Player Matchup

King Arthur
King Arthur
Gold II
Alriiad
King Arthur
Gold II
Level 154
God Stats
14W - 9L
1,609 SR
Queue Stats
360W - 349L
1,713 MMR
Party 1
Pele
Pele
Gold IV
DiosBleyzer
Pele
Gold IV
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 153L
1,721 MMR
Solo
Sobek
Sobek
Gold I
Hickarõ
Sobek
Gold I
Level 151
God Stats
1W - 1L
1,689 SR
Queue Stats
37W - 42L
1,714 MMR
Party 1
Anhur
Anhur
Gold III
Omnipotentt
Anhur
Gold III
Level 158
God Stats
5W - 1L
1,366 SR
Queue Stats
214W - 210L
1,704 MMR
Solo
Zeus
Zeus
Gold II
Stay0nTop
Zeus
Gold II
Level 160
God Stats
0W - 2L
1,277 SR
Queue Stats
116W - 111L
1,714 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 156
1,488 SR
1,713 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 114
1,576 SR
1,632 MMR
Neith
Neith
Platinum IV
EduardoCMZu
Neith
Platinum IV
Level 129
God Stats
3W - 7L
1,500 SR
Queue Stats
801W - 791L
1,714 MMR
Solo
Janus
Janus
Gold III
ImyourSorcerer
Janus
Gold III
Level 49
God Stats
5W - 3L
1,820 SR
Queue Stats
53W - 34L
1,722 MMR
Party 2
Amaterasu
Amaterasu
Platinum II
Imyourfox
Amaterasu
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cerberus
Cerberus
Platinum V
Kootts
Cerberus
Platinum V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
waitingword87
Tsukuyomi
Gold III
Level 105
God Stats
59W - 43L
1,559 SR
Queue Stats
464W - 469L
1,726 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alriiad
King Arthur
13
0 / 5 / 0
7,942
467
10,654
14,585
9,142
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
0 / 7 / 2
7,292
429
4,351
14,155
4,705
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sobek
Hickarõ
Sobek
11
1 / 8 / 3
7,063
415
4,678
16,398
10,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 4 / 1
9,414
554
8,606
11,475
3,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zeus
15
7 / 5 / 0
9,473
557
8,366
9,243
4,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
SetApolloArachneScyllaNemesis

VS

Bans
DanzaburouGaneshaCupidCu ChulainnSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 11
10,040
591
9,761
11,097
3,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
11 / 2 / 5
11,094
653
11,356
8,704
3,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Amaterasu
Imyourfox
Amaterasu
18
6 / 0 / 4
11,204
659
11,282
15,451
11,067
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cerberus
Kootts
Cerberus
15
7 / 3 / 11
10,372
610
7,242
12,601
9,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
waitingword87
Tsukuyomi
15
4 / 4 / 10
9,327
549
7,037
11,159
4,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
70
11
Kills
29
29
Deaths
11
6
Assists
41
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Alriiad
King Arthur
0
5
0
0
L
0
7
2
0.14
W
1
2
11
3.25
L
Sobek
Hickarõ
Sobek
1
8
3
0.31
W
11
2
5
6.75
W
Amaterasu
Imyourfox
Amaterasu
6
0
4
8
W
Cerberus
Kootts
Cerberus
7
3
11
4.17
L
3
4
1
0.88
L
Zeus
7
5
0
1.4
W
Tsukuyomi
waitingword87
Tsukuyomi
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,655
Damage
46,678
65,856
Taken
59,012
32,363
Mitigated
31,828
12,071
Healing
25,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Alriiad
King Arthur
10,654
1,425
0
2,853
14,585
9,142
0
496
14,048
187
55,931
L
4,351
1,275
0
1,039
14,155
4,705
0
3,788
10,303
0
48,144
W
9,761
4,755
0
6,397
11,097
3,624
2,305
2,217
8,880
0
80,065
L
Sobek
Hickarõ
Sobek
4,678
385
0
3,812
16,398
10,875
0
6,872
9,354
18,654
0
W
11,356
633
0
231
8,704
3,064
0
1,700
7,004
75,191
0
W
Amaterasu
Imyourfox
Amaterasu
11,282
7,050
0
8,114
15,451
11,067
1,483
778
14,673
0
72,384
W
Cerberus
Kootts
Cerberus
7,242
593
0
5,200
12,601
9,615
255
5,605
6,996
28,971
0
L
8,606
3,708
0
3,008
11,475
3,422
0
3,712
7,721
0
63,028
L
Zeus
8,366
651
0
1,359
9,243
4,219
0
3,333
5,832
55,817
2,158
W
Tsukuyomi
waitingword87
Tsukuyomi
7,037
2,279
0
5,164
11,159
4,458
946
2,866
8,293
0
50,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,184
Gold Earned
52,037
434
Minions Killed
572
0
Camps Cleared
0
1,505,261
Distance Traveled
1,670,449
14
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,942
467
104
6
0
301,162
2
L
Pele
7,292
429
74
4
0
330,044
5
W
Neith
10,040
591
138
8
0
283,189
3
L
Sobek
7,063
415
19
1
0
319,235
1
W
Janus
11,094
653
151
9
0
369,380
9
W
Amaterasu
11,204
659
148
9
0
318,556
7
W
Cerberus
10,372
610
51
3
0
341,335
6
L
Anhur
9,414
554
124
7
0
278,734
4
L
Zeus
9,473
557
113
7
0
276,086
2
W
Tsukuyomi
9,327
549
84
5
0
357,989
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role