Player Matchup

Ganesha
Ganesha
Culture_Reborn
Ganesha
Level 28
God Stats
7W - 6L
1,500 SR
Queue Stats
35W - 35L
1,555 Elo+
Solo
Discordia
Discordia
Dhaerion
Discordia
Level 17
God Stats
9W - 9L
1,470 SR
Queue Stats
43W - 63L
1,372 Elo+
Solo
Hercules
Hercules
ManticWeb987654
Hercules
Level 27
God Stats
5W - 2L
1,500 SR
Queue Stats
114W - 91L
1,476 Elo+
Solo
Medusa
Medusa
OhThatsTreonna
Medusa
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,224 Elo+
Solo
Thor
Thor
Outta_Control_95
Thor
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 22L
1,158 Elo+
Solo
Team Averages
Level 20
1,494 SR
1,357 Elo+

VS

Team Averages
Level 15
1,433 SR
1,350 Elo+
Artemis
Artemis
Akashłc
Artemis
Level 4
God Stats
1W - 1L
1,797 SR
Queue Stats
2W - 6L
1,422 Elo+
Party 1
Sobek
Sobek
DiegoHasashi
Sobek
Level 18
God Stats
12W - 17L
1,318 SR
Queue Stats
188W - 195L
1,296 Elo+
Solo
Thanatos
Thanatos
Rekins_Colonnel
Thanatos
Level 25
God Stats
5W - 8L
1,270 SR
Queue Stats
90W - 123L
1,343 Elo+
Solo
Neith
Neith
Wil89
Neith
Level 4
God Stats
1W - 5L
1,320 SR
Queue Stats
1W - 7L
1,249 Elo+
Party 1
Hel
Hel
tameem_987h
Hel
Level 26
God Stats
77W - 91L
1,460 SR
Queue Stats
79W - 98L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 13
9,422
523
3,511
8,703
4,580
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
Dhaerion
Discordia
15
4 / 4 / 2
9,643
536
4,048
7,556
1,868
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
15
2 / 1 / 2
9,908
550
10,619
8,720
8,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
11 / 0 / 2
11,166
620
8,813
7,632
2,028
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
2 / 7 / 1
7,325
407
1,262
10,035
3,078
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Akashłc
Artemis
10
1 / 12 / 4
6,519
362
5,789
14,596
4,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
1 / 0 / 1
6,411
356
1,427
5,059
3,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
16
12 / 5 / 2
9,359
520
17,809
18,304
7,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Wil89
Neith
2
0 / 3 / 0
4,960
276
224
1,668
230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

3
0 / 0 / 0
5,039
280
128
1,015
99
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
19
Kills
14
15
Deaths
20
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artemis
Akashłc
Artemis
1
12
4
0.25
W
0
3
13
2.17
W
Discordia
Dhaerion
Discordia
4
4
2
1.25
L
1
0
1
1.5
W
Hercules
2
1
2
3
W
11
0
2
12
W
2
7
1
0.36
L
Thanatos
12
5
2
2.6
L
Neith
Wil89
Neith
0
3
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,253
Damage
25,377
42,646
Taken
40,642
19,681
Mitigated
14,872
9,818
Healing
15,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Akashłc
Artemis
5,789
3,428
0
1,677
14,596
4,016
0
4,888
9,708
0
13,704
W
3,511
314
0
1,275
8,703
4,580
938
327
8,376
12,571
0
W
Discordia
Dhaerion
Discordia
4,048
389
0
1,537
7,556
1,868
2,925
128
7,428
44,711
0
L
1,427
157
0
2,485
5,059
3,271
0
386
4,673
9,950
0
W
Hercules
10,619
1,525
0
2,880
8,720
8,127
3,072
570
8,150
0
61,439
W
8,813
4,684
99
2,821
7,632
2,028
4,095
95
7,537
0
46,951
W
1,262
177
0
1,206
10,035
3,078
1,302
435
9,600
0
10,668
L
Thanatos
17,809
5,565
0
11,469
18,304
7,256
0
1,928
16,376
0
50,958
L
Neith
Wil89
Neith
224
76
0
0
1,668
230
0
303
1,365
0
1,131
L
128
0
0
60
1,015
99
0
54
961
2,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,464
Gold Earned
32,288
334
Minions Killed
107
0
Camps Cleared
0
1,568,404
Distance Traveled
794,757
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,519
362
12
1
0
210,700
1
W
Ganesha
9,422
523
1
0
0
331,489
2
W
Discordia
9,643
536
94
5
0
272,148
2
L
Sobek
6,411
356
20
1
0
184,125
5
W
Hercules
9,908
550
125
7
0
320,196
5
W
Medusa
11,166
620
101
6
0
345,237
0
W
Thor
7,325
407
13
1
0
299,334
0
L
Thanatos
9,359
520
72
4
0
312,324
0
L
Neith
4,960
276
1
0
0
50,091
0
L
Hel
5,039
280
2
0
0
37,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role