Player Matchup

Janus
Janus
 
Janus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
MIKE327
Zeus
Level 143
God Stats
16W - 6L
1,622 SR
Queue Stats
978W - 1,040L
1,527 Elo+
Solo
Eset
Eset
MK_Pulkra
Eset
Level 147
God Stats
2W - 0L
1,527 SR
Queue Stats
148W - 141L
1,531 Elo+
Solo
Serqet
Serqet
ijb10
Serqet
Level 105
God Stats
2W - 0L
1,704 SR
Queue Stats
10W - 4L
1,643 Elo+
Solo
Team Averages
Level 133
1,571 SR
1,540 Elo+

VS

Team Averages
Level 98
1,543 SR
1,483 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Dublicot
Janus
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 64L
1,533 Elo+
Party 2
Hercules
Hercules
Jinushi
Hercules
Level 85
God Stats
2W - 5L
1,715 SR
Queue Stats
104W - 97L
1,562 Elo+
Party 2
Agni
Agni
Lunemost
Agni
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
194W - 172L
1,533 Elo+
Solo
Kumbhakarna
Kumbhakarna
Tik--Tok___
Kumbhakarna
Level 108
God Stats
0W - 5L
1,500 SR
Queue Stats
100W - 111L
1,287 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
4 / 1 / 12
8,941
894
11,355
5,511
2,177
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hun Batz
 
Hun Batz
14
3 / 2 / 8
8,510
851
5,212
10,879
14,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
MIKE327
Zeus
16
8 / 1 / 8
9,429
943
21,575
2,928
1,207
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Eset
15
4 / 2 / 11
8,424
842
10,017
5,321
2,346
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Serqet
ijb10
Serqet
14
2 / 4 / 12
8,393
839
4,349
10,447
8,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
13
3 / 6 / 4
7,435
744
6,731
10,609
4,024
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
Dublicot
Janus
15
1 / 3 / 5
7,722
772
4,963
6,482
2,385
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
Jinushi
Hercules
15
3 / 5 / 2
7,930
793
5,257
19,575
12,177
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Agni
13
1 / 4 / 6
7,461
746
6,042
8,466
2,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kumbhakarna
Tik--Tok___
Kumbhakarna
13
1 / 3 / 3
7,292
729
2,506
10,827
9,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
29
21
Kills
9
10
Deaths
21
51
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
1
12
10
W
Hun Batz
 
Hun Batz
3
2
8
3.5
L
Cernunnos
 
Cernunnos
3
6
4
0.83
L
Janus
Dublicot
Janus
1
3
5
1.17
L
Hercules
Jinushi
Hercules
3
5
2
0.8
L
Agni
1
4
6
1
W
Zeus
MIKE327
Zeus
8
1
8
12
W
Eset
4
2
11
4.75
L
Kumbhakarna
Tik--Tok___
Kumbhakarna
1
3
3
0.83
W
Serqet
ijb10
Serqet
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,508
Damage
25,499
35,086
Taken
55,959
29,101
Mitigated
31,073
11,509
Healing
20,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
11,355
737
606
378
5,511
2,177
247
1,162
4,206
29,676
0
W
Hun Batz
 
Hun Batz
5,212
1
1,827
4,036
10,879
14,997
0
5,021
5,489
0
9,649
L
Cernunnos
 
Cernunnos
6,731
1,974
672
1,850
10,609
4,024
0
8,220
2,277
0
15,117
L
Janus
Dublicot
Janus
4,963
373
1,264
1,166
6,482
2,385
0
4,097
2,337
24,943
0
L
Hercules
Jinushi
Hercules
5,257
1,090
555
7,495
19,575
12,177
0
14,764
4,292
0
7,909
L
Agni
6,042
324
1,803
2,292
8,466
2,774
0
6,046
2,270
13,794
0
W
Zeus
MIKE327
Zeus
21,575
307
1,150
927
2,928
1,207
276
996
1,847
35,681
0
W
Eset
10,017
112
1,111
433
5,321
2,346
521
1,748
3,259
20,488
0
L
Kumbhakarna
Tik--Tok___
Kumbhakarna
2,506
150
941
2,539
10,827
9,713
0
9,820
1,007
2,978
0
W
Serqet
ijb10
Serqet
4,349
523
171
870
10,447
8,374
0
3,699
6,374
0
4,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,697
Gold Earned
37,840
116
Minions Killed
91
0
Camps Cleared
0
901,634
Distance Traveled
901,701
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,941
894
48
5
0
181,215
0
W
Hun Batz
8,510
851
3
0
0
192,627
2
L
Cernunnos
7,435
744
15
2
0
166,833
1
L
Janus
7,722
772
45
5
0
172,660
1
L
Hercules
7,930
793
7
1
0
175,478
2
L
Agni
7,461
746
23
2
0
194,082
0
W
Zeus
9,429
943
45
5
0
174,335
6
W
Eset
8,424
842
17
2
0
205,007
1
L
Kumbhakarna
7,292
729
1
0
0
192,648
0
W
Serqet
8,393
839
3
0
0
148,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role