Player Matchup

Tsukuyomi
Tsukuyomi
Gold V
ClassyChronos
Tsukuyomi
Gold V
Level 144
God Stats
5W - 4L
1,673 SR
Queue Stats
69W - 46L
1,852 MMR
Party 3
Guan Yu
Guan Yu
Platinum II
Facu_Visca_98
Guan Yu
Platinum II
Level 123
God Stats
33W - 32L
1,704 SR
Queue Stats
247W - 237L
1,873 MMR
Party 2
Izanami
Izanami
Platinum IV
LaureMuscia
Izanami
Platinum IV
Level 109
God Stats
4W - 2L
2,086 SR
Queue Stats
96W - 88L
1,827 MMR
Party 2
Vulcan
Vulcan
Gold V
Vexenator
Vulcan
Gold V
Level 126
God Stats
3W - 3L
1,941 SR
Queue Stats
66W - 45L
1,852 MMR
Party 3
Erlang Shen
Erlang Shen
Platinum IV
mr_blondeXP
Erlang Shen
Platinum IV
Level 142
God Stats
17W - 20L
1,571 SR
Queue Stats
314W - 291L
1,838 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 129
1,795 SR
1,848 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 124
1,691 SR
1,741 MMR
Neith
Neith
Gold II
ItzDoIphin
Neith
Gold II
Level 141
God Stats
2W - 0L
1,699 SR
Queue Stats
33W - 18L
1,868 MMR
Party 1
Khepri
Khepri
Platinum V
RRODRIGO 20
Khepri
Platinum V
Level 39
God Stats
9W - 1L
1,999 SR
Queue Stats
41W - 29L
1,837 MMR
Solo
Janus
Janus
Platinum I
Trolllvin
Janus
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Achilles
Achilles
Gold II
imaginealways
Achilles
Gold II
Level 128
God Stats
2W - 4L
1,574 SR
Queue Stats
29W - 16L
1,822 MMR
Party 1
Vamana
Vamana
Gold V
oClassicMurphyo
Vamana
Gold V
Level 155
God Stats
11W - 6L
1,686 SR
Queue Stats
63W - 59L
1,679 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ClassyChronos
Tsukuyomi
17
2 / 6 / 3
11,044
460
15,930
19,653
8,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Guan Yu
20
3 / 1 / 0
13,401
558
12,885
23,999
38,849
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
LaureMuscia
Izanami
20
2 / 4 / 2
13,234
551
17,703
21,817
8,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Vulcan
Vexenator
Vulcan
17
1 / 5 / 3
11,050
460
16,144
13,546
5,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
mr_blondeXP
Erlang Shen
14
2 / 4 / 2
9,419
392
4,639
13,887
10,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
DanzaburouApolloNu WaSetScylla

VS

Bans
Chang'eCupidFenrirArtioNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
20
6 / 2 / 3
13,997
583
22,469
18,533
9,849
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
15
1 / 3 / 8
11,040
460
4,704
19,531
24,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Janus
Trolllvin
Janus
20
5 / 2 / 4
13,566
565
13,208
15,229
6,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
imaginealways
Achilles
19
2 / 1 / 5
12,735
531
14,355
22,580
34,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
6 / 2 / 5
12,285
512
13,559
28,163
18,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
10
Kills
20
20
Deaths
10
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
ClassyChronos
Tsukuyomi
2
6
3
0.58
L
Guan Yu
3
1
0
3
W
Neith
6
2
3
3.75
L
Izanami
LaureMuscia
Izanami
2
4
2
0.75
W
Khepri
1
3
8
1.67
W
Janus
Trolllvin
Janus
5
2
4
3.5
L
Vulcan
Vexenator
Vulcan
1
5
3
0.5
W
Achilles
imaginealways
Achilles
2
1
5
4.5
L
Erlang Shen
mr_blondeXP
Erlang Shen
2
4
2
0.75
W
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,301
Damage
68,295
92,902
Taken
104,036
70,986
Mitigated
94,023
35,261
Healing
43,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
ClassyChronos
Tsukuyomi
15,930
5,366
0
4,733
19,653
8,062
218
4,069
15,325
0
89,293
L
Guan Yu
12,885
1,701
2,031
14,670
23,999
38,849
0
4,134
19,043
0
102,668
W
Neith
22,469
10,361
0
11,002
18,533
9,849
7,752
1,261
17,232
0
127,124
L
Izanami
LaureMuscia
Izanami
17,703
13,703
0
8,852
21,817
8,574
2,067
3,185
18,507
0
121,402
W
Khepri
4,704
738
0
2,763
19,531
24,815
65
4,560
14,661
28,680
0
W
Janus
Trolllvin
Janus
13,208
922
184
6,940
15,229
6,336
1,245
2,390
12,655
113,495
0
L
Vulcan
Vexenator
Vulcan
16,144
5,015
0
2,254
13,546
5,403
790
4,399
8,941
80,388
0
W
Achilles
imaginealways
Achilles
14,355
5,385
0
9,906
22,580
34,290
38
1,077
21,481
632
80,540
L
Erlang Shen
mr_blondeXP
Erlang Shen
4,639
1,754
0
2,721
13,887
10,098
399
2,329
11,489
0
34,606
W
13,559
8,184
0
13,019
28,163
18,733
1,613
8,363
19,527
0
95,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,148
Gold Earned
63,623
728
Minions Killed
701
0
Camps Cleared
0
2,247,861
Distance Traveled
2,505,105
21
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
11,044
460
121
5
0
467,403
2
L
Guan Yu
13,401
558
198
8
0
499,039
2
W
Neith
13,997
583
215
9
0
445,602
5
L
Izanami
13,234
551
222
9
0
412,763
6
W
Khepri
11,040
460
32
1
0
520,697
10
W
Janus
13,566
565
203
8
0
508,455
8
L
Vulcan
11,050
460
131
5
0
446,063
0
W
Achilles
12,735
531
138
6
0
501,960
9
L
Erlang Shen
9,419
392
56
2
0
422,593
11
W
Vamana
12,285
512
113
5
0
528,391
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role