Player Matchup

Heimdallr
Heimdallr
MurlokMayhem
Heimdallr
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
Rhinocesaurus
Thoth
Level 109
God Stats
18W - 12L
1,687 SR
Queue Stats
194W - 170L
1,612 Elo+
Party 2
Hercules
Hercules
TraviiFame
Hercules
Level 47
God Stats
8W - 9L
1,518 SR
Queue Stats
72W - 73L
1,563 Elo+
Solo
Tiamat
Tiamat
VendsAgony
Tiamat
Level 68
God Stats
68W - 40L
1,869 SR
Queue Stats
252W - 206L
1,626 Elo+
Party 2
Erlang Shen
Erlang Shen
electricchair
Erlang Shen
Level 26
God Stats
11W - 1L
2,006 SR
Queue Stats
45W - 22L
1,702 Elo+
Party 2
Team Averages
Level 63
1,716 SR
1,601 Elo+

VS

Team Averages
Level 54
1,652 SR
1,535 Elo+
Xing Tian
Xing Tian
BISTAHIEVERSOR
Xing Tian
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Bl1nkBl1nkB0y
Heimdallr
Level 88
God Stats
1W - 1L
1,713 SR
Queue Stats
78W - 94L
1,522 Elo+
Party 1
Set
Set
NaturalCauses08
Set
Level 10
God Stats
1W - 2L
1,546 SR
Queue Stats
1W - 3L
1,526 Elo+
Party 1
Thoth
Thoth
PRSpro20
Thoth
Level 27
God Stats
4W - 1L
1,903 SR
Queue Stats
97W - 88L
1,602 Elo+
Party 1
Tiamat
Tiamat
Stph2001
Tiamat
Level 87
God Stats
0W - 2L
1,597 SR
Queue Stats
90W - 103L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
MurlokMayhem
Heimdallr
14
2 / 6 / 5
8,649
481
7,408
12,233
4,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
6 / 3 / 8
10,337
574
11,743
7,453
2,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
TraviiFame
Hercules
12
3 / 2 / 10
7,989
444
7,215
13,563
7,649
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
VendsAgony
Tiamat
14
1 / 7 / 4
8,926
496
6,555
12,357
6,526
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Erlang Shen
electricchair
Erlang Shen
19
15 / 1 / 7
12,228
679
14,053
12,381
6,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BISTAHIEVERSOR
Xing Tian
10
1 / 6 / 5
7,465
415
4,457
15,388
8,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
Bl1nkBl1nkB0y
Heimdallr
15
4 / 4 / 5
9,187
510
7,839
13,887
5,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 8 / 4
7,882
438
3,469
15,042
4,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
PRSpro20
Thoth
13
2 / 7 / 2
8,313
462
5,529
9,565
2,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
Stph2001
Tiamat
17
11 / 2 / 2
11,019
612
16,287
11,486
13,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
37
27
Kills
19
19
Deaths
27
34
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
BISTAHIEVERSOR
Xing Tian
1
6
5
0.58
L
Heimdallr
Bl1nkBl1nkB0y
Heimdallr
4
4
5
1.63
W
Heimdallr
MurlokMayhem
Heimdallr
2
6
5
0.75
L
1
8
4
0.38
L
Thoth
PRSpro20
Thoth
2
7
2
0.43
W
6
3
8
3.33
L
Tiamat
Stph2001
Tiamat
11
2
2
6
W
Hercules
TraviiFame
Hercules
3
2
10
4
W
Tiamat
VendsAgony
Tiamat
1
7
4
0.43
W
Erlang Shen
electricchair
Erlang Shen
15
1
7
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,974
Damage
37,581
57,987
Taken
65,368
28,210
Mitigated
35,114
14,264
Healing
17,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
BISTAHIEVERSOR
Xing Tian
4,457
281
0
2,347
15,388
8,216
136
4,425
10,785
21,410
0
L
Heimdallr
Bl1nkBl1nkB0y
Heimdallr
7,839
4,194
0
2,989
13,887
5,663
0
542
13,309
0
48,988
W
Heimdallr
MurlokMayhem
Heimdallr
7,408
2,446
0
800
12,233
4,316
0
3,520
8,683
0
53,149
L
3,469
2,206
0
4,444
15,042
4,685
0
2,863
12,133
0
37,575
L
Thoth
PRSpro20
Thoth
5,529
90
0
1,130
9,565
2,718
0
5,549
3,646
49,005
0
W
11,743
278
0
1,642
7,453
2,723
699
3,977
3,366
65,954
0
L
Tiamat
Stph2001
Tiamat
16,287
2,848
0
6,462
11,486
13,832
148
5,249
6,187
63,419
0
W
Hercules
TraviiFame
Hercules
7,215
1,214
348
5,021
13,563
7,649
494
5,629
7,838
2,113
18,939
W
Tiamat
VendsAgony
Tiamat
6,555
1,632
0
3,863
12,357
6,526
686
8,265
3,649
53,293
0
W
Erlang Shen
electricchair
Erlang Shen
14,053
8,088
0
2,590
12,381
6,996
0
4,141
8,178
0
91,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,129
Gold Earned
43,866
458
Minions Killed
399
0
Camps Cleared
0
1,699,827
Distance Traveled
1,534,616
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,465
415
30
2
0
364,470
6
L
Heimdallr
9,187
510
85
5
0
315,222
1
W
Heimdallr
8,649
481
86
5
0
293,621
2
L
Set
7,882
438
73
4
0
256,792
2
L
Thoth
8,313
462
97
5
0
300,642
5
W
Thoth
10,337
574
127
7
0
333,827
2
L
Tiamat
11,019
612
114
6
0
297,490
4
W
Hercules
7,989
444
23
1
0
358,440
3
W
Tiamat
8,926
496
103
6
0
294,913
0
W
Erlang Shen
12,228
679
119
7
0
419,026
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role