Player Matchup

Horus
Horus
Gold II
Alriiad
Horus
Gold II
Level 154
God Stats
3W - 5L
1,559 SR
Queue Stats
360W - 349L
1,621 MMR
Party 2
Chang'e
Chang'e
Gold I
Hickarõ
Chang'e
Gold I
Level 151
God Stats
4W - 3L
1,506 SR
Queue Stats
37W - 42L
1,622 MMR
Party 2
Baron Samedi
Baron Samedi
Gold III
ShaoxZ
Baron Samedi
Gold III
Level 155
God Stats
1W - 3L
1,255 SR
Queue Stats
74W - 70L
1,622 MMR
Solo
Kali
Kali
Platinum III
Vriska
Kali
Platinum III
Level 160
God Stats
46W - 36L
1,713 SR
Queue Stats
329W - 328L
1,623 MMR
Solo
Izanami
Izanami
Gold I
poosickle
Izanami
Gold I
Level 123
God Stats
16W - 10L
1,875 SR
Queue Stats
125W - 122L
1,643 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 149
1,581 SR
1,626 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,619 SR
1,626 MMR
Camazotz
Camazotz
Silver I
BeeTeeXDDD
Camazotz
Silver I
Level 135
God Stats
0W - 1L
1,777 SR
Queue Stats
15W - 11L
1,635 MMR
Party 1
He Bo
He Bo
Gold I
BobaFett831
He Bo
Gold I
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
394W - 404L
1,645 MMR
Solo
Ymir
Ymir
Gold IV
ImpactCDO
Ymir
Gold IV
Level 140
God Stats
1W - 2L
1,437 SR
Queue Stats
17W - 16L
1,596 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold IV
Vetje
Tsukuyomi
Gold IV
Level 147
God Stats
31W - 23L
1,796 SR
Queue Stats
184W - 164L
1,636 MMR
Solo
Rama
Rama
Gold I
rikinal
Rama
Gold I
Level 145
God Stats
1W - 5L
1,587 SR
Queue Stats
174W - 161L
1,618 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Alriiad
Horus
15
4 / 1 / 9
10,734
511
7,453
14,264
10,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
Hickarõ
Chang'e
18
4 / 4 / 5
11,298
538
7,947
11,486
4,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
ShaoxZ
Baron Samedi
18
2 / 1 / 7
11,737
559
16,729
11,373
8,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kali
Vriska
Kali
20
5 / 0 / 8
12,885
614
11,257
17,466
8,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
poosickle
Izanami
20
7 / 3 / 4
12,773
608
14,495
18,347
7,290
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
JanusSetScyllaCu ChulainnNu Wa

VS

Bans
DanzaburouKhepriGuan YuSun WukongTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
BeeTeeXDDD
Camazotz
17
1 / 6 / 0
10,187
485
8,367
26,688
14,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
2 / 3 / 3
10,121
482
8,182
8,124
2,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
14
1 / 2 / 4
9,073
432
4,514
14,883
13,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tsukuyomi
Vetje
Tsukuyomi
18
5 / 6 / 0
11,058
527
10,009
16,947
8,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rama
rikinal
Rama
16
0 / 5 / 2
9,348
445
8,553
15,243
4,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
18
22
Kills
9
9
Deaths
22
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Horus
Alriiad
Horus
4
1
9
8.5
L
Camazotz
BeeTeeXDDD
Camazotz
1
6
0
0.17
L
2
3
3
1.17
W
Chang'e
Hickarõ
Chang'e
4
4
5
1.63
L
Ymir
1
2
4
1.5
W
Baron Samedi
ShaoxZ
Baron Samedi
2
1
7
5.5
L
Tsukuyomi
Vetje
Tsukuyomi
5
6
0
0.83
W
Kali
Vriska
Kali
5
0
8
9
W
Izanami
poosickle
Izanami
7
3
4
3
L
Rama
rikinal
Rama
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,881
Damage
39,625
72,936
Taken
81,885
40,213
Mitigated
42,759
40,331
Healing
28,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Alriiad
Horus
7,453
2,460
2,027
5,424
14,264
10,975
0
5,619
8,417
0
25,915
L
Camazotz
BeeTeeXDDD
Camazotz
8,367
2,233
0
13,208
26,688
14,107
0
14,716
11,940
0
69,395
L
8,182
423
0
1,420
8,124
2,334
0
3,039
4,819
61,383
0
W
Chang'e
Hickarõ
Chang'e
7,947
313
2,127
4,164
11,486
4,456
0
3,974
7,328
74,782
0
L
Ymir
4,514
1,067
0
3,799
14,883
13,187
0
4,033
10,374
38,604
0
W
Baron Samedi
ShaoxZ
Baron Samedi
16,729
2,089
712
3,088
11,373
8,676
25
1,040
10,295
76,542
0
L
Tsukuyomi
Vetje
Tsukuyomi
10,009
1,944
0
4,023
16,947
8,756
0
1,550
15,367
0
82,956
W
Kali
Vriska
Kali
11,257
6,309
0
12,969
17,466
8,816
103
1,714
15,698
0
99,069
W
Izanami
poosickle
Izanami
14,495
9,510
0
9,820
18,347
7,290
308
1,984
16,315
0
130,540
L
Rama
rikinal
Rama
8,553
7,123
0
5,818
15,243
4,375
0
1,292
13,887
0
72,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,427
Gold Earned
49,787
667
Minions Killed
604
0
Camps Cleared
0
2,097,601
Distance Traveled
2,053,026
30
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,734
511
35
2
0
468,477
4
L
Camazotz
10,187
485
140
7
0
405,996
8
L
He Bo
10,121
482
134
6
0
420,767
8
W
Chang'e
11,298
538
137
7
0
403,033
4
L
Ymir
9,073
432
58
3
0
415,510
6
W
Baron Samedi
11,737
559
149
7
0
363,942
7
L
Tsukuyomi
11,058
527
145
7
0
428,611
1
W
Kali
12,885
614
156
7
0
483,962
6
W
Izanami
12,773
608
190
9
0
378,187
9
L
Rama
9,348
445
127
6
0
382,142
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role