Player Matchup

Fenrir
Fenrir
SubjectZero
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
XxsebasferrerxX
Kukulkan
Level 41
God Stats
2W - 3L
1,872 SR
Queue Stats
50W - 72L
1,325 Elo+
Solo
Mulan
Mulan
ccontrigga
Mulan
Level 63
God Stats
63W - 66L
1,439 SR
Queue Stats
484W - 507L
1,385 Elo+
Party 2
Izanami
Izanami
cottagecheese75
Izanami
Level 36
God Stats
4W - 14L
1,215 SR
Queue Stats
18W - 42L
1,276 Elo+
Solo
Hachiman
Hachiman
manlover69
Hachiman
Level 38
God Stats
5W - 4L
1,696 SR
Queue Stats
132W - 88L
1,594 Elo+
Party 2
Team Averages
Level 41
1,545 SR
1,416 Elo+

VS

Team Averages
Level 63
1,425 SR
1,524 Elo+
Ymir
Ymir
ADACEZAR
Ymir
Level 17
God Stats
10W - 23L
1,252 SR
Queue Stats
14W - 44L
1,203 Elo+
Party 3
Tiamat
Tiamat
Gidyeon
Tiamat
Level 156
God Stats
4W - 2L
1,407 SR
Queue Stats
367W - 224L
1,654 Elo+
Party 1
Sol
Sol
GuilhermeKoba
Sol
Level 59
God Stats
68W - 93L
1,249 SR
Queue Stats
493W - 572L
1,272 Elo+
Party 3
Arachne
Arachne
Wollypop
Arachne
Level 22
God Stats
36W - 16L
1,717 SR
Queue Stats
347W - 219L
1,707 Elo+
Party 1
Neith
Neith
hotbrownrain
Neith
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 23L
1,782 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
5 / 6 / 7
8,542
534
8,423
14,046
9,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kukulkan
12
0 / 9 / 1
7,396
462
4,206
10,844
2,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mulan
13
0 / 3 / 1
7,433
465
4,071
11,780
6,128
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
0 / 5 / 0
7,420
464
1,051
7,027
2,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hachiman
manlover69
Hachiman
15
8 / 4 / 2
8,782
549
7,540
11,332
3,449
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 5 / 4
7,271
454
1,537
9,068
4,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Gidyeon
Tiamat
16
1 / 1 / 4
9,476
592
6,027
6,870
4,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 7 / 6
8,368
523
3,217
10,341
2,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
Wollypop
Arachne
18
16 / 0 / 4
11,622
726
15,276
11,989
5,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
10 / 1 / 7
10,621
664
12,457
6,674
2,687
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
52
13
Kills
27
27
Deaths
14
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ymir
0
5
4
0.4
W
Tiamat
Gidyeon
Tiamat
1
1
4
3
W
0
7
6
0.43
L
Fenrir
5
6
7
1.42
W
Arachne
Wollypop
Arachne
16
0
4
18
L
Kukulkan
0
9
1
0.06
L
Mulan
0
3
1
0.17
L
0
5
0
0
W
10
1
7
13.5
L
Hachiman
manlover69
Hachiman
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,291
Damage
38,514
55,029
Taken
44,942
24,710
Mitigated
20,010
12,306
Healing
16,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
1,537
471
0
955
9,068
4,023
598
495
8,533
16,001
0
W
Tiamat
Gidyeon
Tiamat
6,027
1,086
0
3,688
6,870
4,760
709
0
6,870
56,781
0
W
3,217
599
0
2,876
10,341
2,659
2,631
0
10,341
43,837
0
L
Fenrir
8,423
2,333
0
4,156
14,046
9,220
336
3,355
10,691
0
31,356
W
Arachne
Wollypop
Arachne
15,276
10,874
0
7,060
11,989
5,881
177
2,348
9,457
0
87,639
L
Kukulkan
4,206
192
219
1,276
10,844
2,929
0
96
10,748
45,423
0
L
Mulan
4,071
927
0
1,554
11,780
6,128
38
4,104
7,188
0
43,490
L
1,051
582
207
207
7,027
2,984
228
1,225
5,742
0
42,644
W
12,457
4,488
0
1,670
6,674
2,687
68
1,019
5,535
0
77,336
L
Hachiman
manlover69
Hachiman
7,540
4,512
0
4,687
11,332
3,449
548
1,453
9,879
0
57,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,573
Gold Earned
47,358
493
Minions Killed
488
0
Camps Cleared
0
1,380,794
Distance Traveled
1,636,687
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,271
454
23
1
0
326,599
2
W
Tiamat
9,476
592
137
9
0
312,294
8
W
Sol
8,368
523
75
5
0
304,318
0
L
Fenrir
8,542
534
51
3
0
307,300
2
W
Arachne
11,622
726
125
8
0
371,393
0
L
Kukulkan
7,396
462
103
6
0
260,282
0
L
Mulan
7,433
465
114
7
0
280,651
3
L
Izanami
7,420
464
112
7
0
234,860
1
W
Neith
10,621
664
128
8
0
322,083
2
L
Hachiman
8,782
549
113
7
0
297,701
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role