Player Matchup

Awilix
Awilix
Gold V
Emberz-1
Awilix
Gold V
Level 46
God Stats
7W - 7L
1,500 SR
Queue Stats
195W - 191L
1,456 MMR
Solo
Bacchus
Bacchus
Silver III
I Chukwu
Bacchus
Silver III
Level 148
God Stats
5W - 1L
1,397 SR
Queue Stats
24W - 19L
1,420 MMR
Party 1
Anhur
Anhur
Bronze III
Walter6857
Anhur
Bronze III
Level 59
God Stats
12W - 11L
1,487 SR
Queue Stats
151W - 150L
1,351 MMR
Party 3
Janus
Janus
Bronze III
choc0s4ns2º
Janus
Bronze III
Level 58
God Stats
1W - 7L
1,407 SR
Queue Stats
67W - 86L
1,502 MMR
Party 3
Set
Set
Silver I
x2x Juicy
Set
Silver I
Level 94
God Stats
1W - 1L
1,759 SR
Queue Stats
85W - 73L
1,439 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 81
1,510 SR
1,434 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 102
1,518 SR
1,432 MMR
Mercury
Mercury
Gold V
AspirinCaptain
Mercury
Gold V
Level 84
God Stats
15W - 23L
1,395 SR
Queue Stats
313W - 312L
1,458 MMR
Solo
The Morrigan
The Morrigan
Gold IV
Metallic Loki
The Morrigan
Gold IV
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 81L
1,416 MMR
Solo
Bellona
Bellona
Gold IV
Smurftacular86
Bellona
Gold IV
Level 152
God Stats
3W - 4L
1,844 SR
Queue Stats
55W - 46L
1,422 MMR
Solo
Skadi
Skadi
Bronze III
Zolenberg
Skadi
Bronze III
Level 32
God Stats
2W - 2L
1,458 SR
Queue Stats
6W - 13L
1,400 MMR
Party 2
Cerberus
Cerberus
Bronze III
vlagibouch
Cerberus
Bronze III
Level 88
God Stats
1W - 3L
1,393 SR
Queue Stats
7W - 18L
1,466 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Emberz-1
Awilix
17
1 / 8 / 4
10,786
449
9,228
18,403
8,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
I Chukwu
Bacchus
14
2 / 1 / 3
10,309
430
10,706
20,595
30,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Anhur
17
1 / 6 / 1
10,573
441
9,495
18,507
5,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
2 / 5 / 3
10,981
458
11,664
13,812
4,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
3 / 1 / 2
12,932
539
15,224
20,114
15,392
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
Nu WaYmirScyllaAo KuangChang'e

VS

Bans
AnubisErlang ShenDanzaburouKumbhakarnaSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 6
12,615
526
14,772
16,631
7,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
Metallic Loki
The Morrigan
20
3 / 1 / 11
12,859
536
15,983
12,466
5,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
4 / 3 / 4
13,860
578
16,423
22,785
19,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Skadi
Zolenberg
Skadi
18
6 / 2 / 4
11,613
484
9,269
13,236
4,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
vlagibouch
Cerberus
16
0 / 1 / 11
10,946
456
10,039
17,159
17,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
57
9
Kills
21
21
Deaths
9
13
Assists
36
Player
Kills
Deaths
Assists
KDA
W
8
2
6
5.5
L
Awilix
Emberz-1
Awilix
1
8
4
0.38
L
Bacchus
I Chukwu
Bacchus
2
1
3
3.5
W
The Morrigan
Metallic Loki
The Morrigan
3
1
11
8.5
W
4
3
4
2
L
Anhur
1
6
1
0.25
W
Skadi
Zolenberg
Skadi
6
2
4
4
L
2
5
3
0.7
W
Cerberus
vlagibouch
Cerberus
0
1
11
5.5
L
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,317
Damage
66,486
91,431
Taken
82,277
64,786
Mitigated
54,042
16,639
Healing
21,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,772
8,490
0
440
16,631
7,089
0
2,184
14,369
0
123,159
L
Awilix
Emberz-1
Awilix
9,228
4,729
0
325
18,403
8,454
0
4,319
14,000
0
84,328
L
Bacchus
I Chukwu
Bacchus
10,706
1,116
553
4,564
20,595
30,381
47
4,862
15,603
45,273
0
W
The Morrigan
Metallic Loki
The Morrigan
15,983
3,144
0
2,007
12,466
5,640
34
4,257
8,009
92,914
0
W
16,423
5,073
0
8,334
22,785
19,250
0
4,260
18,363
1,082
97,463
L
Anhur
9,495
3,616
0
4,890
18,507
5,837
0
6,238
12,143
0
90,120
W
Skadi
Zolenberg
Skadi
9,269
4,448
0
3,538
13,236
4,459
0
6,954
6,134
0
73,755
L
11,664
357
0
125
13,812
4,722
855
5,775
7,777
76,993
0
W
Cerberus
vlagibouch
Cerberus
10,039
355
968
6,407
17,159
17,604
403
4,047
13,032
53,599
0
L
15,224
5,677
0
6,182
20,114
15,392
608
4,209
15,805
0
106,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,581
Gold Earned
61,893
670
Minions Killed
774
0
Camps Cleared
0
2,298,864
Distance Traveled
2,406,120
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,615
526
155
6
0
565,219
1
L
Awilix
10,786
449
126
5
0
454,455
1
L
Bacchus
10,309
430
60
3
0
477,442
6
W
The Morrigan
12,859
536
183
8
0
456,084
6
W
Bellona
13,860
578
199
8
0
462,774
5
L
Anhur
10,573
441
135
6
0
410,666
6
W
Skadi
11,613
484
120
5
0
449,895
2
L
Janus
10,981
458
142
6
0
489,832
0
W
Cerberus
10,946
456
117
5
0
472,148
1
L
Set
12,932
539
207
9
0
466,469
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role