Player Matchup

Cthulhu
Cthulhu
KayzerBoi
Cthulhu
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,640 Elo+
Party 2
Tiamat
Tiamat
TheDrazzi
Tiamat
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 4L
1,640 Elo+
Party 2
Artemis
Artemis
zookwinklee
Artemis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,640 Elo+
Party 2
Team Averages
Level 33
1,500 SR
1,640 Elo+

VS

Team Averages
Level 37
1,581 SR
1,488 Elo+
Fenrir
Fenrir
Keeymaan
Fenrir
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 43L
1,485 Elo+
Party 1
Yemoja
Yemoja
Kynie
Yemoja
Level 15
God Stats
5W - 3L
1,714 SR
Queue Stats
64W - 68L
1,463 Elo+
Party 1
Scylla
Scylla
joelfc4lif3
Scylla
Level 84
God Stats
4W - 1L
1,530 SR
Queue Stats
31W - 37L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KayzerBoi
Cthulhu
14
1 / 1 / 0
10,723
511
8,422
13,938
9,526
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
TheDrazzi
Tiamat
15
0 / 3 / 1
10,866
517
16,790
11,259
5,530
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
zookwinklee
Artemis
13
0 / 9 / 1
10,332
492
9,324
13,882
4,696
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Keeymaan
Fenrir
15
1 / 1 / 10
11,413
543
4,241
15,165
9,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Yemoja
Kynie
Yemoja
16
1 / 0 / 12
13,385
637
8,648
13,801
16,853
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
18
11 / 0 / 2
13,730
654
19,550
11,019
5,028
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
1
Kills
13
13
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
KayzerBoi
Cthulhu
1
1
0
1
W
Fenrir
Keeymaan
Fenrir
1
1
10
6
W
Yemoja
Kynie
Yemoja
1
0
12
7
L
Tiamat
TheDrazzi
Tiamat
0
3
1
0.17
W
Scylla
11
0
2
12
L
Artemis
zookwinklee
Artemis
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,536
Damage
32,439
39,079
Taken
39,985
19,752
Mitigated
31,053
4,545
Healing
18,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
KayzerBoi
Cthulhu
8,422
77
649
1,074
13,938
9,526
0
9,996
3,698
35,454
0
W
Fenrir
Keeymaan
Fenrir
4,241
531
0
4,900
15,165
9,172
0
10,279
4,834
0
16,410
W
Yemoja
Kynie
Yemoja
8,648
1,267
6,556
4,958
13,801
16,853
256
9,146
4,585
29,135
0
L
Tiamat
TheDrazzi
Tiamat
16,790
927
0
2,004
11,259
5,530
156
7,609
3,503
67,892
0
W
Scylla
19,550
942
0
2,188
11,019
5,028
696
6,375
4,636
116,507
0
L
Artemis
zookwinklee
Artemis
9,324
2,823
0
818
13,882
4,696
0
10,048
3,532
0
25,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,921
Gold Earned
38,528
185
Minions Killed
232
0
Camps Cleared
0
1,058,671
Distance Traveled
1,130,964
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,723
511
34
2
0
373,473
4
W
Fenrir
11,413
543
33
2
0
406,024
1
W
Yemoja
13,385
637
25
1
0
359,188
7
L
Tiamat
10,866
517
110
5
0
359,378
3
W
Scylla
13,730
654
174
8
0
365,752
6
L
Artemis
10,332
492
41
2
0
325,820
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role