Player Matchup

Medusa
Medusa
HoKoWeezy
Medusa
Level 22
God Stats
5W - 2L
1,736 SR
Queue Stats
6W - 5L
1,614 Elo+
Party 1
Bacchus
Bacchus
HoKoWupii
Bacchus
Level 37
God Stats
5W - 8L
1,516 SR
Queue Stats
69W - 88L
1,492 Elo+
Party 1
Bakasura
Bakasura
J0eTheC0llect0r
Bakasura
Level 15
God Stats
3W - 4L
1,500 SR
Queue Stats
6W - 19L
1,362 Elo+
Solo
Agni
Agni
Mahrbel
Agni
Level 11
God Stats
9W - 6L
1,308 SR
Queue Stats
37W - 32L
1,478 Elo+
Solo
Sun Wukong
Sun Wukong
claudiacc1
Sun Wukong
Level 24
God Stats
6W - 7L
1,571 SR
Queue Stats
94W - 87L
1,506 Elo+
Solo
Team Averages
Level 22
1,526 SR
1,490 Elo+

VS

Team Averages
Level 19
1,506 SR
1,557 Elo+
Jormungandr
Jormungandr
Aglorian
Jormungandr
Level 63
God Stats
3W - 7L
1,500 SR
Queue Stats
229W - 194L
1,511 Elo+
Party 2
Thor
Thor
Centoxic
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,588 Elo+
Solo
Bellona
Bellona
Fastnukerz
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 38L
1,500 Elo+
Party 2
Ra
Ra
Mother213
Ra
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,673 Elo+
Solo
Artemis
Artemis
Valkenzz
Artemis
Level 7
God Stats
5W - 7L
1,528 SR
Queue Stats
35W - 48L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HoKoWeezy
Medusa
17
11 / 2 / 10
11,645
582
20,881
13,841
6,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bacchus
HoKoWupii
Bacchus
15
4 / 1 / 27
11,115
556
15,864
21,085
23,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
18
4 / 7 / 6
11,200
560
8,164
16,986
8,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
Mahrbel
Agni
18
10 / 1 / 8
11,222
561
14,517
11,332
4,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
claudiacc1
Sun Wukong
17
10 / 4 / 16
11,167
558
14,886
22,776
15,357
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Aglorian
Jormungandr
12
1 / 9 / 5
8,405
420
11,371
24,239
16,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thor
16
5 / 7 / 2
10,697
535
12,072
19,890
7,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
Fastnukerz
Bellona
15
6 / 8 / 3
10,164
508
12,597
18,154
16,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
2 / 7 / 5
9,714
486
9,572
14,862
5,741
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Valkenzz
Artemis
12
1 / 9 / 6
8,081
404
8,944
15,074
4,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
36
39
Kills
15
15
Deaths
40
67
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Aglorian
Jormungandr
1
9
5
0.39
L
Thor
5
7
2
0.86
L
Bellona
Fastnukerz
Bellona
6
8
3
0.94
W
Medusa
HoKoWeezy
Medusa
11
2
10
8
W
Bacchus
HoKoWupii
Bacchus
4
1
27
17.5
W
Bakasura
4
7
6
1
W
Agni
Mahrbel
Agni
10
1
8
14
L
2
7
5
0.64
L
Artemis
Valkenzz
Artemis
1
9
6
0.44
W
Sun Wukong
claudiacc1
Sun Wukong
10
4
16
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,312
Damage
54,556
86,020
Taken
92,219
58,823
Mitigated
51,249
26,524
Healing
15,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Aglorian
Jormungandr
11,371
2,650
0
3,074
24,239
16,743
293
5,389
17,530
45,201
0
L
Thor
12,072
2,493
0
3,778
19,890
7,641
0
5,914
13,668
0
52,535
L
Bellona
Fastnukerz
Bellona
12,597
3,309
0
1,770
18,154
16,344
434
5,935
11,753
6,030
22,465
W
Medusa
HoKoWeezy
Medusa
20,881
10,613
0
7,792
13,841
6,485
5,525
5,125
8,666
0
80,862
W
Bacchus
HoKoWupii
Bacchus
15,864
2,492
0
6,411
21,085
23,972
282
6,526
14,398
33,447
0
W
Bakasura
8,164
5,882
565
3,030
16,986
8,289
2,847
2,082
14,754
0
69,772
W
Agni
Mahrbel
Agni
14,517
667
0
1,077
11,332
4,720
1,336
3,217
8,090
63,690
0
L
9,572
763
272
3,177
14,862
5,741
317
6,795
7,684
54,710
0
L
Artemis
Valkenzz
Artemis
8,944
3,544
0
3,068
15,074
4,780
168
5,343
9,689
0
26,762
W
Sun Wukong
claudiacc1
Sun Wukong
14,886
3,772
0
7,649
22,776
15,357
1,115
6,168
16,358
0
56,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,349
Gold Earned
47,061
479
Minions Killed
291
0
Camps Cleared
0
1,876,341
Distance Traveled
1,690,753
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,405
420
54
3
0
342,919
3
L
Thor
10,697
535
74
4
0
359,003
0
L
Bellona
10,164
508
37
2
0
326,858
1
W
Medusa
11,645
582
115
6
0
345,493
0
W
Bacchus
11,115
556
32
2
0
413,834
0
W
Bakasura
11,200
560
151
8
0
376,990
0
W
Agni
11,222
561
112
6
0
367,360
11
L
Ra
9,714
486
91
5
0
307,796
1
L
Artemis
8,081
404
35
2
0
354,177
2
W
Sun Wukong
11,167
558
69
3
0
372,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role