Player Matchup

Ymir
Ymir
InfinityRush123
Ymir
Level 14
God Stats
26W - 23L
1,573 SR
Queue Stats
513W - 479L
1,461 Elo+
Party 1
Neith
Neith
LittleBlaze947
Neith
Level 28
God Stats
12W - 5L
1,673 SR
Queue Stats
26W - 19L
1,532 Elo+
Party 1
Cu Chulainn
Cu Chulainn
LowwiK
Cu Chulainn
Level 25
God Stats
10W - 8L
1,638 SR
Queue Stats
117W - 116L
1,485 Elo+
Solo
Bakasura
Bakasura
SheLovesRico506
Bakasura
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Tiamat
Tiamat
lPerfeqT
Tiamat
Level 39
God Stats
5W - 2L
1,164 SR
Queue Stats
12W - 13L
1,271 Elo+
Party 1
Team Averages
Level 22
1,510 SR
1,450 Elo+

VS

Team Averages
Level 14
1,379 SR
1,408 Elo+
Yemoja
Yemoja
IceFox731
Yemoja
Level 7
God Stats
1W - 0L
1,317 SR
Queue Stats
2W - 4L
1,131 Elo+
Solo
Cu Chulainn
Cu Chulainn
RB MiCy
Cu Chulainn
Level 5
God Stats
6W - 6L
1,197 SR
Queue Stats
6W - 7L
1,157 Elo+
Solo
Tiamat
Tiamat
SageBobcat2
Tiamat
Level 27
God Stats
1W - 6L
1,500 SR
Queue Stats
10W - 14L
1,407 Elo+
Solo
Fenrir
Fenrir
TheBros2417
Fenrir
Level 29
God Stats
5W - 3L
1,380 SR
Queue Stats
96W - 103L
1,448 Elo+
Solo
Artemis
Artemis
smurfinIsDurfin
Artemis
Level 4
God Stats
11W - 3L
1,500 SR
Queue Stats
159W - 111L
1,896 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 3
9,186
483
3,281
20,483
16,074
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
2 / 8 / 1
7,847
413
9,059
11,160
3,694
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
LowwiK
Cu Chulainn
16
5 / 1 / 2
9,883
520
11,875
13,165
12,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bakasura
11
0 / 8 / 3
7,374
388
2,178
11,439
3,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tiamat
lPerfeqT
Tiamat
16
8 / 4 / 0
10,216
538
15,462
12,803
9,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
IceFox731
Yemoja
13
0 / 5 / 0
7,292
384
2,360
8,774
3,338
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cu Chulainn
RB MiCy
Cu Chulainn
16
4 / 2 / 3
9,997
526
11,230
17,352
14,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
13
3 / 7 / 1
8,333
439
5,275
14,338
9,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
15
6 / 2 / 5
9,727
512
9,090
13,515
6,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
12 / 1 / 2
11,219
590
23,348
18,163
7,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
36
17
Kills
25
25
Deaths
17
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Yemoja
IceFox731
Yemoja
0
5
0
0
L
2
4
3
0.88
L
2
8
1
0.31
L
Cu Chulainn
LowwiK
Cu Chulainn
5
1
2
6
W
Cu Chulainn
RB MiCy
Cu Chulainn
4
2
3
2.75
W
Tiamat
3
7
1
0.5
L
Bakasura
0
8
3
0.19
W
Fenrir
6
2
5
4.25
L
Tiamat
lPerfeqT
Tiamat
8
4
0
2
W
12
1
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,855
Damage
51,303
69,050
Taken
72,142
44,904
Mitigated
41,970
14,790
Healing
28,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
IceFox731
Yemoja
2,360
380
599
426
8,774
3,338
1,418
3,032
5,477
29,290
0
L
3,281
670
0
3,282
20,483
16,074
171
690
19,718
29,167
0
L
9,059
4,095
0
1,710
11,160
3,694
631
186
10,924
0
42,555
L
Cu Chulainn
LowwiK
Cu Chulainn
11,875
3,411
0
3,876
13,165
12,335
31
2,167
10,598
441
59,121
W
Cu Chulainn
RB MiCy
Cu Chulainn
11,230
3,172
0
5,697
17,352
14,961
0
2,305
14,500
683
61,635
W
Tiamat
5,275
1,169
0
3,323
14,338
9,729
307
8,269
5,302
33,157
0
L
Bakasura
2,178
1,667
0
2,534
11,439
3,370
0
1,258
10,156
0
26,408
W
Fenrir
9,090
2,654
0
4,306
13,515
6,707
0
1,400
11,949
18
57,964
L
Tiamat
lPerfeqT
Tiamat
15,462
1,839
0
3,388
12,803
9,431
725
3,765
8,888
53,496
0
W
23,348
13,953
0
13,814
18,163
7,235
1,060
2,918
15,141
0
91,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,506
Gold Earned
46,568
393
Minions Killed
434
0
Camps Cleared
0
1,696,879
Distance Traveled
1,628,948
32
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,292
384
47
2
0
295,002
0
L
Ymir
9,186
483
55
3
0
341,129
8
L
Neith
7,847
413
61
3
0
313,925
5
L
Cu Chulainn
9,883
520
114
6
0
377,039
10
W
Cu Chulainn
9,997
526
107
6
0
377,851
0
W
Tiamat
8,333
439
57
3
0
277,245
1
L
Bakasura
7,374
388
55
3
0
358,707
8
W
Fenrir
9,727
512
99
5
0
392,790
2
L
Tiamat
10,216
538
108
6
0
306,079
1
W
Artemis
11,219
590
124
7
0
286,060
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role