Player Matchup

Guan Yu
Guan Yu
Februari
Guan Yu
Level 17
God Stats
0W - 1L
1,837 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Fenrir
Fenrir
Panie
Fenrir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
SusMaMLoL420
Geb
Level 28
God Stats
0W - 1L
1,286 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Merlin
Merlin
Xallics
Merlin
Level 45
God Stats
0W - 1L
1,494 SR
Queue Stats
1W - 3L
1,254 Elo+
Party 1
Heimdallr
Heimdallr
yeBoiii-CDXX
Heimdallr
Level 23
God Stats
0W - 1L
1,568 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 44
1,537 SR
1,451 Elo+

VS

Team Averages
Level 43
1,488 SR
1,484 Elo+
Pele
Pele
Alidanz
Pele
Level 41
God Stats
3W - 0L
1,307 SR
Queue Stats
24W - 17L
1,524 Elo+
Solo
Chaac
Chaac
Funpa
Chaac
Level 31
God Stats
11W - 7L
1,660 SR
Queue Stats
61W - 56L
1,526 Elo+
Solo
Artemis
Artemis
HenkFisher
Artemis
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,508 Elo+
Party 2
Jormungandr
Jormungandr
MdeK
Jormungandr
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 55L
1,394 Elo+
Party 2
Ra
Ra
StoneShadow505
Ra
Level 36
God Stats
5W - 1L
1,473 SR
Queue Stats
38W - 40L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Februari
Guan Yu
18
4 / 6 / 11
12,209
470
14,775
26,530
31,265
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Panie
Fenrir
19
12 / 7 / 7
12,943
498
18,226
26,335
25,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

17
3 / 6 / 7
11,580
445
13,340
32,081
41,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Xallics
Merlin
17
7 / 6 / 7
11,291
434
21,436
15,974
6,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
yeBoiii-CDXX
Heimdallr
15
1 / 7 / 4
9,731
374
7,469
16,812
8,658
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Alidanz
Pele
20
6 / 6 / 17
13,569
522
16,329
30,064
14,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
Funpa
Chaac
17
6 / 7 / 16
12,138
467
18,415
25,843
28,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
HenkFisher
Artemis
19
8 / 7 / 11
12,701
489
23,505
28,635
11,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
MdeK
Jormungandr
16
5 / 2 / 12
11,485
442
12,483
18,535
23,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
7 / 6 / 12
14,017
539
21,282
19,246
8,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
100
27
Kills
32
32
Deaths
28
36
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Pele
Alidanz
Pele
6
6
17
2.42
L
Guan Yu
Februari
Guan Yu
4
6
11
1.58
W
Chaac
Funpa
Chaac
6
7
16
2
W
Artemis
HenkFisher
Artemis
8
7
11
1.93
W
Jormungandr
MdeK
Jormungandr
5
2
12
5.5
L
Fenrir
Panie
Fenrir
12
7
7
2.21
W
7
6
12
2.17
L
3
6
7
1.08
L
Merlin
Xallics
Merlin
7
6
7
1.75
L
Heimdallr
yeBoiii-CDXX
Heimdallr
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,246
Damage
92,014
117,732
Taken
122,323
112,979
Mitigated
87,422
24,274
Healing
52,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Alidanz
Pele
16,329
3,324
0
10,791
30,064
14,288
1,432
5,550
24,274
0
114,693
L
Guan Yu
Februari
Guan Yu
14,775
2,013
3,058
7,924
26,530
31,265
989
6,463
19,328
0
63,545
W
Chaac
Funpa
Chaac
18,415
1,600
0
9,472
25,843
28,999
1,192
6,031
19,374
1,076
49,322
W
Artemis
HenkFisher
Artemis
23,505
12,181
0
13,975
28,635
11,358
3,295
8,360
19,979
0
79,118
W
Jormungandr
MdeK
Jormungandr
12,483
2,291
953
2,177
18,535
23,789
257
5,818
12,172
44,057
0
L
Fenrir
Panie
Fenrir
18,226
4,340
0
4,440
26,335
25,280
0
8,389
17,376
0
73,303
W
21,282
1,157
5,290
9,606
19,246
8,988
1,140
7,475
11,189
112,013
0
L
13,340
1,416
0
5,551
32,081
41,227
0
6,783
24,713
45,763
0
L
Merlin
Xallics
Merlin
21,436
1,033
0
1,280
15,974
6,549
755
6,094
9,525
67,315
0
L
Heimdallr
yeBoiii-CDXX
Heimdallr
7,469
2,370
0
2,021
16,812
8,658
324
4,936
11,516
0
46,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,754
Gold Earned
63,910
411
Minions Killed
501
0
Camps Cleared
0
2,272,056
Distance Traveled
2,404,869
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
13,569
522
146
6
0
469,462
5
L
Guan Yu
12,209
470
131
5
0
517,991
2
W
Chaac
12,138
467
62
2
0
514,883
0
W
Artemis
12,701
489
77
3
0
438,507
8
W
Jormungandr
11,485
442
65
3
0
501,257
4
L
Fenrir
12,943
498
81
3
0
506,819
8
W
Ra
14,017
539
151
6
0
480,760
3
L
Geb
11,580
445
24
1
0
452,164
6
L
Merlin
11,291
434
90
3
0
417,035
1
L
Heimdallr
9,731
374
85
3
0
378,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role