Player Matchup

Mercury
Mercury
Gosulcy
Mercury
Level 13
God Stats
9W - 10L
1,587 SR
Queue Stats
140W - 155L
1,311 Elo+
Party 2
Apollo
Apollo
Gunnersaurus01
Apollo
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
JapanJalle
Odin
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
gunnersaures123
Terra
Level 26
God Stats
4W - 0L
1,740 SR
Queue Stats
61W - 52L
1,537 Elo+
Party 1
Kukulkan
Kukulkan
icymaps
Kukulkan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 32
1,565 SR
1,470 Elo+

VS

Team Averages
Level 10
1,483 SR
1,312 Elo+
Sun Wukong
Sun Wukong
CallMeMJLoL
Sun Wukong
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,128 Elo+
Party 3
Anubis
Anubis
ElKano98
Anubis
Level 27
God Stats
49W - 28L
1,586 SR
Queue Stats
120W - 133L
1,340 Elo+
Solo
Danzaburou
Danzaburou
IC300
Danzaburou
Level 9
God Stats
3W - 5L
1,373 SR
Queue Stats
9W - 21L
1,305 Elo+
Party 3
Ra
Ra
Lirzix
Ra
Level 8
God Stats
1W - 2L
1,457 SR
Queue Stats
11W - 21L
1,288 Elo+
Party 3
Nemesis
Nemesis
VcelkaMaya
Nemesis
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Gosulcy
Mercury
15
4 / 0 / 3
8,803
587
4,711
8,317
2,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
15 / 4 / 4
9,945
663
14,575
10,334
3,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
4 / 1 / 3
8,409
561
6,779
8,344
6,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
4 / 4 / 14
8,658
577
7,872
13,393
9,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
icymaps
Kukulkan
12
1 / 8 / 6
7,412
494
4,592
9,458
3,747
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CallMeMJLoL
Sun Wukong
11
0 / 4 / 3
6,322
421
4,589
11,005
8,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Anubis
ElKano98
Anubis
13
5 / 5 / 2
8,214
548
6,631
9,677
4,822
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
IC300
Danzaburou
9
0 / 6 / 7
6,218
415
4,527
9,355
2,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ra
13
10 / 8 / 2
8,675
578
11,929
10,737
4,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
VcelkaMaya
Nemesis
10
2 / 5 / 2
6,593
440
2,849
10,431
2,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
33
28
Kills
17
17
Deaths
28
30
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
CallMeMJLoL
Sun Wukong
0
4
3
0.38
L
Anubis
ElKano98
Anubis
5
5
2
1.2
W
Mercury
Gosulcy
Mercury
4
0
3
5.5
W
15
4
4
4.25
L
Danzaburou
IC300
Danzaburou
0
6
7
0.58
W
4
1
3
5.5
L
Ra
10
8
2
1.38
L
Nemesis
VcelkaMaya
Nemesis
2
5
2
0.6
W
4
4
14
2.75
W
Kukulkan
icymaps
Kukulkan
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,529
Damage
30,525
49,846
Taken
51,205
25,711
Mitigated
22,237
11,466
Healing
12,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
CallMeMJLoL
Sun Wukong
4,589
1,118
0
1,273
11,005
8,166
33
1,364
9,266
0
22,396
L
Anubis
ElKano98
Anubis
6,631
537
836
4,470
9,677
4,822
198
1,714
7,963
42,844
0
W
Mercury
Gosulcy
Mercury
4,711
1,809
0
590
8,317
2,831
0
511
7,756
0
65,248
W
14,575
7,355
0
4,284
10,334
3,331
672
3,728
6,606
0
51,231
L
Danzaburou
IC300
Danzaburou
4,527
1,503
0
864
9,355
2,335
730
2,525
6,805
0
17,789
W
6,779
2,390
0
3,330
8,344
6,379
807
1,329
6,690
0
35,674
L
Ra
11,929
1,805
691
1,472
10,737
4,006
1,307
5,073
5,664
43,112
0
L
Nemesis
VcelkaMaya
Nemesis
2,849
1,223
0
2,670
10,431
2,908
0
1,788
8,618
0
25,356
W
7,872
1,361
630
2,632
13,393
9,423
90
6,123
7,222
24,532
0
W
Kukulkan
icymaps
Kukulkan
4,592
860
0
0
9,458
3,747
677
6,869
2,564
26,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,227
Gold Earned
36,022
342
Minions Killed
281
0
Camps Cleared
0
1,415,934
Distance Traveled
1,350,222
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,322
421
36
2
0
267,834
1
L
Anubis
8,214
548
69
5
0
255,163
1
W
Mercury
8,803
587
101
7
0
340,602
2
W
Apollo
9,945
663
86
6
0
287,719
5
L
Danzaburou
6,218
415
32
2
0
276,074
3
W
Odin
8,409
561
83
6
0
269,424
0
L
Ra
8,675
578
90
6
0
258,040
0
L
Nemesis
6,593
440
54
4
0
293,111
0
W
Terra
8,658
577
29
2
0
309,082
2
W
Kukulkan
7,412
494
43
3
0
209,107
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role