Player Matchup

Khepri
Khepri
Kronk UwU
Khepri
Level 129
God Stats
32W - 14L
1,891 SR
Queue Stats
340W - 215L
1,599 Elo+
Party 1
Anubis
Anubis
RottingHottie
Anubis
Level 129
God Stats
19W - 7L
1,768 SR
Queue Stats
417W - 268L
1,631 Elo+
Party 1
Danzaburou
Danzaburou
ToxTheDraco
Danzaburou
Level 156
God Stats
10W - 3L
1,496 SR
Queue Stats
277W - 174L
1,754 Elo+
Party 1
Team Averages
Level 138
1,719 SR
1,661 Elo+

VS

Team Averages
Level 107
1,649 SR
1,582 Elo+
Danzaburou
Danzaburou
BaldingPri3st
Danzaburou
Level 128
God Stats
7W - 4L
1,599 SR
Queue Stats
235W - 221L
1,596 Elo+
Solo
Mulan
Mulan
HomelessViper
Mulan
Level 92
God Stats
4W - 2L
1,775 SR
Queue Stats
119W - 146L
1,559 Elo+
Solo
Nox
Nox
RIVIERA69
Nox
Level 101
God Stats
21W - 19L
1,574 SR
Queue Stats
86W - 84L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Kronk UwU
Khepri
13
3 / 1 / 8
10,320
794
3,026
7,589
8,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
8 / 1 / 4
10,453
804
8,938
6,023
3,436
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
ToxTheDraco
Danzaburou
13
1 / 1 / 11
9,492
730
6,804
7,572
3,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BaldingPri3st
Danzaburou
12
2 / 5 / 1
9,246
711
5,523
9,086
2,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 5 / 1
7,937
611
5,395
10,564
4,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 2 / 2
8,661
666
4,281
5,845
2,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
12
Kills
3
3
Deaths
12
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BaldingPri3st
Danzaburou
2
5
1
0.5
L
1
5
1
0.3
W
Khepri
Kronk UwU
Khepri
3
1
8
7
L
0
2
2
0.5
W
8
1
4
10
W
Danzaburou
ToxTheDraco
Danzaburou
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,768
Damage
15,199
21,184
Taken
25,495
15,320
Mitigated
9,086
7,941
Healing
6,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BaldingPri3st
Danzaburou
5,523
1,256
435
1,479
9,086
2,616
0
5,300
3,786
0
48,574
L
5,395
731
578
2,914
10,564
4,338
0
4,133
6,431
0
25,033
W
Khepri
Kronk UwU
Khepri
3,026
303
0
1,407
7,589
8,166
0
1,862
5,727
15,576
0
L
4,281
164
0
929
5,845
2,132
0
2,571
3,274
22,777
0
W
8,938
117
0
3,018
6,023
3,436
968
880
5,143
46,902
0
W
Danzaburou
ToxTheDraco
Danzaburou
6,804
2,127
0
3,516
7,572
3,718
1,916
1,585
5,987
0
48,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,265
Gold Earned
25,844
193
Minions Killed
165
0
Camps Cleared
0
663,493
Distance Traveled
711,829
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,246
711
84
6
0
232,164
2
L
Mulan
7,937
611
37
3
0
251,994
4
W
Khepri
10,320
794
28
2
0
212,464
6
L
Nox
8,661
666
44
3
0
227,671
3
W
Anubis
10,453
804
84
6
0
226,402
5
W
Danzaburou
9,492
730
81
6
0
224,627
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role