Player Matchup

Thanatos
Thanatos
Blademaster212
Thanatos
Level 23
God Stats
9W - 8L
1,384 SR
Queue Stats
35W - 30L
1,365 Elo+
Solo
Ullr
Ullr
Homiegee
Ullr
Level 6
God Stats
2W - 3L
1,216 SR
Queue Stats
102W - 61L
1,645 Elo+
Solo
Jormungandr
Jormungandr
JamalOnion
Jormungandr
Level 26
God Stats
4W - 2L
1,403 SR
Queue Stats
140W - 56L
1,751 Elo+
Solo
Poseidon
Poseidon
KillSecuredSon
Poseidon
Level 27
God Stats
5W - 4L
1,439 SR
Queue Stats
67W - 62L
1,631 Elo+
Solo
Hercules
Hercules
Ramptom
Hercules
Level 27
God Stats
3W - 3L
1,620 SR
Queue Stats
69W - 60L
1,653 Elo+
Solo
Team Averages
Level 22
1,412 SR
1,609 Elo+

VS

Team Averages
Level 21
1,431 SR
1,546 Elo+
Anhur
Anhur
Cornelious89
Anhur
Level 23
God Stats
15W - 16L
1,252 SR
Queue Stats
105W - 134L
1,457 Elo+
Party 1
Tiamat
Tiamat
EdgyMacEdge
Tiamat
Level 16
God Stats
3W - 2L
1,801 SR
Queue Stats
25W - 27L
1,682 Elo+
Solo
Ymir
Ymir
STeel OmAr PR
Ymir
Level 16
God Stats
18W - 22L
1,451 SR
Queue Stats
60W - 76L
1,432 Elo+
Party 1
Tyr
Tyr
Teaky
Tyr
Level 21
God Stats
28W - 33L
1,514 SR
Queue Stats
192W - 208L
1,543 Elo+
Solo
Fenrir
Fenrir
djhouse
Fenrir
Level 29
God Stats
4W - 6L
1,139 SR
Queue Stats
152W - 144L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
9
2 / 2 / 1
5,127
570
1,607
5,988
1,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
9
5 / 0 / 2
5,939
660
3,855
3,207
756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
JamalOnion
Jormungandr
9
0 / 0 / 0
5,229
581
4,566
5,106
3,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Poseidon
11
1 / 0 / 2
5,972
664
3,347
3,167
917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hercules
Ramptom
Hercules
7
2 / 0 / 4
4,844
538
4,394
3,642
1,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 4 / 0
3,681
409
2,052
4,902
656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
10
0 / 2 / 0
5,353
595
2,601
4,668
1,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 3 / 0
4,317
480
1,163
5,311
2,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tyr
Teaky
Tyr
9
0 / 0 / 0
4,722
525
2,020
7,132
2,738
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
djhouse
Fenrir
8
2 / 1 / 0
4,766
530
3,151
5,922
1,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
10
Kills
2
2
Deaths
10
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Thanatos
2
2
1
1.25
L
0
4
0
0
L
Tiamat
0
2
0
0
W
Ullr
5
0
2
6
W
Jormungandr
JamalOnion
Jormungandr
0
0
0
0
W
Poseidon
1
0
2
2
W
Hercules
Ramptom
Hercules
2
0
4
4
L
0
3
0
0
L
Tyr
Teaky
Tyr
0
0
0
0
L
Fenrir
djhouse
Fenrir
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,769
Damage
10,987
21,110
Taken
27,935
7,947
Mitigated
9,004
12,615
Healing
9,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
1,607
541
0
5,050
5,988
1,684
0
809
5,109
0
19,527
L
2,052
1,065
0
1,091
4,902
656
0
0
4,752
0
10,161
L
Tiamat
2,601
233
0
1,344
4,668
1,800
0
1,876
2,642
34,039
0
W
Ullr
3,855
1,887
0
2,160
3,207
756
0
545
2,662
0
30,213
W
Jormungandr
JamalOnion
Jormungandr
4,566
1,997
0
2,660
5,106
3,234
0
0
5,106
29,955
0
W
Poseidon
3,347
422
0
1,359
3,167
917
713
1,488
1,445
37,241
0
W
Hercules
Ramptom
Hercules
4,394
1,467
0
1,386
3,642
1,356
0
618
3,024
0
9,384
L
1,163
388
87
1,292
5,311
2,118
0
0
5,210
7,680
0
L
Tyr
Teaky
Tyr
2,020
206
0
3,748
7,132
2,738
0
3,835
2,972
0
22,946
L
Fenrir
djhouse
Fenrir
3,151
506
0
2,375
5,922
1,692
0
1,634
4,195
0
19,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,111
Gold Earned
22,839
283
Minions Killed
200
0
Camps Cleared
0
875,185
Distance Traveled
832,703
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,127
570
54
6
0
184,008
2
L
Anhur
3,681
409
13
1
0
115,375
0
L
Tiamat
5,353
595
81
9
0
170,402
6
W
Ullr
5,939
660
75
8
0
160,336
0
W
Jormungandr
5,229
581
50
6
0
158,578
2
W
Poseidon
5,972
664
91
10
0
190,198
1
W
Hercules
4,844
538
13
1
0
182,065
4
L
Ymir
4,317
480
12
1
0
174,106
0
L
Tyr
4,722
525
52
6
0
187,351
0
L
Fenrir
4,766
530
42
5
0
185,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role