Player Matchup

Yemoja
Yemoja
BillieBaddAss09
Yemoja
Level 18
God Stats
4W - 1L
1,698 SR
Queue Stats
55W - 38L
1,642 Elo+
Solo
Bellona
Bellona
Nero9474
Bellona
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 10L
1,700 Elo+
Solo
Sun Wukong
Sun Wukong
Seth_Mamba
Sun Wukong
Level 28
God Stats
15W - 17L
1,561 SR
Queue Stats
85W - 118L
1,571 Elo+
Solo
Medusa
Medusa
SonicoElPro
Medusa
Level 29
God Stats
11W - 13L
1,746 SR
Queue Stats
395W - 347L
1,560 Elo+
Solo
Baron Samedi
Baron Samedi
l1lReij
Baron Samedi
Level 29
God Stats
13W - 12L
1,285 SR
Queue Stats
272W - 333L
1,599 Elo+
Solo
Team Averages
Level 22
1,558 SR
1,614 Elo+

VS

Team Averages
Level 22
1,545 SR
1,594 Elo+
Set
Set
AndrewBow2000
Set
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,470 Elo+
Solo
Cu Chulainn
Cu Chulainn
Madara1573700
Cu Chulainn
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,722 Elo+
Solo
Sun Wukong
Sun Wukong
TopTYR_Solo
Sun Wukong
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 107L
1,611 Elo+
Solo
Amaterasu
Amaterasu
l DuncanDonut l
Amaterasu
Level 29
God Stats
19W - 8L
1,748 SR
Queue Stats
134W - 125L
1,595 Elo+
Solo
Sol
Sol
thetruejoker0007
Sol
Level 18
God Stats
3W - 3L
1,477 SR
Queue Stats
35W - 34L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 5
7,663
511
4,407
8,019
3,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bellona
Nero9474
Bellona
16
10 / 0 / 4
9,957
664
9,771
9,725
6,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
Seth_Mamba
Sun Wukong
14
3 / 0 / 5
8,401
560
4,919
12,989
5,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
13
3 / 1 / 3
7,585
506
8,657
9,648
2,796
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
l1lReij
Baron Samedi
14
4 / 2 / 3
8,550
570
6,001
8,991
3,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 0
6,930
462
2,739
10,043
3,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cu Chulainn
Madara1573700
Cu Chulainn
8
0 / 6 / 0
5,488
366
1,011
7,244
3,085
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
TopTYR_Solo
Sun Wukong
12
1 / 1 / 0
6,913
461
8,551
12,650
5,331
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
l DuncanDonut l
Amaterasu
10
0 / 5 / 1
6,353
424
3,670
12,460
5,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 5 / 1
7,137
476
10,557
11,741
4,936
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
21
Kills
3
3
Deaths
22
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
W
1
0
5
3.5
L
Cu Chulainn
Madara1573700
Cu Chulainn
0
6
0
0
W
Bellona
Nero9474
Bellona
10
0
4
12
W
Sun Wukong
Seth_Mamba
Sun Wukong
3
0
5
5.5
W
Medusa
3
1
3
4.5
L
Sun Wukong
TopTYR_Solo
Sun Wukong
1
1
0
1
L
Amaterasu
l DuncanDonut l
Amaterasu
0
5
1
0.1
W
Baron Samedi
l1lReij
Baron Samedi
4
2
3
2.75
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,755
Damage
26,528
49,372
Taken
54,138
21,794
Mitigated
23,018
27,436
Healing
18,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,739
1,197
0
3,538
10,043
3,893
0
1,771
8,148
0
29,249
W
4,407
1,392
2,770
5,019
8,019
3,414
148
970
7,049
23,157
0
L
Cu Chulainn
Madara1573700
Cu Chulainn
1,011
170
147
243
7,244
3,085
0
190
7,044
0
17,867
W
Bellona
Nero9474
Bellona
9,771
3,069
0
6,628
9,725
6,176
1,178
1,818
7,807
0
65,312
W
Sun Wukong
Seth_Mamba
Sun Wukong
4,919
1,130
0
6,554
12,989
5,689
73
2,077
10,912
0
52,575
W
Medusa
8,657
4,463
226
2,842
9,648
2,796
818
1,487
8,161
0
43,755
L
Sun Wukong
TopTYR_Solo
Sun Wukong
8,551
707
0
5,013
12,650
5,331
22
2,764
9,886
0
41,117
L
Amaterasu
l DuncanDonut l
Amaterasu
3,670
1,409
0
4,435
12,460
5,773
280
1,362
11,004
0
28,173
W
Baron Samedi
l1lReij
Baron Samedi
6,001
568
448
2,949
8,991
3,719
793
4,205
4,786
51,110
0
L
10,557
2,084
0
5,038
11,741
4,936
1,233
3,803
7,648
50,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,156
Gold Earned
32,821
440
Minions Killed
304
0
Camps Cleared
0
1,437,089
Distance Traveled
1,338,058
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,930
462
60
4
0
292,229
1
W
Yemoja
7,663
511
26
2
0
244,404
6
L
Cu Chulainn
5,488
366
33
2
0
226,713
1
W
Bellona
9,957
664
139
9
0
341,164
0
W
Sun Wukong
8,401
560
90
6
0
304,635
2
W
Medusa
7,585
506
83
6
0
285,079
0
L
Sun Wukong
6,913
461
67
4
0
293,589
0
L
Amaterasu
6,353
424
62
4
0
272,192
3
W
Baron Samedi
8,550
570
102
7
0
261,807
2
L
Sol
7,137
476
82
5
0
253,335
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role