Player Matchup

Ymir
Ymir
Eddiehazel
Ymir
Level 105
God Stats
2W - 0L
1,965 SR
Queue Stats
20W - 12L
1,754 Elo+
Solo
Danzaburou
Danzaburou
JustIncapable
Danzaburou
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
349W - 100L
1,834 Elo+
Party 1
Agni
Agni
kalvin1512
Agni
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
207W - 162L
1,605 Elo+
Party 1
Team Averages
Level 117
1,655 SR
1,731 Elo+

VS

Team Averages
Level 120
1,560 SR
1,519 Elo+
Ymir
Ymir
BlackndHorizon
Ymir
Level 157
God Stats
4W - 7L
1,522 SR
Queue Stats
238W - 246L
1,509 Elo+
Party 2
Izanami
Izanami
Vicipuh
Izanami
Level 94
God Stats
14W - 13L
1,659 SR
Queue Stats
175W - 172L
1,546 Elo+
Party 2
Nu Wa
Nu Wa
servući
Nu Wa
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 6
6,904
690
2,748
7,197
3,039
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
JustIncapable
Danzaburou
11
4 / 2 / 4
7,881
788
7,742
8,040
3,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
3 / 2 / 4
7,404
740
4,417
3,828
1,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 3
7,276
728
3,553
7,526
3,937
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Vicipuh
Izanami
10
2 / 4 / 3
6,826
683
3,414
5,859
2,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
servući
Nu Wa
10
2 / 2 / 3
6,828
683
4,844
4,725
1,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
8
Kills
6
6
Deaths
8
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
2
3
1.75
W
1
2
6
2
W
Danzaburou
JustIncapable
Danzaburou
4
2
4
3
L
Izanami
Vicipuh
Izanami
2
4
3
0.88
W
3
2
4
2.5
L
Nu Wa
servući
Nu Wa
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,907
Damage
11,811
19,065
Taken
18,110
7,190
Mitigated
8,261
7,221
Healing
3,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,553
483
0
1,257
7,526
3,937
0
2,561
4,780
14,700
0
W
2,748
561
445
1,393
7,197
3,039
135
3,220
3,977
20,359
0
W
Danzaburou
JustIncapable
Danzaburou
7,742
3,924
0
3,963
8,040
3,138
807
3,847
4,193
0
33,370
L
Izanami
Vicipuh
Izanami
3,414
2,074
0
1,211
5,859
2,711
0
2,361
3,416
0
20,549
W
4,417
641
0
1,420
3,828
1,013
506
1,884
1,944
20,447
0
L
Nu Wa
servući
Nu Wa
4,844
1,747
0
879
4,725
1,613
0
1,874
2,731
17,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,189
Gold Earned
20,930
119
Minions Killed
99
0
Camps Cleared
0
518,604
Distance Traveled
460,108
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,276
728
9
1
0
173,855
1
W
Ymir
6,904
690
21
2
0
175,612
4
W
Danzaburou
7,881
788
56
6
0
155,507
0
L
Izanami
6,826
683
50
5
0
124,071
3
W
Agni
7,404
740
42
4
0
187,485
3
L
Nu Wa
6,828
683
40
4
0
162,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role