Player Matchup

Nemesis
Nemesis
Gatec2
Nemesis
Level 19
God Stats
7W - 4L
1,643 SR
Queue Stats
46W - 35L
1,616 Elo+
Solo
Hel
Hel
Kiridanxelo
Hel
Level 16
God Stats
1W - 1L
1,212 SR
Queue Stats
69W - 63L
1,545 Elo+
Solo
Amaterasu
Amaterasu
Líghtning
Amaterasu
Level 22
God Stats
32W - 26L
1,488 SR
Queue Stats
52W - 47L
1,482 Elo+
Party 1
Nu Wa
Nu Wa
Reevrom
Nu Wa
Level 24
God Stats
8W - 3L
1,917 SR
Queue Stats
84W - 68L
1,534 Elo+
Party 1
Anhur
Anhur
Typhlosion
Anhur
Level 14
God Stats
1W - 1L
1,367 SR
Queue Stats
12W - 9L
1,515 Elo+
Solo
Team Averages
Level 19
1,525 SR
1,538 Elo+

VS

Team Averages
Level 19
1,547 SR
1,490 Elo+
Mulan
Mulan
EntariAmanos
Mulan
Level 26
God Stats
3W - 1L
1,871 SR
Queue Stats
7W - 12L
1,354 Elo+
Party 2
Arachne
Arachne
Leon001Bros
Arachne
Level 28
God Stats
5W - 3L
1,544 SR
Queue Stats
45W - 51L
1,419 Elo+
Solo
Chernobog
Chernobog
STROTEG
Chernobog
Level 29
God Stats
3W - 3L
1,317 SR
Queue Stats
101W - 115L
1,541 Elo+
Solo
Olorun
Olorun
Thenuor
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,690 Elo+
Party 2
Yemoja
Yemoja
vital9lolkin
Yemoja
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 53L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Gatec2
Nemesis
15
15 / 0 / 1
9,062
647
9,068
7,718
3,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 1
6,008
429
3,253
4,532
1,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Amaterasu
Líghtning
Amaterasu
13
6 / 3 / 6
8,484
606
8,790
11,544
8,318
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
Reevrom
Nu Wa
12
2 / 2 / 7
7,099
507
7,439
4,642
1,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
13
2 / 1 / 3
7,628
545
4,255
7,165
2,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 7 / 1
7,100
507
6,268
12,463
6,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arachne
Leon001Bros
Arachne
12
3 / 4 / 0
7,057
504
4,078
10,704
2,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chernobog
STROTEG
Chernobog
12
1 / 2 / 0
7,050
504
1,642
6,341
1,856
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
Thenuor
Olorun
11
1 / 5 / 1
6,730
481
3,949
11,778
3,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
8
0 / 7 / 2
5,421
387
1,489
8,066
4,135
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
25
Kills
8
8
Deaths
25
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
7
1
0.5
W
Nemesis
Gatec2
Nemesis
15
0
1
15.5
W
0
2
1
0.25
L
Arachne
Leon001Bros
Arachne
3
4
0
0.75
W
Amaterasu
Líghtning
Amaterasu
6
3
6
3
W
Nu Wa
Reevrom
Nu Wa
2
2
7
2.75
L
Chernobog
STROTEG
Chernobog
1
2
0
0.5
L
Olorun
Thenuor
Olorun
1
5
1
0.3
W
Anhur
2
1
3
3.5
L
Yemoja
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,805
Damage
17,426
35,601
Taken
49,352
17,452
Mitigated
18,308
10,379
Healing
12,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,268
1,286
0
1,660
12,463
6,220
365
996
11,375
0
35,422
W
Nemesis
Gatec2
Nemesis
9,068
5,365
0
701
7,718
3,891
108
1,416
6,177
0
56,093
W
3,253
311
784
1,913
4,532
1,526
476
1,058
3,474
20,716
0
L
Arachne
Leon001Bros
Arachne
4,078
3,299
0
3,880
10,704
2,901
0
775
9,845
0
33,197
W
Amaterasu
Líghtning
Amaterasu
8,790
4,165
0
3,322
11,544
8,318
0
813
10,420
0
41,994
W
Nu Wa
Reevrom
Nu Wa
7,439
1,633
0
312
4,642
1,550
0
2,082
2,560
36,023
0
L
Chernobog
STROTEG
Chernobog
1,642
859
0
1,575
6,341
1,856
50
2,069
4,204
0
37,114
L
Olorun
Thenuor
Olorun
3,949
2,471
404
4,269
11,778
3,196
988
4,245
7,175
39,980
0
W
Anhur
4,255
2,565
0
3,347
7,165
2,167
380
0
7,165
0
54,869
L
Yemoja
1,489
709
214
166
8,066
4,135
0
1,875
6,061
11,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,281
Gold Earned
33,358
391
Minions Killed
315
0
Camps Cleared
0
1,163,018
Distance Traveled
1,164,558
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,100
507
65
5
0
256,552
3
W
Nemesis
9,062
647
90
6
0
279,440
3
W
Hel
6,008
429
41
3
0
199,585
4
L
Arachne
7,057
504
76
5
0
255,463
0
W
Amaterasu
8,484
606
77
6
0
243,166
2
W
Nu Wa
7,099
507
71
5
0
235,745
7
L
Chernobog
7,050
504
85
6
0
254,369
3
L
Olorun
6,730
481
72
5
0
211,957
1
W
Anhur
7,628
545
112
8
0
205,082
1
L
Yemoja
5,421
387
17
1
0
186,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role