Player Matchup

Medusa
Medusa
Brattty Sis
Medusa
Level 56
God Stats
10W - 11L
1,865 SR
Queue Stats
164W - 153L
1,582 Elo+
Party 2
Ganesha
Ganesha
Dion1510
Ganesha
Level 43
God Stats
1W - 3L
1,519 SR
Queue Stats
83W - 63L
1,529 Elo+
Party 2
Merlin
Merlin
Maarten Lex
Merlin
Level 58
God Stats
10W - 10L
1,561 SR
Queue Stats
111W - 101L
1,623 Elo+
Party 2
Sun Wukong
Sun Wukong
Mr Roger2309
Sun Wukong
Level 42
God Stats
19W - 8L
1,684 SR
Queue Stats
161W - 166L
1,491 Elo+
Party 2
Fenrir
Fenrir
Pots Malone
Fenrir
Level 89
God Stats
6W - 5L
1,482 SR
Queue Stats
143W - 122L
1,539 Elo+
Party 2
Team Averages
Level 58
1,622 SR
1,553 Elo+

VS

Team Averages
Level 80
1,527 SR
1,555 Elo+
Eset
Eset
Fùyø
Eset
Level 15
God Stats
19W - 9L
1,728 SR
Queue Stats
41W - 17L
1,680 Elo+
Party 1
Sylvanus
Sylvanus
Henta-i-Senpai-1
Sylvanus
Level 93
God Stats
1W - 1L
1,500 SR
Queue Stats
252W - 152L
1,658 Elo+
Party 1
Achilles
Achilles
RenoiSoin_
Achilles
Level 81
God Stats
21W - 19L
1,390 SR
Queue Stats
550W - 376L
1,545 Elo+
Party 1
Raijin
Raijin
SleepyTurtIe
Raijin
Level 73
God Stats
1W - 3L
1,500 SR
Queue Stats
753W - 754L
1,448 Elo+
Solo
Danzaburou
Danzaburou
Tionnor V7
Danzaburou
Level 138
God Stats
180W - 172L
1,516 SR
Queue Stats
858W - 860L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
3 / 5 / 2
8,517
473
7,199
9,925
2,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ganesha
Dion1510
Ganesha
13
0 / 6 / 7
7,983
444
4,717
14,095
6,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
15
3 / 6 / 7
9,269
515
6,246
9,945
3,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Mr Roger2309
Sun Wukong
17
5 / 2 / 0
10,040
558
8,926
13,094
6,814
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
14
7 / 8 / 4
9,390
522
11,117
15,258
5,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Fùyø
Eset
18
11 / 4 / 9
10,949
608
15,262
11,847
4,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
7 / 2 / 15
10,050
558
9,680
11,865
9,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
RenoiSoin_
Achilles
17
4 / 3 / 6
9,795
544
3,744
10,783
4,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
14
1 / 5 / 0
8,984
499
7,771
11,206
4,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Tionnor V7
Danzaburou
16
4 / 4 / 8
10,104
561
9,825
15,117
6,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
65
18
Kills
27
27
Deaths
18
20
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Medusa
3
5
2
0.8
L
Ganesha
Dion1510
Ganesha
0
6
7
0.58
W
Eset
Fùyø
Eset
11
4
9
3.88
W
7
2
15
7.25
L
Merlin
3
6
7
1.08
L
Sun Wukong
Mr Roger2309
Sun Wukong
5
2
0
2.5
L
Fenrir
7
8
4
1.13
W
Achilles
RenoiSoin_
Achilles
4
3
6
2.33
W
Raijin
1
5
0
0.2
W
Danzaburou
Tionnor V7
Danzaburou
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,205
Damage
46,282
62,317
Taken
60,818
25,034
Mitigated
29,137
10,977
Healing
18,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
7,199
2,686
0
1,153
9,925
2,875
275
4,883
4,918
0
43,906
L
Ganesha
Dion1510
Ganesha
4,717
374
0
2,201
14,095
6,331
0
4,995
8,984
31,079
0
W
Eset
Fùyø
Eset
15,262
1,332
1,267
1,962
11,847
4,405
55
2,149
9,473
72,388
0
W
9,680
1,850
3,265
3,486
11,865
9,369
22
3,377
8,265
25,602
0
L
Merlin
6,246
509
0
1,602
9,945
3,790
370
5,699
4,027
52,422
0
L
Sun Wukong
Mr Roger2309
Sun Wukong
8,926
1,870
0
4,494
13,094
6,814
362
7,429
4,927
0
68,946
L
Fenrir
11,117
3,969
0
1,527
15,258
5,224
0
8,316
6,748
0
49,552
W
Achilles
RenoiSoin_
Achilles
3,744
1,720
0
1,049
10,783
4,819
0
1,667
8,975
0
67,370
W
Raijin
7,771
983
0
1,018
11,206
4,478
188
0
11,206
54,237
0
W
Danzaburou
Tionnor V7
Danzaburou
9,825
4,148
123
6,170
15,117
6,066
615
3,131
11,936
0
72,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,199
Gold Earned
49,882
465
Minions Killed
535
0
Camps Cleared
0
1,631,675
Distance Traveled
1,582,518
25
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,517
473
100
6
0
312,814
3
L
Ganesha
7,983
444
37
2
0
341,509
1
W
Eset
10,949
608
137
8
0
366,580
5
W
Sylvanus
10,050
558
26
1
0
322,612
2
L
Merlin
9,269
515
106
6
0
292,995
10
L
Sun Wukong
10,040
558
144
8
0
356,345
4
L
Fenrir
9,390
522
78
4
0
328,012
7
W
Achilles
9,795
544
125
7
0
371,669
6
W
Raijin
8,984
499
129
7
0
249,459
0
W
Danzaburou
10,104
561
118
7
0
272,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role