Player Matchup

Scylla
Scylla
ElijahDaGreat
Scylla
Level 26
God Stats
16W - 7L
1,613 SR
Queue Stats
65W - 81L
1,430 Elo+
Solo
Bellona
Bellona
Liriotutaburlao
Bellona
Level 4
God Stats
0W - 2L
1,165 SR
Queue Stats
0W - 4L
1,035 Elo+
Solo
Neith
Neith
NiceTryBuddy69
Neith
Level 5
God Stats
2W - 11L
1,268 SR
Queue Stats
6W - 15L
1,330 Elo+
Solo
Thor
Thor
Txampi-on82
Thor
Level 6
God Stats
0W - 2L
1,219 SR
Queue Stats
6W - 13L
1,311 Elo+
Party 3
Jormungandr
Jormungandr
WDarK_L3gendzz
Jormungandr
Level 25
God Stats
3W - 1L
1,880 SR
Queue Stats
29W - 25L
1,508 Elo+
Party 3
Team Averages
Level 13
1,429 SR
1,323 Elo+

VS

Team Averages
Level 10
1,473 SR
1,387 Elo+
Loki
Loki
A Kings Reality
Loki
Level 19
God Stats
3W - 2L
1,720 SR
Queue Stats
16W - 18L
1,675 Elo+
Party 2
Cthulhu
Cthulhu
Sasbys
Cthulhu
Level 4
God Stats
3W - 4L
1,231 SR
Queue Stats
29W - 31L
1,167 Elo+
Party 1
Kukulkan
Kukulkan
So_caliber2005
Kukulkan
Level 6
God Stats
3W - 5L
1,194 SR
Queue Stats
22W - 29L
1,167 Elo+
Party 1
Fenrir
Fenrir
TaCTiiCz EG
Fenrir
Level 15
God Stats
8W - 6L
1,720 SR
Queue Stats
9W - 7L
1,675 Elo+
Party 2
Ymir
Ymir
zl_Sp33DzZ
Ymir
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 16L
1,253 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 7 / 2
12,546
1,046
16,730
15,677
4,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 6 / 3
9,634
803
1,155
11,587
5,532
16
2 / 5 / 4
10,892
908
6,851
13,201
4,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
0 / 11 / 8
10,412
868
9,933
24,930
11,936
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jormungandr
WDarK_L3gendzz
Jormungandr
16
1 / 5 / 6
10,860
905
12,400
19,210
11,065
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

0

VS

Team 2 Tickets

264

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 1 / 7
12,995
1,083
18,377
10,199
4,287
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Sasbys
Cthulhu
18
2 / 5 / 11
11,270
939
16,939
15,754
12,516
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
19
7 / 1 / 9
12,428
1,036
17,221
9,178
3,729
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Fenrir
17
10 / 3 / 6
12,344
1,029
14,982
8,355
3,883
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

19
4 / 2 / 14
12,647
1,054
11,320
13,616
12,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
81
12
Kills
34
34
Deaths
12
23
Assists
47
Player
Kills
Deaths
Assists
KDA
W
11
1
7
14.5
L
9
7
2
1.43
L
0
6
3
0.25
L
2
5
4
0.8
W
Cthulhu
Sasbys
Cthulhu
2
5
11
1.5
W
Kukulkan
7
1
9
11.5
W
Fenrir
10
3
6
4.33
L
0
11
8
0.36
L
Jormungandr
WDarK_L3gendzz
Jormungandr
1
5
6
0.8
W
4
2
14
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,069
Damage
78,839
84,605
Taken
57,102
37,933
Mitigated
36,774
1,820
Healing
4,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,377
10,361
0
876
10,199
4,287
0
4,231
5,968
0
39,707
L
16,730
1,604
0
255
15,677
4,840
0
8,083
7,594
23,761
0
L
1,155
677
0
63
11,587
5,532
0
2,885
8,702
0
5,580
L
6,851
1,340
0
1,502
13,201
4,560
0
7,738
5,463
0
29,484
W
Cthulhu
Sasbys
Cthulhu
16,939
1,795
0
2,119
15,754
12,516
0
9,735
6,019
39,318
0
W
Kukulkan
17,221
3,554
0
0
9,178
3,729
0
5,056
4,122
39,250
0
W
Fenrir
14,982
4,267
0
697
8,355
3,883
0
4,126
4,229
0
22,622
L
9,933
3,885
0
0
24,930
11,936
0
17,852
7,078
69
20,090
L
Jormungandr
WDarK_L3gendzz
Jormungandr
12,400
2,974
0
0
19,210
11,065
0
8,922
10,288
32,676
0
W
11,320
2,963
0
795
13,616
12,359
0
6,051
7,565
23,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,344
Gold Earned
61,684
156
Minions Killed
192
7
Camps Cleared
7
830,284
Distance Traveled
1,089,547
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
12,995
1,083
41
3
4
244,820
0
L
Scylla
12,546
1,046
18
2
1
201,249
0
L
Bellona
9,634
803
4
0
2
107,751
0
L
Neith
10,892
908
55
5
0
170,154
1
W
Cthulhu
11,270
939
36
3
1
175,416
0
W
Kukulkan
12,428
1,036
72
6
0
209,219
5
W
Fenrir
12,344
1,029
16
1
2
224,849
0
L
Thor
10,412
868
35
3
1
166,094
0
L
Jormungandr
10,860
905
44
4
3
185,036
0
W
Ymir
12,647
1,054
27
2
0
235,243
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role