Player Matchup

Cupid
Cupid
Angelienme
Cupid
Level 127
God Stats
4W - 0L
1,500 SR
Queue Stats
78W - 72L
1,573 Elo+
Party 1
Olorun
Olorun
DJDaRk3Y
Olorun
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Heisenberg2711
Sun Wukong
Level 147
God Stats
3W - 2L
1,815 SR
Queue Stats
232W - 257L
1,423 Elo+
Solo
Cthulhu
Cthulhu
JohnnyBrewer
Cthulhu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Sbonge
Amaterasu
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 65L
1,573 Elo+
Party 1
Team Averages
Level 137
1,563 SR
1,514 Elo+

VS

Team Averages
Level 73
1,605 SR
1,426 Elo+
Raijin
Raijin
Mestarilokki
Raijin
Level 105
God Stats
2W - 1L
1,807 SR
Queue Stats
28W - 31L
1,523 Elo+
Party 2
Discordia
Discordia
dsaiyaman
Discordia
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,290 Elo+
Solo
Freya
Freya
jefblade1991
Freya
Level 44
God Stats
12W - 8L
1,626 SR
Queue Stats
296W - 326L
1,453 Elo+
Solo
Anhur
Anhur
salmoncat303
Anhur
Level 47
God Stats
1W - 3L
1,592 SR
Queue Stats
91W - 96L
1,434 Elo+
Solo
Nu Wa
Nu Wa
zjuu
Nu Wa
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
18
6 / 6 / 11
11,481
820
10,030
15,871
6,252
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
DJDaRk3Y
Olorun
19
9 / 5 / 12
11,865
848
12,468
16,514
7,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Heisenberg2711
Sun Wukong
19
7 / 5 / 16
12,039
860
16,108
15,577
13,079
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
JohnnyBrewer
Cthulhu
17
3 / 6 / 16
10,898
778
10,150
23,471
24,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
Sbonge
Amaterasu
19
6 / 3 / 21
11,438
817
10,751
18,010
26,835
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
18
7 / 6 / 11
10,930
781
16,860
12,832
6,095
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Discordia
dsaiyaman
Discordia
17
5 / 7 / 10
10,481
749
17,576
11,555
4,518
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 6 / 11
9,847
703
10,666
13,647
5,459
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
6 / 7 / 11
11,486
820
9,991
15,454
6,576
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
zjuu
Nu Wa
18
4 / 5 / 17
10,836
774
17,306
10,935
4,609
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
84
31
Kills
24
25
Deaths
31
76
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Cupid
6
6
11
1.92
W
Olorun
DJDaRk3Y
Olorun
9
5
12
3
W
Sun Wukong
Heisenberg2711
Sun Wukong
7
5
16
3
W
Cthulhu
JohnnyBrewer
Cthulhu
3
6
16
1.83
L
Raijin
7
6
11
2.08
W
Amaterasu
Sbonge
Amaterasu
6
3
21
5.5
L
Discordia
dsaiyaman
Discordia
5
7
10
1.43
L
2
6
11
1.25
L
6
7
11
1.64
L
Nu Wa
zjuu
Nu Wa
4
5
17
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,507
Damage
72,399
89,443
Taken
64,423
77,659
Mitigated
27,257
35,473
Healing
21,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
10,030
4,547
2,391
4,344
15,871
6,252
2,340
11,550
4,321
0
36,835
W
Olorun
DJDaRk3Y
Olorun
12,468
4,828
2,875
5,363
16,514
7,131
2,351
13,731
2,783
39,469
0
W
Sun Wukong
Heisenberg2711
Sun Wukong
16,108
1,415
2,848
3,644
15,577
13,079
861
10,809
4,768
0
44,305
W
Cthulhu
JohnnyBrewer
Cthulhu
10,150
46
1,485
3,453
23,471
24,362
343
16,116
7,355
25,406
0
L
Raijin
16,860
1,650
2,658
2,705
12,832
6,095
452
5,132
7,700
33,726
0
W
Amaterasu
Sbonge
Amaterasu
10,751
955
2,196
6,874
18,010
26,835
993
10,202
7,808
0
22,640
L
Discordia
dsaiyaman
Discordia
17,576
1,564
1,239
1,158
11,555
4,518
240
4,293
7,262
31,467
0
L
10,666
3,683
3,168
4,230
13,647
5,459
282
4,126
9,521
18,840
0
L
9,991
5,043
1,622
2,860
15,454
6,576
1,002
4,378
11,076
0
24,553
L
Nu Wa
zjuu
Nu Wa
17,306
6,351
896
871
10,935
4,609
725
4,689
6,246
27,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,721
Gold Earned
53,580
214
Minions Killed
131
0
Camps Cleared
0
1,233,887
Distance Traveled
1,085,059
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,481
820
51
4
0
225,445
1
W
Olorun
11,865
848
66
5
0
233,833
1
W
Sun Wukong
12,039
860
54
4
0
251,925
1
W
Cthulhu
10,898
778
32
2
0
231,013
0
L
Raijin
10,930
781
27
2
0
240,190
1
W
Amaterasu
11,438
817
11
1
0
291,671
0
L
Discordia
10,481
749
16
1
0
216,686
2
L
Freya
9,847
703
24
2
0
218,477
1
L
Anhur
11,486
820
29
2
0
206,752
0
L
Nu Wa
10,836
774
35
3
0
202,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role