Player Matchup

Nemesis
Nemesis
KINGDANGERD
Nemesis
Level 83
God Stats
6W - 1L
1,711 SR
Queue Stats
30W - 26L
1,636 Elo+
Solo
Neith
Neith
SquarepantsF
Neith
Level 137
God Stats
2W - 0L
1,500 SR
Queue Stats
91W - 73L
1,693 Elo+
Solo
Anubis
Anubis
colemurder
Anubis
Level 65
God Stats
27W - 23L
1,660 SR
Queue Stats
283W - 282L
1,692 Elo+
Solo
Team Averages
Level 95
1,624 SR
1,673 Elo+

VS

Team Averages
Level 78
1,707 SR
1,657 Elo+
Tiamat
Tiamat
D0ug1118
Tiamat
Level 94
God Stats
2W - 2L
1,919 SR
Queue Stats
100W - 67L
1,629 Elo+
Party 1
Hercules
Hercules
Fish5am
Hercules
Level 60
God Stats
4W - 4L
1,933 SR
Queue Stats
54W - 29L
1,705 Elo+
Party 1
Ullr
Ullr
SubtleIradel
Ullr
Level 81
God Stats
0W - 1L
1,270 SR
Queue Stats
33W - 19L
1,637 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
KINGDANGERD
Nemesis
16
3 / 0 / 9
12,174
676
10,073
13,957
9,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 5 / 8
11,862
659
11,669
15,231
7,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anubis
colemurder
Anubis
17
8 / 5 / 5
13,097
728
15,685
10,415
5,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
D0ug1118
Tiamat
15
4 / 2 / 6
11,056
614
13,666
12,237
12,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
Fish5am
Hercules
13
2 / 8 / 8
10,654
592
6,338
21,024
13,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

15
4 / 3 / 4
11,340
630
7,992
11,904
3,359
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
28
13
Kills
10
10
Deaths
13
22
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tiamat
D0ug1118
Tiamat
4
2
6
3.5
L
Hercules
Fish5am
Hercules
2
8
8
0.75
W
Nemesis
KINGDANGERD
Nemesis
3
0
9
7.5
W
2
5
8
1.2
L
4
3
4
2
W
Anubis
colemurder
Anubis
8
5
5
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,427
Damage
27,996
39,603
Taken
45,165
22,048
Mitigated
29,900
17,114
Healing
8,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
D0ug1118
Tiamat
13,666
1,146
0
3,714
12,237
12,999
0
3,234
9,003
47,322
0
L
Hercules
Fish5am
Hercules
6,338
1,034
0
4,255
21,024
13,542
0
8,183
12,841
0
15,151
W
Nemesis
KINGDANGERD
Nemesis
10,073
2,572
0
6,493
13,957
9,580
752
4,630
9,173
34
47,624
W
11,669
4,345
0
6,679
15,231
7,347
2,565
5,686
9,395
0
81,797
L
7,992
2,181
0
774
11,904
3,359
56
4,329
7,575
0
57,533
W
Anubis
colemurder
Anubis
15,685
226
527
3,415
10,415
5,121
484
3,467
6,798
71,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,133
Gold Earned
33,050
272
Minions Killed
165
0
Camps Cleared
0
985,299
Distance Traveled
971,766
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,056
614
55
3
0
349,116
1
L
Hercules
10,654
592
16
1
0
299,616
0
W
Nemesis
12,174
676
59
3
0
379,310
6
W
Neith
11,862
659
105
6
0
271,207
6
L
Ullr
11,340
630
94
5
0
323,034
7
W
Anubis
13,097
728
108
6
0
334,782
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role