Player Matchup

Danzaburou
Danzaburou
AstroMineFun
Danzaburou
Level 106
God Stats
29W - 24L
1,636 SR
Queue Stats
121W - 90L
1,576 Elo+
Party 1
He Bo
He Bo
Foxas13
He Bo
Level 129
God Stats
19W - 11L
1,189 SR
Queue Stats
120W - 89L
1,560 Elo+
Party 1
Cerberus
Cerberus
Zabin3
Cerberus
Level 107
God Stats
5W - 2L
1,845 SR
Queue Stats
108W - 76L
1,590 Elo+
Party 1
Team Averages
Level 114
1,557 SR
1,575 Elo+

VS

Team Averages
Level 42
1,483 SR
1,406 Elo+
Cthulhu
Cthulhu
BoostKing
Cthulhu
Level 56
God Stats
0W - 1L
1,307 SR
Queue Stats
0W - 2L
1,282 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
idkaidc21
Ah Muzen Cab
Level 44
God Stats
3W - 3L
1,724 SR
Queue Stats
168W - 193L
1,447 Elo+
Party 2
He Bo
He Bo
jackbnson
He Bo
Level 26
God Stats
2W - 6L
1,418 SR
Queue Stats
377W - 417L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AstroMineFun
Danzaburou
14
6 / 0 / 12
10,209
729
8,674
8,507
3,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

He Bo
Foxas13
He Bo
13
7 / 1 / 9
10,362
740
11,319
5,918
2,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Zabin3
Cerberus
13
5 / 1 / 12
9,706
693
8,140
11,544
8,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BoostKing
Cthulhu
10
1 / 7 / 1
7,926
566
5,766
15,914
14,727
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
idkaidc21
Ah Muzen Cab
11
1 / 4 / 1
8,281
592
4,833
9,686
4,329
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

He Bo
jackbnson
He Bo
11
0 / 7 / 2
7,865
562
5,520
8,382
3,115
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
6
18
Kills
2
2
Deaths
18
33
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AstroMineFun
Danzaburou
6
0
12
12
L
Cthulhu
BoostKing
Cthulhu
1
7
1
0.21
W
He Bo
Foxas13
He Bo
7
1
9
11.5
W
Cerberus
Zabin3
Cerberus
5
1
12
11
L
Ah Muzen Cab
idkaidc21
Ah Muzen Cab
1
4
1
0.38
L
He Bo
jackbnson
He Bo
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,133
Damage
16,119
25,969
Taken
33,982
14,488
Mitigated
22,171
5,068
Healing
3,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AstroMineFun
Danzaburou
8,674
3,082
0
3,990
8,507
3,442
1,917
4,225
4,282
0
36,655
L
Cthulhu
BoostKing
Cthulhu
5,766
293
113
258
15,914
14,727
0
8,908
6,633
20,187
0
W
He Bo
Foxas13
He Bo
11,319
551
0
0
5,918
2,331
1,042
3,337
2,581
48,006
0
W
Cerberus
Zabin3
Cerberus
8,140
653
0
1,078
11,544
8,715
522
3,747
7,797
22,688
0
L
Ah Muzen Cab
idkaidc21
Ah Muzen Cab
4,833
1,807
0
2,630
9,686
4,329
927
4,971
4,531
0
36,271
L
He Bo
jackbnson
He Bo
5,520
52
0
626
8,382
3,115
0
4,845
3,311
24,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,277
Gold Earned
24,072
188
Minions Killed
128
0
Camps Cleared
0
709,870
Distance Traveled
729,098
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,209
729
55
4
0
259,835
1
L
Cthulhu
7,926
566
21
2
0
248,102
5
W
He Bo
10,362
740
96
7
0
204,400
1
W
Cerberus
9,706
693
37
3
0
245,635
0
L
Ah Muzen Cab
8,281
592
60
4
0
250,027
3
L
He Bo
7,865
562
47
3
0
230,969
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role