Player Matchup

Kukulkan
Kukulkan
ChtoYaTutZabil
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,041 Elo+
Party 1
Fenrir
Fenrir
Rumble1337
Fenrir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,141 Elo+
Party 1
Neith
Neith
Sulfanen
Neith
Level 18
God Stats
27W - 43L
1,353 SR
Queue Stats
67W - 115L
1,259 Elo+
Party 3
Cthulhu
Cthulhu
Zonbruel
Cthulhu
Level 18
God Stats
25W - 47L
1,177 SR
Queue Stats
96W - 173L
1,240 Elo+
Party 3
Guan Yu
Guan Yu
Киловат
Guan Yu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,107 Elo+
Party 1
Team Averages
Level 10
1,406 SR
1,157 Elo+

VS

Team Averages
Level 17
1,546 SR
1,321 Elo+
Nemesis
Nemesis
Konstant1nos
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Mittelwolke123
Cthulhu
Level 20
God Stats
2W - 4L
1,791 SR
Queue Stats
122W - 168L
1,224 Elo+
Party 2
Cernunnos
Cernunnos
Mystiiical
Cernunnos
Level 26
God Stats
22W - 34L
1,222 SR
Queue Stats
190W - 220L
1,215 Elo+
Party 2
Jormungandr
Jormungandr
Pandanemiya
Jormungandr
Level 17
God Stats
7W - 4L
1,632 SR
Queue Stats
119W - 71L
1,416 Elo+
Solo
Tiamat
Tiamat
ssuKregeN
Tiamat
Level 17
God Stats
23W - 21L
1,584 SR
Queue Stats
70W - 79L
1,248 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
3 / 4 / 10
11,816
473
13,644
9,775
3,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Rumble1337
Fenrir
17
4 / 9 / 11
11,356
454
10,164
20,392
8,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Neith
Sulfanen
Neith
19
9 / 4 / 12
12,846
514
14,281
15,680
6,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Zonbruel
Cthulhu
17
7 / 3 / 14
12,525
501
12,762
16,406
13,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
10 / 2 / 6
12,643
506
12,159
19,036
13,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Konstant1nos
Nemesis
17
7 / 8 / 2
11,400
456
10,026
20,792
7,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

15
2 / 10 / 6
10,194
408
12,168
20,224
17,598
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
Mystiiical
Cernunnos
15
3 / 9 / 2
10,550
422
11,584
17,619
5,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jormungandr
Pandanemiya
Jormungandr
19
9 / 4 / 7
12,262
490
18,249
19,340
27,199
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Tiamat
ssuKregeN
Tiamat
8
1 / 4 / 0
7,320
293
2,441
6,402
2,135
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
39
33
Kills
22
22
Deaths
35
53
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
3
4
10
2
L
Nemesis
Konstant1nos
Nemesis
7
8
2
1
L
2
10
6
0.5
L
Cernunnos
Mystiiical
Cernunnos
3
9
2
0.44
L
Jormungandr
Pandanemiya
Jormungandr
9
4
7
3.13
W
Fenrir
Rumble1337
Fenrir
4
9
11
1.06
W
Neith
Sulfanen
Neith
9
4
12
3.75
W
Cthulhu
Zonbruel
Cthulhu
7
3
14
4.67
L
Tiamat
ssuKregeN
Tiamat
1
4
0
0.25
W
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,010
Damage
54,468
81,289
Taken
84,377
45,333
Mitigated
60,633
20,032
Healing
10,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
13,644
1,055
0
0
9,775
3,839
1,015
5,516
4,259
65,236
0
L
Nemesis
Konstant1nos
Nemesis
10,026
3,303
0
4,560
20,792
7,793
0
5,424
15,368
0
60,067
L
12,168
1,257
195
370
20,224
17,598
533
6,802
13,332
43,318
0
L
Cernunnos
Mystiiical
Cernunnos
11,584
7,415
0
3,228
17,619
5,908
1,135
4,742
12,506
0
49,802
L
Jormungandr
Pandanemiya
Jormungandr
18,249
1,621
0
1,388
19,340
27,199
0
7,645
11,592
68,497
0
W
Fenrir
Rumble1337
Fenrir
10,164
3,224
0
4,036
20,392
8,407
0
6,973
13,419
0
52,820
W
Neith
Sulfanen
Neith
14,281
8,095
0
6,200
15,680
6,064
4,783
8,987
6,605
0
76,898
W
Cthulhu
Zonbruel
Cthulhu
12,762
1,608
328
1,892
16,406
13,555
732
7,320
8,865
41,907
0
L
Tiamat
ssuKregeN
Tiamat
2,441
434
0
1,172
6,402
2,135
337
1,793
4,609
16,064
0
W
12,159
3,483
942
6,634
19,036
13,468
0
3,753
15,283
0
58,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,186
Gold Earned
51,726
469
Minions Killed
362
0
Camps Cleared
0
2,222,405
Distance Traveled
1,810,043
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,816
473
125
5
0
473,615
2
L
Nemesis
11,400
456
76
3
0
412,618
3
L
Cthulhu
10,194
408
70
3
0
417,285
1
L
Cernunnos
10,550
422
96
4
0
278,281
0
L
Jormungandr
12,262
490
91
4
0
438,298
1
W
Fenrir
11,356
454
74
3
0
424,129
1
W
Neith
12,846
514
147
6
0
381,424
1
W
Cthulhu
12,525
501
55
2
0
489,958
1
L
Tiamat
7,320
293
29
1
0
263,561
0
W
Guan Yu
12,643
506
68
3
0
453,279
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role