Player Matchup

Guan Yu
Guan Yu
LvZack
Guan Yu
Level 26
God Stats
3W - 2L
1,790 SR
Queue Stats
33W - 46L
1,553 Elo+
Solo
Nu Wa
Nu Wa
SellingDild0s
Nu Wa
Level 25
God Stats
0W - 1L
1,830 SR
Queue Stats
26W - 10L
1,844 Elo+
Solo
Ao Kuang
Ao Kuang
SunsTirade
Ao Kuang
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
60W - 47L
1,696 Elo+
Solo
Danzaburou
Danzaburou
Themitsake
Danzaburou
Level 26
God Stats
7W - 3L
1,829 SR
Queue Stats
47W - 33L
1,705 Elo+
Solo
Hercules
Hercules
TouchMyDinker
Hercules
Level 27
God Stats
1W - 4L
1,500 SR
Queue Stats
173W - 155L
1,563 Elo+
Solo
Team Averages
Level 26
1,690 SR
1,672 Elo+

VS

Team Averages
Level 26
1,601 SR
1,656 Elo+
Hachiman
Hachiman
AroundTheTree
Hachiman
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 9L
1,668 Elo+
Solo
Arachne
Arachne
ImSomniant
Arachne
Level 29
God Stats
3W - 2L
1,767 SR
Queue Stats
117W - 83L
1,718 Elo+
Solo
Discordia
Discordia
Nimk
Discordia
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
nerfmyexistence
Thoth
Level 29
God Stats
10W - 7L
1,522 SR
Queue Stats
496W - 445L
1,677 Elo+
Solo
Danzaburou
Danzaburou
snooop97
Danzaburou
Level 25
God Stats
1W - 0L
1,715 SR
Queue Stats
10W - 8L
1,718 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
LvZack
Guan Yu
3
0 / 2 / 0
5,458
287
632
2,280
601
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

16
2 / 9 / 6
9,787
515
17,218
15,120
4,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
SunsTirade
Ao Kuang
15
4 / 6 / 1
9,057
477
7,178
17,202
6,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Themitsake
Danzaburou
17
3 / 4 / 2
10,646
560
9,386
17,192
7,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hercules
TouchMyDinker
Hercules
12
0 / 7 / 1
7,843
413
5,863
25,460
16,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AroundTheTree
Hachiman
19
3 / 1 / 3
11,801
621
9,104
14,508
4,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
ImSomniant
Arachne
18
10 / 0 / 8
11,992
631
16,727
18,222
8,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
Nimk
Discordia
18
3 / 1 / 9
11,389
599
8,176
11,571
4,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
5 / 2 / 9
10,495
552
14,197
11,362
3,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
snooop97
Danzaburou
17
7 / 5 / 2
11,003
579
12,869
13,120
6,508
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
59
9
Kills
28
28
Deaths
9
10
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AroundTheTree
Hachiman
3
1
3
4.5
W
Arachne
ImSomniant
Arachne
10
0
8
14
L
Guan Yu
LvZack
Guan Yu
0
2
0
0
W
Discordia
Nimk
Discordia
3
1
9
7.5
L
2
9
6
0.56
L
Ao Kuang
SunsTirade
Ao Kuang
4
6
1
0.75
L
Danzaburou
Themitsake
Danzaburou
3
4
2
1
L
Hercules
TouchMyDinker
Hercules
0
7
1
0.07
W
5
2
9
4.75
W
Danzaburou
snooop97
Danzaburou
7
5
2
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,277
Damage
61,073
77,254
Taken
68,783
35,619
Mitigated
26,526
21,591
Healing
30,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AroundTheTree
Hachiman
9,104
5,700
0
5,560
14,508
4,355
978
4,776
9,576
0
90,315
W
Arachne
ImSomniant
Arachne
16,727
10,718
0
13,630
18,222
8,047
154
5,431
12,593
0
85,291
L
Guan Yu
LvZack
Guan Yu
632
274
0
815
2,280
601
0
0
2,280
0
3,393
W
Discordia
Nimk
Discordia
8,176
911
0
4,852
11,571
4,222
915
4,857
6,506
55,884
0
L
17,218
3,867
0
1,662
15,120
4,717
0
7,489
7,099
69,531
0
L
Ao Kuang
SunsTirade
Ao Kuang
7,178
1,031
0
3,478
17,202
6,121
0
4,496
12,388
61,883
0
L
Danzaburou
Themitsake
Danzaburou
9,386
4,214
0
8,632
17,192
7,730
684
3,275
13,895
0
79,972
L
Hercules
TouchMyDinker
Hercules
5,863
1,015
0
7,004
25,460
16,450
0
6,089
19,219
763
33,923
W
14,197
351
0
2,006
11,362
3,394
0
7,487
3,509
55,382
0
W
Danzaburou
snooop97
Danzaburou
12,869
7,305
0
3,993
13,120
6,508
907
1,950
11,122
0
62,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,791
Gold Earned
56,680
427
Minions Killed
562
0
Camps Cleared
0
1,418,984
Distance Traveled
1,848,055
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,801
621
141
7
0
361,237
6
W
Arachne
11,992
631
129
7
0
428,232
0
L
Guan Yu
5,458
287
5
0
0
40,325
0
W
Discordia
11,389
599
102
5
0
376,099
0
L
Nu Wa
9,787
515
113
6
0
314,968
2
L
Ao Kuang
9,057
477
108
6
0
361,926
6
L
Danzaburou
10,646
560
145
8
0
338,172
3
L
Hercules
7,843
413
56
3
0
363,593
2
W
Thoth
10,495
552
90
5
0
383,298
3
W
Danzaburou
11,003
579
100
5
0
299,189
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role