Player Matchup

Tyr
Tyr
Aleckzandro
Tyr
Level 160
God Stats
56W - 35L
1,847 SR
Queue Stats
258W - 235L
1,617 Elo+
Party 1
Chiron
Chiron
Groumoun
Chiron
Level 123
God Stats
6W - 2L
1,780 SR
Queue Stats
102W - 97L
1,597 Elo+
Solo
Eset
Eset
HairySovietBear
Eset
Level 149
God Stats
6W - 3L
1,674 SR
Queue Stats
251W - 254L
1,585 Elo+
Solo
Fenrir
Fenrir
bederpan
Fenrir
Level 149
God Stats
3W - 2L
1,610 SR
Queue Stats
146W - 136L
1,628 Elo+
Party 1
Sylvanus
Sylvanus
dominikph
Sylvanus
Level 149
God Stats
2W - 0L
1,474 SR
Queue Stats
122W - 105L
1,616 Elo+
Party 1
Team Averages
Level 146
1,677 SR
1,609 Elo+

VS

Team Averages
Level 148
1,607 SR
1,611 Elo+
Hercules
Hercules
BattleExployer
Hercules
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,504 Elo+
Solo
Anhur
Anhur
Selq
Anhur
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 103L
1,677 Elo+
Solo
Cerberus
Cerberus
TsunamiDorre
Cerberus
Level 149
God Stats
3W - 3L
1,802 SR
Queue Stats
270W - 239L
1,599 Elo+
Solo
Fenrir
Fenrir
lillFrank
Fenrir
Level 155
God Stats
11W - 11L
1,589 SR
Queue Stats
429W - 309L
1,656 Elo+
Party 2
Janus
Janus
sooka
Janus
Level 146
God Stats
17W - 11L
1,645 SR
Queue Stats
296W - 244L
1,619 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 0
6,639
664
3,393
5,428
3,682
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
Groumoun
Chiron
11
4 / 0 / 1
6,035
604
3,997
4,576
908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
3 / 1 / 6
6,686
669
4,195
4,460
2,008
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
bederpan
Fenrir
11
5 / 1 / 3
6,128
613
4,462
6,236
1,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sylvanus
dominikph
Sylvanus
9
2 / 0 / 3
5,587
559
2,983
5,089
1,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
0 / 1 / 0
5,037
504
1,643
5,364
2,972
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Selq
Anhur
8
1 / 4 / 1
4,953
495
4,097
6,651
1,318
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
TsunamiDorre
Cerberus
7
0 / 1 / 2
4,241
424
3,004
5,412
2,940
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes

Shoes

+6%
Movement Speed

Fenrir
lillFrank
Fenrir
7
0 / 4 / 0
4,495
450
1,611
6,445
1,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Janus
sooka
Janus
9
1 / 5 / 1
5,387
539
2,300
5,440
1,389
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
15
Kills
2
2
Deaths
15
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
Hercules
0
1
0
0
W
Chiron
Groumoun
Chiron
4
0
1
4.5
W
3
1
6
6
L
Anhur
Selq
Anhur
1
4
1
0.38
L
Cerberus
TsunamiDorre
Cerberus
0
1
2
1
W
Fenrir
bederpan
Fenrir
5
1
3
6.5
W
Sylvanus
dominikph
Sylvanus
2
0
3
3.5
L
Fenrir
lillFrank
Fenrir
0
4
0
0
L
Janus
sooka
Janus
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,030
Damage
12,655
25,789
Taken
29,312
10,527
Mitigated
10,587
12,284
Healing
7,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,393
212
0
3,198
5,428
3,682
60
0
5,428
0
44,599
L
Hercules
1,643
446
0
2,501
5,364
2,972
0
230
5,134
0
25,904
W
Chiron
Groumoun
Chiron
3,997
2,504
262
3,047
4,576
908
0
651
3,925
0
36,238
W
4,195
1,141
120
1,931
4,460
2,008
0
1,567
2,893
42,364
0
L
Anhur
Selq
Anhur
4,097
2,367
0
1,592
6,651
1,318
0
1,213
5,438
0
20,732
L
Cerberus
TsunamiDorre
Cerberus
3,004
36
0
1,428
5,412
2,940
0
1,900
3,512
13,244
0
W
Fenrir
bederpan
Fenrir
4,462
1,705
0
1,198
6,236
1,993
0
1,588
4,648
0
29,870
W
Sylvanus
dominikph
Sylvanus
2,983
873
182
2,346
5,089
1,936
0
1,498
3,591
14,150
0
L
Fenrir
lillFrank
Fenrir
1,611
682
0
632
6,445
1,968
0
1,355
5,090
0
18,979
L
Janus
sooka
Janus
2,300
435
0
931
5,440
1,389
0
2,480
2,960
30,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,075
Gold Earned
24,113
340
Minions Killed
251
0
Camps Cleared
0
1,012,338
Distance Traveled
903,746
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,639
664
108
11
0
217,538
1
L
Hercules
5,037
504
61
6
0
193,543
3
W
Chiron
6,035
604
73
7
0
201,758
1
W
Eset
6,686
669
82
8
0
187,880
4
L
Anhur
4,953
495
47
5
0
176,409
3
L
Cerberus
4,241
424
33
3
0
159,003
2
W
Fenrir
6,128
613
55
6
0
209,931
0
W
Sylvanus
5,587
559
22
2
0
195,231
3
L
Fenrir
4,495
450
47
5
0
179,647
2
L
Janus
5,387
539
63
6
0
195,144
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role