Player Matchup

Cthulhu
Cthulhu
Aramnar
Cthulhu
Level 15
God Stats
4W - 6L
1,507 SR
Queue Stats
12W - 14L
1,537 Elo+
Party 1
Zhong Kui
Zhong Kui
KhanRedrum
Zhong Kui
Level 17
God Stats
10W - 6L
1,667 SR
Queue Stats
76W - 60L
1,633 Elo+
Solo
Osiris
Osiris
Sewin
Osiris
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,848 Elo+
Solo
Ravana
Ravana
agilitymuffin
Ravana
Level 23
God Stats
0W - 1L
1,716 SR
Queue Stats
17W - 12L
1,648 Elo+
Solo
Cupid
Cupid
durragrill
Cupid
Level 10
God Stats
0W - 2L
1,322 SR
Queue Stats
5W - 6L
1,583 Elo+
Party 1
Team Averages
Level 16
1,542 SR
1,650 Elo+

VS

Team Averages
Level 34
1,590 SR
1,640 Elo+
Sylvanus
Sylvanus
Asesin32
Sylvanus
Level 23
God Stats
22W - 17L
1,585 SR
Queue Stats
165W - 151L
1,474 Elo+
Solo
Cerberus
Cerberus
Halat
Cerberus
Level 35
God Stats
12W - 4L
1,778 SR
Queue Stats
131W - 99L
1,618 Elo+
Party 2
Medusa
Medusa
HereIsKhepri
Medusa
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 12L
1,712 Elo+
Party 2
Chang'e
Chang'e
Korb_Hunter
Chang'e
Level 75
God Stats
1W - 1L
1,587 SR
Queue Stats
16W - 10L
1,611 Elo+
Party 2
Skadi
Skadi
MajorReinhart
Skadi
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 17L
1,784 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aramnar
Cthulhu
9
1 / 2 / 1
5,312
531
4,327
6,080
2,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
KhanRedrum
Zhong Kui
9
0 / 2 / 0
4,798
480
2,742
7,095
4,931
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Osiris
Sewin
Osiris
10
1 / 1 / 0
5,544
554
2,922
7,309
3,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

5
0 / 3 / 0
4,017
402
71
3,499
888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cupid
6
1 / 3 / 0
4,366
437
3,556
5,640
1,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Asesin32
Sylvanus
10
1 / 1 / 4
6,022
602
2,772
8,179
4,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cerberus
Halat
Cerberus
10
0 / 1 / 2
5,911
591
3,139
5,397
4,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
10
4 / 1 / 1
5,866
587
5,433
4,668
1,461
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
Korb_Hunter
Chang'e
12
3 / 0 / 1
6,761
676
5,116
4,484
1,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
2 / 0 / 0
6,594
659
1,697
4,791
1,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
3
Kills
10
11
Deaths
3
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Aramnar
Cthulhu
1
2
1
0.75
W
Sylvanus
Asesin32
Sylvanus
1
1
4
3
W
Cerberus
Halat
Cerberus
0
1
2
1
W
Medusa
4
1
1
4.5
L
Zhong Kui
KhanRedrum
Zhong Kui
0
2
0
0
W
Chang'e
Korb_Hunter
Chang'e
3
0
1
3.5
W
2
0
0
2
L
Osiris
Sewin
Osiris
1
1
0
1
L
0
3
0
0
L
Cupid
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,618
Damage
18,157
29,623
Taken
27,519
12,905
Mitigated
13,486
10,007
Healing
12,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Aramnar
Cthulhu
4,327
207
0
1,550
6,080
2,623
0
1,086
4,994
16,611
0
W
Sylvanus
Asesin32
Sylvanus
2,772
951
612
3,617
8,179
4,996
223
2,459
5,720
13,923
0
W
Cerberus
Halat
Cerberus
3,139
295
0
2,667
5,397
4,099
218
247
4,850
23,333
0
W
Medusa
5,433
1,838
0
1,945
4,668
1,461
751
1,868
2,800
0
35,951
L
Zhong Kui
KhanRedrum
Zhong Kui
2,742
128
0
2,488
7,095
4,931
0
4,306
2,466
25,624
0
W
Chang'e
Korb_Hunter
Chang'e
5,116
831
512
2,588
4,484
1,539
0
1,917
2,542
40,512
0
W
1,697
630
0
665
4,791
1,391
0
578
4,213
0
44,710
L
Osiris
Sewin
Osiris
2,922
1,153
0
2,585
7,309
3,395
0
2,688
4,416
0
27,495
L
71
0
0
1,304
3,499
888
0
681
2,766
0
10,012
L
Cupid
3,556
1,930
37
2,043
5,640
1,068
0
1,686
3,954
0
16,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,037
Gold Earned
31,154
188
Minions Killed
320
0
Camps Cleared
0
813,883
Distance Traveled
908,372
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,312
531
20
2
0
192,737
3
W
Sylvanus
6,022
602
19
2
0
148,034
2
W
Cerberus
5,911
591
54
5
0
171,446
0
W
Medusa
5,866
587
65
7
0
160,521
2
L
Zhong Kui
4,798
480
44
4
0
174,689
2
W
Chang'e
6,761
676
84
8
0
203,733
3
W
Skadi
6,594
659
98
10
0
224,638
5
L
Osiris
5,544
554
64
6
0
179,512
0
L
Ravana
4,017
402
25
3
0
99,140
2
L
Cupid
4,366
437
35
4
0
167,805
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role