Player Matchup

Tiamat
Tiamat
CosmicPegasus
Tiamat
Level 155
God Stats
33W - 27L
1,423 SR
Queue Stats
157W - 156L
1,468 Elo+
Party 2
Cupid
Cupid
ElBlackie123
Cupid
Level 17
God Stats
7W - 3L
1,500 SR
Queue Stats
96W - 90L
1,485 Elo+
Solo
Khepri
Khepri
KauserDF
Khepri
Level 15
God Stats
2W - 2L
1,374 SR
Queue Stats
4W - 10L
1,238 Elo+
Party 2
Fenrir
Fenrir
LialsAppa
Fenrir
Level 26
God Stats
4W - 4L
1,277 SR
Queue Stats
43W - 56L
1,309 Elo+
Solo
Hercules
Hercules
hyuying
Hercules
Level 26
God Stats
3W - 8L
1,539 SR
Queue Stats
95W - 95L
1,522 Elo+
Party 2
Team Averages
Level 48
1,423 SR
1,404 Elo+

VS

Team Averages
Level 11
1,447 SR
1,243 Elo+
Set
Set
Gael-Mello
Set
Level 15
God Stats
2W - 4L
1,340 SR
Queue Stats
109W - 98L
1,454 Elo+
Solo
Jormungandr
Jormungandr
Mur1Mun0z
Jormungandr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,014 Elo+
Party 1
Guan Yu
Guan Yu
Raijerous
Guan Yu
Level 10
God Stats
8W - 10L
1,396 SR
Queue Stats
72W - 89L
1,111 Elo+
Solo
Ullr
Ullr
Santyvillega403
Ullr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,014 Elo+
Party 1
Janus
Janus
SheldonSHooKaDo
Janus
Level 18
God Stats
1W - 6L
1,500 SR
Queue Stats
112W - 109L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 4
6,508
542
5,295
4,922
2,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
9 / 0 / 2
6,977
581
5,324
3,400
1,161
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Khepri
KauserDF
Khepri
8
1 / 0 / 10
6,210
518
4,037
5,386
2,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
LialsAppa
Fenrir
9
1 / 2 / 2
5,513
459
2,327
7,634
2,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
hyuying
Hercules
11
2 / 0 / 0
6,152
513
1,755
5,889
3,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 1
5,351
446
2,379
7,730
2,663
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jormungandr
Mur1Mun0z
Jormungandr
7
0 / 5 / 1
4,840
403
2,251
6,527
3,451
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
Raijerous
Guan Yu
10
0 / 1 / 0
5,608
467
2,140
4,870
4,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
0 / 4 / 1
4,554
380
2,357
5,787
1,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 1 / 0
6,717
560
5,138
6,089
1,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
14
Kills
3
3
Deaths
14
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
W
9
0
2
10
L
1
3
1
0.5
W
Khepri
KauserDF
Khepri
1
0
10
6
W
Fenrir
LialsAppa
Fenrir
1
2
2
1
L
Jormungandr
Mur1Mun0z
Jormungandr
0
5
1
0.1
L
Guan Yu
Raijerous
Guan Yu
0
1
0
0
L
0
4
1
0.13
L
2
1
0
2
W
Hercules
hyuying
Hercules
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,738
Damage
14,265
27,231
Taken
31,003
12,475
Mitigated
14,294
12,084
Healing
5,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,295
677
0
2,523
4,922
2,781
344
2,764
2,019
35,665
0
W
5,324
2,695
489
2,530
3,400
1,161
367
984
2,390
0
29,032
L
2,379
883
0
3,134
7,730
2,663
0
901
6,790
0
25,579
W
Khepri
KauserDF
Khepri
4,037
445
0
1,332
5,386
2,806
0
2,181
3,143
9,919
0
W
Fenrir
LialsAppa
Fenrir
2,327
561
0
2,700
7,634
2,563
0
1,227
6,401
0
21,334
L
Jormungandr
Mur1Mun0z
Jormungandr
2,251
296
0
0
6,527
3,451
0
1,791
4,676
17,233
0
L
Guan Yu
Raijerous
Guan Yu
2,140
417
0
968
4,870
4,740
44
0
4,670
0
16,279
L
2,357
1,633
0
295
5,787
1,613
120
2,623
3,098
0
10,787
L
5,138
37
0
1,221
6,089
1,827
102
3,587
2,212
49,696
0
W
Hercules
hyuying
Hercules
1,755
729
0
2,510
5,889
3,164
0
0
5,639
0
19,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,360
Gold Earned
27,070
240
Minions Killed
258
0
Camps Cleared
0
1,102,458
Distance Traveled
1,094,307
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,508
542
88
7
0
221,341
2
W
Cupid
6,977
581
53
4
0
226,099
1
L
Set
5,351
446
51
4
0
210,382
0
W
Khepri
6,210
518
6
1
0
243,852
2
W
Fenrir
5,513
459
49
4
0
212,421
0
L
Jormungandr
4,840
403
33
3
0
234,960
0
L
Guan Yu
5,608
467
42
4
0
215,755
4
L
Ullr
4,554
380
15
1
0
209,812
0
L
Janus
6,717
560
117
10
0
223,398
5
W
Hercules
6,152
513
44
4
0
198,745
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role