Player Matchup

Kumbhakarna
Kumbhakarna
Gold II
BRENTNER
Kumbhakarna
Gold II
Level 159
God Stats
0W - 1L
1,841 SR
Queue Stats
20W - 12L
1,770 MMR
Solo
Heimdallr
Heimdallr
Platinum IV
Gandalf__O_Mago
Heimdallr
Platinum IV
Level 127
God Stats
21W - 19L
1,679 SR
Queue Stats
397W - 387L
1,850 MMR
Solo
Discordia
Discordia
Platinum V
Im So Alpha
Discordia
Platinum V
Level 140
God Stats
22W - 13L
1,785 SR
Queue Stats
287W - 267L
1,776 MMR
Solo
Rama
Rama
Gold II
JawstheGoldFish
Rama
Gold II
Level 148
God Stats
9W - 5L
1,741 SR
Queue Stats
444W - 438L
1,740 MMR
Solo
Hun Batz
Hun Batz
Gold IV
Osirs the great
Hun Batz
Gold IV
Level 148
God Stats
7W - 6L
1,809 SR
Queue Stats
99W - 83L
1,741 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 144
1,771 SR
1,775 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 129
1,556 SR
1,729 MMR
Cthulhu
Cthulhu
Platinum III
 
Cthulhu
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Diamond IV
Korrupt Sanity
Chang'e
Diamond IV
Level 155
God Stats
15W - 22L
1,543 SR
Queue Stats
729W - 737L
1,843 MMR
Party 1
Cabrakan
Cabrakan
Platinum IV
Kthold
Cabrakan
Platinum IV
Level 80
God Stats
9W - 10L
1,500 SR
Queue Stats
279W - 278L
1,761 MMR
Solo
Apollo
Apollo
Platinum V
Yarberbros
Apollo
Platinum V
Level 160
God Stats
19W - 17L
1,548 SR
Queue Stats
255W - 242L
1,807 MMR
Party 1
Fenrir
Fenrir
Platinum V
lauty_1515
Fenrir
Platinum V
Level 88
God Stats
27W - 28L
1,688 SR
Queue Stats
171W - 180L
1,734 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BRENTNER
Kumbhakarna
11
1 / 3 / 0
7,805
434
2,749
17,934
12,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heimdallr
Gandalf__O_Mago
Heimdallr
15
1 / 4 / 1
9,233
513
9,193
13,498
5,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
Im So Alpha
Discordia
12
0 / 10 / 0
7,485
416
4,380
11,830
3,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 5 / 1
7,593
422
7,729
20,044
5,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
12
0 / 6 / 1
7,590
422
5,265
15,025
4,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ScyllaPersephoneSetJanusGuan Yu

VS

Bans
DanzaburouGebGaneshaCerberusCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
5 / 1 / 5
10,452
581
12,812
15,878
11,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
10 / 0 / 8
11,180
621
19,832
14,989
6,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
Kthold
Cabrakan
14
2 / 0 / 13
10,232
568
7,036
14,044
17,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
Yarberbros
Apollo
16
5 / 1 / 6
10,853
603
11,821
14,680
8,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
lauty_1515
Fenrir
19
5 / 0 / 7
11,416
634
8,108
12,649
5,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
66
2
Kills
27
28
Deaths
2
3
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
1
5
7.5
L
Kumbhakarna
BRENTNER
Kumbhakarna
1
3
0
0.33
L
Heimdallr
Gandalf__O_Mago
Heimdallr
1
4
1
0.38
L
Discordia
Im So Alpha
Discordia
0
10
0
0
L
0
5
1
0.1
W
10
0
8
14
W
Cabrakan
Kthold
Cabrakan
2
0
13
8.5
L
Hun Batz
0
6
1
0.08
W
Apollo
Yarberbros
Apollo
5
1
6
8
W
Fenrir
lauty_1515
Fenrir
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,316
Damage
59,609
78,331
Taken
72,240
31,920
Mitigated
49,424
21,831
Healing
37,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
12,812
672
484
3,898
15,878
11,197
381
2,503
13,275
58,118
0
L
Kumbhakarna
BRENTNER
Kumbhakarna
2,749
400
0
4,493
17,934
12,391
0
8,619
8,943
17,076
0
L
Heimdallr
Gandalf__O_Mago
Heimdallr
9,193
5,332
0
3,991
13,498
5,252
0
8,710
4,232
0
58,514
L
Discordia
Im So Alpha
Discordia
4,380
263
0
1,193
11,830
3,772
20
5,937
5,573
45,526
0
L
7,729
5,871
0
8,050
20,044
5,688
0
6,878
13,020
0
55,490
W
19,832
599
4,305
9,116
14,989
6,492
1,292
1,799
13,074
82,545
0
W
Cabrakan
Kthold
Cabrakan
7,036
449
0
4,197
14,044
17,624
0
1,074
12,860
34,094
0
L
Hun Batz
5,265
700
0
4,104
15,025
4,817
0
7,690
6,883
0
42,855
W
Apollo
Yarberbros
Apollo
11,821
5,456
0
8,591
14,680
8,811
6,161
1,164
13,492
0
82,590
W
Fenrir
lauty_1515
Fenrir
8,108
1,239
0
6,607
12,649
5,300
676
2,920
9,219
0
82,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,706
Gold Earned
54,133
413
Minions Killed
547
0
Camps Cleared
0
1,471,115
Distance Traveled
1,842,300
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,452
581
117
7
0
333,948
5
L
Kumbhakarna
7,805
434
17
1
0
308,731
6
L
Heimdallr
9,233
513
121
7
0
272,871
3
L
Discordia
7,485
416
101
6
0
281,336
5
L
Rama
7,593
422
85
5
0
261,801
4
W
Chang'e
11,180
621
147
8
0
389,917
2
W
Cabrakan
10,232
568
25
1
0
359,707
7
L
Hun Batz
7,590
422
89
5
0
346,376
2
W
Apollo
10,853
603
124
7
0
331,237
4
W
Fenrir
11,416
634
134
7
0
427,491
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role