
53W - 56L
1,453 SR
Queue Stats
57W - 66L
1,359 Elo+
Solo
Ymir
Ymir
NBR_Bostin
Ymir
Level 5
God Stats
5W - 1L
1,856 SR
Queue Stats
6W - 6L
1,513 Elo+
Solo
King Arthur
King Arthur
SithlordBaal
King Arthur
Level 4
God Stats
2W - 0L
1,249 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Daniel0408
Cthulhu
14
0 / 7 / 0
9,331
933
5,419
21,270
15,675
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Janus
KingCount
Janus
14
0 / 6 / 0
8,426
843
11,412
16,067
4,971
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
ciekout
Jormungandr
13
0 / 11 / 0
8,392
839
5,134
23,488
18,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
marmol_1011
Nemesis
14
1 / 8 / 0
8,974
897
6,902
19,652
7,348
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chernobog
salvienne
Chernobog
13
0 / 2 / 0
8,422
842
907
6,022
1,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Team 1 Tickets

0

VS

Team 2 Tickets

398

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BESTemaER
Chernobog
17
3 / 0 / 18
10,372
1,037
9,803
6,932
2,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Izanami
Euphoria8282
Izanami
18
17 / 0 / 8
12,763
1,276
31,299
7,327
2,998
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
Mishie-89
Nu Wa
17
3 / 0 / 18
10,419
1,042
11,828
1,548
582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
4 / 0 / 20
11,191
1,119
12,384
10,617
11,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
SithlordBaal
King Arthur
16
7 / 1 / 17
10,623
1,062
14,303
12,596
10,602
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
115
1
Kills
34
34
Deaths
1
0
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Chernobog
BESTemaER
Chernobog
3
0
18
12
L
Cthulhu
Daniel0408
Cthulhu
0
7
0
0
W
Izanami
Euphoria8282
Izanami
17
0
8
21
L
Janus
KingCount
Janus
0
6
0
0
W
Nu Wa
Mishie-89
Nu Wa
3
0
18
12
W
4
0
20
14
W
King Arthur
SithlordBaal
King Arthur
7
1
17
15.5
L
Jormungandr
ciekout
Jormungandr
0
11
0
0
L
Nemesis
marmol_1011
Nemesis
1
8
0
0.13
L
Chernobog
salvienne
Chernobog
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,774
Damage
79,617
86,499
Taken
39,020
48,417
Mitigated
28,045
3,297
Healing
11,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
BESTemaER
Chernobog
9,803
4,949
0
2,482
6,932
2,843
0
4,604
2,278
0
30,229
L
Cthulhu
Daniel0408
Cthulhu
5,419
592
304
911
21,270
15,675
0
5,711
15,559
16,744
0
W
Izanami
Euphoria8282
Izanami
31,299
20,379
307
1,823
7,327
2,998
0
3,921
3,406
0
57,199
L
Janus
KingCount
Janus
11,412
1,436
0
0
16,067
4,971
0
3,289
12,778
26,407
0
W
Nu Wa
Mishie-89
Nu Wa
11,828
5,635
0
0
1,548
582
0
1,122
426
22,419
0
W
12,384
4,633
0
1,224
10,617
11,020
0
7,307
3,076
17,606
0
W
King Arthur
SithlordBaal
King Arthur
14,303
1,833
561
4,685
12,596
10,602
0
4,558
7,869
0
20,098
L
Jormungandr
ciekout
Jormungandr
5,134
2,387
0
375
23,488
18,638
0
8,296
15,192
19,882
0
L
Nemesis
marmol_1011
Nemesis
6,902
5,289
0
879
19,652
7,348
0
4,658
14,826
0
15,118
L
Chernobog
salvienne
Chernobog
907
800
0
828
6,022
1,785
0
2,258
3,764
0
6,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,545
Gold Earned
55,368
101
Minions Killed
172
3
Camps Cleared
6
704,452
Distance Traveled
956,024
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
10,372
1,037
50
5
0
192,484
0
L
Cthulhu
9,331
933
23
2
0
117,697
1
W
Izanami
12,763
1,276
79
8
4
191,447
0
L
Janus
8,426
843
32
3
0
196,933
2
W
Nu Wa
10,419
1,042
22
2
0
168,634
2
W
Ymir
11,191
1,119
13
1
1
215,450
0
W
King Arthur
10,623
1,062
8
1
1
188,009
0
L
Jormungandr
8,392
839
20
2
0
163,557
2
L
Nemesis
8,974
897
12
1
1
166,433
1
L
Chernobog
8,422
842
14
1
2
59,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role