Player Matchup

Tsukuyomi
Tsukuyomi
Gold V
CARMENATIS
Tsukuyomi
Gold V
Level 154
God Stats
1W - 3L
1,521 SR
Queue Stats
17W - 13L
1,587 MMR
Party 1
Chaac
Chaac
Silver II
MaikroThePro
Chaac
Silver II
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 34L
1,261 MMR
Party 1
Ra
Ra
Gold III
saintpierce
Ra
Gold III
Level 160
God Stats
12W - 12L
1,670 SR
Queue Stats
330W - 334L
1,431 MMR
Solo
Medusa
Medusa
Gold V
splus
Medusa
Gold V
Level 156
God Stats
0W - 3L
1,500 SR
Queue Stats
22W - 29L
1,441 MMR
Solo
Ymir
Ymir
Bronze III
stoptoxicpls
Ymir
Bronze III
Level 123
God Stats
1W - 1L
1,766 SR
Queue Stats
6W - 11L
1,426 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,591 SR
1,429 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 101
1,508 SR
1,450 MMR
Nemesis
Nemesis
Bronze III
BnKPuyol
Nemesis
Bronze III
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,400 MMR
Solo
Vamana
Vamana
Gold IV
OwlThatIsLarge
Vamana
Gold IV
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum V
Remic
Danzaburou
Platinum V
Level 160
God Stats
41W - 33L
1,609 SR
Queue Stats
454W - 463L
1,451 MMR
Solo
Kukulkan
Kukulkan
Gold II
davidluiz2773
Kukulkan
Gold II
Level 107
God Stats
13W - 8L
1,631 SR
Queue Stats
112W - 108L
1,518 MMR
Party 2
Jormungandr
Jormungandr
Gold IV
juanfelopezp
Jormungandr
Gold IV
Level 84
God Stats
1W - 1L
1,300 SR
Queue Stats
111W - 110L
1,380 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CARMENATIS
Tsukuyomi
20
10 / 5 / 5
12,715
530
22,610
20,803
11,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
4 / 5 / 5
11,252
469
14,465
26,720
31,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
3 / 8 / 6
11,743
489
19,034
17,390
7,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Medusa
splus
Medusa
18
2 / 7 / 7
11,436
477
7,993
19,999
7,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 10 / 5
9,760
407
9,927
22,384
20,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
PersephoneApolloCthulhuScyllaCu Chulainn

VS

Bans
SetThe MorriganOsirisChang'eSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BnKPuyol
Nemesis
18
1 / 4 / 18
12,125
505
12,568
23,213
10,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
10 / 6 / 6
14,905
621
20,169
27,542
20,923
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
Remic
Danzaburou
20
8 / 1 / 13
15,286
637
21,714
20,384
12,257
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
davidluiz2773
Kukulkan
20
6 / 7 / 9
13,365
557
13,001
16,816
8,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
juanfelopezp
Jormungandr
19
9 / 4 / 19
14,192
591
19,114
27,967
31,324
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
99
21
Kills
34
35
Deaths
22
28
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BnKPuyol
Nemesis
1
4
18
2.5
L
Tsukuyomi
CARMENATIS
Tsukuyomi
10
5
5
2.5
L
4
5
5
1.3
W
10
6
6
2.17
W
Danzaburou
Remic
Danzaburou
8
1
13
14.5
W
Kukulkan
davidluiz2773
Kukulkan
6
7
9
1.5
W
Jormungandr
juanfelopezp
Jormungandr
9
4
19
4.63
L
3
8
6
0.75
L
Medusa
splus
Medusa
2
7
7
0.79
L
2
10
5
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,029
Damage
86,566
107,296
Taken
115,922
78,696
Mitigated
83,238
27,548
Healing
40,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BnKPuyol
Nemesis
12,568
5,103
0
8,137
23,213
10,563
507
6,803
15,169
0
72,360
L
Tsukuyomi
CARMENATIS
Tsukuyomi
22,610
5,915
0
6,312
20,803
11,002
678
5,229
15,492
0
94,787
L
14,465
2,442
0
9,157
26,720
31,354
0
8,441
18,151
1,251
65,269
W
20,169
11,109
0
10,815
27,542
20,923
3,676
4,244
22,381
6,627
82,993
W
Danzaburou
Remic
Danzaburou
21,714
10,907
0
11,302
20,384
12,257
4,732
3,744
16,553
0
131,595
W
Kukulkan
davidluiz2773
Kukulkan
13,001
1,586
0
3,002
16,816
8,171
1,639
5,731
10,855
91,977
0
W
Jormungandr
juanfelopezp
Jormungandr
19,114
4,566
0
7,563
27,967
31,324
365
9,638
17,960
59,209
0
L
19,034
1,791
1,683
3,582
17,390
7,782
644
6,282
11,028
97,312
0
L
Medusa
splus
Medusa
7,993
3,199
0
5,998
19,999
7,670
3,892
3,627
16,322
0
73,699
L
9,927
1,314
0
816
22,384
20,888
0
9,702
12,565
35,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,906
Gold Earned
69,873
631
Minions Killed
606
0
Camps Cleared
0
2,031,895
Distance Traveled
2,292,315
24
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,125
505
99
4
0
505,351
3
L
Tsukuyomi
12,715
530
142
6
0
482,376
10
L
Chaac
11,252
469
129
5
0
392,303
4
W
Vamana
14,905
621
129
5
0
445,131
1
W
Danzaburou
15,286
637
168
7
0
449,197
8
W
Kukulkan
13,365
557
153
6
0
430,976
4
W
Jormungandr
14,192
591
57
2
0
461,660
7
L
Ra
11,743
489
189
8
0
411,198
7
L
Medusa
11,436
477
126
5
0
380,184
2
L
Ymir
9,760
407
45
2
0
365,834
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role