Player Matchup

Fenrir
Fenrir
Masters
Addictedlol
Fenrir
Masters
Level 154
God Stats
4W - 3L
1,782 SR
Queue Stats
14W - 19L
2,665 MMR
Solo
Aphrodite
Aphrodite
Diamond III
HomikŚwir
Aphrodite
Diamond III
Level 160
God Stats
26W - 23L
1,749 SR
Queue Stats
670W - 639L
2,189 MMR
Solo
Jing Wei
Jing Wei
Diamond IV
PutoWare
Jing Wei
Diamond IV
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Diamond V
Tarbek
Vamana
Diamond V
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
234W - 215L
2,134 MMR
Solo
Guan Yu
Guan Yu
Platinum III
TheSanji
Guan Yu
Platinum III
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 127
1,606 SR
1,997 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 134
1,687 SR
2,274 MMR
Chang'e
Chang'e
Platinum IV
HaxorHurley
Chang'e
Platinum IV
Level 144
God Stats
0W - 3L
1,383 SR
Queue Stats
59W - 47L
2,017 MMR
Solo
Sobek
Sobek
Platinum I
Kevbi
Sobek
Platinum I
Level 160
God Stats
5W - 4L
1,714 SR
Queue Stats
117W - 96L
2,008 MMR
Solo
Anhur
Anhur
Diamond IV
Peкe
Anhur
Diamond IV
Level 158
God Stats
2W - 4L
1,765 SR
Queue Stats
267W - 239L
2,361 MMR
Party 1
King Arthur
King Arthur
Diamond II
Romëo
King Arthur
Diamond II
Level 160
God Stats
73W - 78L
1,591 SR
Queue Stats
601W - 559L
2,342 MMR
Party 1
Rama
Rama
Masters
Shіro
Rama
Masters
Level 47
God Stats
7W - 3L
1,983 SR
Queue Stats
85W - 32L
2,645 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
7 / 0 / 1
8,614
615
6,842
8,117
3,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Aphrodite
HomikŚwir
Aphrodite
13
1 / 0 / 4
7,521
537
3,973
3,210
1,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
PutoWare
Jing Wei
15
0 / 2 / 3
8,342
596
3,901
8,083
2,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Vamana
Tarbek
Vamana
14
1 / 0 / 3
8,454
604
5,964
7,509
4,347
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
TheSanji
Guan Yu
13
3 / 1 / 0
7,831
559
5,180
8,693
4,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
PersephoneAo KuangScyllaApolloSet

VS

Bans
NemesisDanzaburouCu ChulainnHou YiGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
HaxorHurley
Chang'e
11
0 / 3 / 0
6,281
449
2,583
6,922
1,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
Kevbi
Sobek
9
0 / 0 / 1
6,193
442
2,464
4,785
2,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
Peкe
Anhur
12
1 / 3 / 0
6,888
492
1,919
8,768
2,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Romëo
King Arthur
14
0 / 3 / 0
7,711
551
4,159
10,219
4,289
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
Shіro
Rama
14
2 / 3 / 0
7,558
540
5,363
9,910
3,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
12
Kills
3
3
Deaths
12
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
7
0
1
7.5
L
Chang'e
HaxorHurley
Chang'e
0
3
0
0
W
Aphrodite
HomikŚwir
Aphrodite
1
0
4
3
L
Sobek
Kevbi
Sobek
0
0
1
0.5
L
Anhur
Peкe
Anhur
1
3
0
0.33
W
Jing Wei
PutoWare
Jing Wei
0
2
3
0.75
L
King Arthur
Romëo
King Arthur
0
3
0
0
L
Rama
Shіro
Rama
2
3
0
0.67
W
Vamana
Tarbek
Vamana
1
0
3
2.5
W
Guan Yu
TheSanji
Guan Yu
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,860
Damage
16,488
35,612
Taken
40,604
15,901
Mitigated
15,109
17,922
Healing
15,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
6,842
2,793
0
1,922
8,117
3,440
0
414
7,703
0
56,916
L
Chang'e
HaxorHurley
Chang'e
2,583
116
808
3,359
6,922
1,649
0
1,209
5,531
45,922
0
W
Aphrodite
HomikŚwir
Aphrodite
3,973
177
3,139
2,627
3,210
1,158
0
1,224
1,986
46,325
0
L
Sobek
Kevbi
Sobek
2,464
361
0
3,128
4,785
2,402
0
205
4,576
9,987
0
L
Anhur
Peкe
Anhur
1,919
1,342
0
1,143
8,768
2,811
0
1,337
7,297
0
47,228
W
Jing Wei
PutoWare
Jing Wei
3,901
2,275
0
4,749
8,083
2,366
8
514
7,569
0
62,602
L
King Arthur
Romëo
King Arthur
4,159
641
0
3,679
10,219
4,289
0
860
9,317
0
58,477
L
Rama
Shіro
Rama
5,363
4,447
0
3,646
9,910
3,958
65
0
9,910
0
53,018
W
Vamana
Tarbek
Vamana
5,964
1,727
0
2,739
7,509
4,347
618
0
7,509
0
56,094
W
Guan Yu
TheSanji
Guan Yu
5,180
705
166
2,580
8,693
4,590
0
2,895
5,798
0
26,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,762
Gold Earned
34,631
488
Minions Killed
454
0
Camps Cleared
0
1,482,773
Distance Traveled
1,375,778
25
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,614
615
91
7
0
331,546
4
L
Chang'e
6,281
449
98
7
0
263,670
6
W
Aphrodite
7,521
537
111
8
0
282,991
8
L
Sobek
6,193
442
8
1
0
299,497
7
L
Anhur
6,888
492
102
7
0
268,128
1
W
Jing Wei
8,342
596
128
9
0
257,409
5
L
King Arthur
7,711
551
130
9
0
300,258
8
L
Rama
7,558
540
116
8
0
244,225
3
W
Vamana
8,454
604
118
8
0
307,647
3
W
Guan Yu
7,831
559
40
3
0
303,180
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role