Player Matchup

Vulcan
Vulcan
ButtoMunches
Vulcan
Level 78
God Stats
1W - 3L
1,468 SR
Queue Stats
176W - 172L
1,738 Elo+
Solo
Da Ji
Da Ji
CI Steele
Da Ji
Level 30
God Stats
29W - 29L
1,524 SR
Queue Stats
139W - 132L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
ChosenArkanjel
Erlang Shen
Level 145
God Stats
1W - 3L
1,283 SR
Queue Stats
259W - 259L
1,565 Elo+
Party 2
Team Averages
Level 84
1,425 SR
1,601 Elo+

VS

Team Averages
Level 77
1,527 SR
1,539 Elo+
Bacchus
Bacchus
Kaiohei
Bacchus
Level 109
God Stats
3W - 1L
1,582 SR
Queue Stats
134W - 106L
1,542 Elo+
Party 1
Chang'e
Chang'e
KashewKawhi
Chang'e
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 22L
1,489 Elo+
Party 1
Ne Zha
Ne Zha
Silver VoiiDz
Ne Zha
Level 58
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 50L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
11
1 / 7 / 4
8,413
601
11,421
8,952
3,195
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
CI Steele
Da Ji
11
4 / 9 / 1
8,728
623
7,150
12,362
4,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
ChosenArkanjel
Erlang Shen
11
1 / 4 / 3
8,264
590
4,834
13,286
11,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Kaiohei
Bacchus
14
5 / 1 / 14
10,162
726
10,881
11,592
8,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
KashewKawhi
Chang'e
14
13 / 2 / 5
11,107
793
11,983
11,680
3,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 3 / 12
9,169
655
5,528
7,281
2,437
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
6
Kills
20
20
Deaths
6
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Vulcan
1
7
4
0.43
L
Da Ji
CI Steele
Da Ji
4
9
1
0.5
L
Erlang Shen
ChosenArkanjel
Erlang Shen
1
4
3
0.63
W
Bacchus
Kaiohei
Bacchus
5
1
14
12
W
Chang'e
KashewKawhi
Chang'e
13
2
5
7.75
W
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,405
Damage
28,392
34,600
Taken
30,553
19,027
Mitigated
15,155
3,852
Healing
10,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
11,421
4,086
171
973
8,952
3,195
321
6,009
2,435
42,863
0
L
Da Ji
CI Steele
Da Ji
7,150
1,817
0
986
12,362
4,406
0
8,483
3,193
0
16,150
L
Erlang Shen
ChosenArkanjel
Erlang Shen
4,834
1,790
0
1,722
13,286
11,426
143
6,642
5,919
0
23,548
W
Bacchus
Kaiohei
Bacchus
10,881
1,403
0
0
11,592
8,768
260
5,153
6,180
29,597
0
W
Chang'e
KashewKawhi
Chang'e
11,983
1,255
3,642
4,697
11,680
3,950
278
3,560
7,970
27,312
0
W
5,528
2,030
636
1,632
7,281
2,437
382
2,724
4,432
0
20,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,405
Gold Earned
30,438
114
Minions Killed
116
0
Camps Cleared
0
718,582
Distance Traveled
753,913
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,413
601
63
5
0
248,814
5
L
Da Ji
8,728
623
20
1
0
223,443
1
L
Erlang Shen
8,264
590
31
2
0
246,325
4
W
Bacchus
10,162
726
45
3
0
256,246
6
W
Chang'e
11,107
793
36
3
0
242,364
1
W
Ne Zha
9,169
655
35
3
0
255,303
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role