Player Matchup

Chaac
Chaac
Loko_Killer818
Chaac
Level 16
God Stats
33W - 25L
1,323 SR
Queue Stats
180W - 191L
1,560 Elo+
Solo
Ne Zha
Ne Zha
Lvrdrow
Ne Zha
Level 29
God Stats
4W - 1L
1,639 SR
Queue Stats
72W - 56L
1,593 Elo+
Solo
Ganesha
Ganesha
MrDiverDude
Ganesha
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
1,520 Elo+
Solo
Danzaburou
Danzaburou
Qaz2299X
Danzaburou
Level 15
God Stats
6W - 4L
1,646 SR
Queue Stats
31W - 28L
1,538 Elo+
Solo
Bellona
Bellona
king5of4legends
Bellona
Level 28
God Stats
7W - 2L
1,706 SR
Queue Stats
136W - 157L
1,605 Elo+
Solo
Team Averages
Level 23
1,563 SR
1,563 Elo+

VS

Team Averages
Level 19
1,539 SR
1,562 Elo+
Set
Set
A Saboten
Set
Level 6
God Stats
8W - 11L
1,337 SR
Queue Stats
95W - 96L
1,555 Elo+
Solo
Hachiman
Hachiman
LOKYSAMA
Hachiman
Level 30
God Stats
5W - 3L
1,775 SR
Queue Stats
303W - 345L
1,489 Elo+
Solo
Rama
Rama
R1den17
Rama
Level 26
God Stats
1W - 1L
1,580 SR
Queue Stats
6W - 7L
1,670 Elo+
Party 1
Artio
Artio
RelitFury777
Artio
Level 26
God Stats
26W - 26L
1,676 SR
Queue Stats
208W - 289L
1,427 Elo+
Solo
Yemoja
Yemoja
alxspblo
Yemoja
Level 8
God Stats
1W - 1L
1,325 SR
Queue Stats
1W - 1L
1,670 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 2
5,946
595
3,627
4,572
1,824
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ne Zha
Lvrdrow
Ne Zha
9
2 / 0 / 1
5,472
547
1,855
4,781
1,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
MrDiverDude
Ganesha
9
1 / 0 / 3
5,705
571
2,308
5,081
2,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Qaz2299X
Danzaburou
9
4 / 0 / 0
5,941
594
3,048
3,889
984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
3 / 1 / 0
6,224
622
4,779
6,368
3,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,629
563
1,357
7,654
3,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hachiman
LOKYSAMA
Hachiman
8
0 / 3 / 0
4,823
482
3,539
5,202
1,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rama
R1den17
Rama
7
0 / 4 / 0
4,356
436
1,724
4,375
1,074
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
0 / 2 / 1
5,006
501
2,145
6,281
3,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Yemoja
alxspblo
Yemoja
5
0 / 3 / 0
3,964
396
805
4,091
1,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
13
Kills
1
1
Deaths
14
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Hachiman
LOKYSAMA
Hachiman
0
3
0
0
W
3
0
2
4
W
Ne Zha
Lvrdrow
Ne Zha
2
0
1
2.5
W
Ganesha
MrDiverDude
Ganesha
1
0
3
2.5
W
Danzaburou
Qaz2299X
Danzaburou
4
0
0
4
L
Rama
R1den17
Rama
0
4
0
0
L
0
2
1
0.25
L
Yemoja
alxspblo
Yemoja
0
3
0
0
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,617
Damage
9,570
24,691
Taken
27,603
10,137
Mitigated
10,304
11,751
Healing
5,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,357
723
0
2,485
7,654
3,308
0
357
7,297
0
25,227
L
Hachiman
LOKYSAMA
Hachiman
3,539
1,782
0
873
5,202
1,343
0
1,562
3,640
0
20,760
W
3,627
1,162
0
2,559
4,572
1,824
679
292
4,109
0
23,977
W
Ne Zha
Lvrdrow
Ne Zha
1,855
1,103
0
2,532
4,781
1,303
0
52
4,729
0
23,230
W
Ganesha
MrDiverDude
Ganesha
2,308
568
0
1,094
5,081
2,379
339
89
4,820
14,372
0
W
Danzaburou
Qaz2299X
Danzaburou
3,048
844
0
2,173
3,889
984
628
81
3,808
0
27,507
L
Rama
R1den17
Rama
1,724
1,608
0
380
4,375
1,074
1,172
76
4,299
0
17,329
L
2,145
113
111
1,555
6,281
3,173
60
0
6,281
19,794
0
L
Yemoja
alxspblo
Yemoja
805
158
90
384
4,091
1,406
176
313
3,778
3,500
0
W
4,779
1,663
0
3,393
6,368
3,647
810
2,093
4,275
0
26,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,288
Gold Earned
23,778
227
Minions Killed
183
0
Camps Cleared
0
900,117
Distance Traveled
759,846
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,629
563
60
6
0
172,077
0
L
Hachiman
4,823
482
43
4
0
150,827
3
W
Chaac
5,946
595
43
4
0
178,813
0
W
Ne Zha
5,472
547
51
5
0
187,118
0
W
Ganesha
5,705
571
4
0
0
198,179
0
W
Danzaburou
5,941
594
65
7
0
155,595
2
L
Rama
4,356
436
40
4
0
118,505
3
L
Artio
5,006
501
35
4
0
198,420
0
L
Yemoja
3,964
396
5
1
0
120,017
1
W
Bellona
6,224
622
64
6
0
180,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role