Player Matchup

Apollo
Apollo
AdriiLucK23
Apollo
Level 38
God Stats
17W - 5L
1,761 SR
Queue Stats
138W - 103L
1,638 Elo+
Party 3
Freya
Freya
Danskke
Freya
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,641 Elo+
Party 2
Ra
Ra
RiceDrip
Ra
Level 112
God Stats
1W - 2L
1,537 SR
Queue Stats
28W - 27L
1,644 Elo+
Party 2
Guan Yu
Guan Yu
TheCircusAct
Guan Yu
Level 83
God Stats
12W - 15L
1,443 SR
Queue Stats
34W - 44L
1,519 Elo+
Party 2
Achilles
Achilles
josejgi07
Achilles
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 85L
1,648 Elo+
Party 3
Team Averages
Level 81
1,548 SR
1,618 Elo+

VS

Team Averages
Level 71
1,592 SR
1,569 Elo+
Tiamat
Tiamat
CD Olimpia Hn
Tiamat
Level 49
God Stats
14W - 17L
1,521 SR
Queue Stats
337W - 346L
1,520 Elo+
Solo
Janus
Janus
Geomathias
Janus
Level 120
God Stats
15W - 13L
1,582 SR
Queue Stats
367W - 374L
1,448 Elo+
Solo
Fenrir
Fenrir
Stєez
Fenrir
Level 68
God Stats
4W - 1L
1,751 SR
Queue Stats
30W - 13L
1,723 Elo+
Party 1
Artio
Artio
ToniMorangos
Artio
Level 47
God Stats
13W - 13L
1,605 SR
Queue Stats
49W - 35L
1,654 Elo+
Party 1
Apollo
Apollo
ZédasPevides
Apollo
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
1 / 3 / 0
5,399
540
2,055
6,166
1,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Freya
Danskke
Freya
6
0 / 2 / 1
4,202
420
2,618
4,414
884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 0 / 0
6,209
621
2,515
4,547
1,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
TheCircusAct
Guan Yu
9
0 / 1 / 0
5,219
522
1,209
6,301
4,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
josejgi07
Achilles
7
1 / 3 / 0
4,509
451
3,358
5,840
1,457
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
5,827
583
4,007
3,197
2,316
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
10
2 / 2 / 0
5,490
549
2,955
3,397
889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
Stєez
Fenrir
10
3 / 0 / 3
5,690
569
3,802
5,098
1,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 1 / 4
5,175
518
2,562
8,854
3,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
3 / 0 / 3
5,661
566
4,934
5,270
1,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
3
Kills
9
9
Deaths
3
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Apollo
1
3
0
0.33
W
1
0
1
1.5
L
Freya
Danskke
Freya
0
2
1
0.25
W
Janus
2
2
0
1
L
1
0
0
1
W
Fenrir
Stєez
Fenrir
3
0
3
4.5
L
Guan Yu
TheCircusAct
Guan Yu
0
1
0
0
W
0
1
4
2
W
3
0
3
4.5
L
Achilles
josejgi07
Achilles
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,755
Damage
18,260
27,268
Taken
25,816
10,020
Mitigated
10,320
8,629
Healing
13,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
2,055
1,056
0
750
6,166
1,727
0
865
5,157
0
34,700
W
4,007
1,350
0
2,536
3,197
2,316
82
0
2,987
33,178
0
L
Freya
Danskke
Freya
2,618
1,165
0
1,870
4,414
884
0
587
3,827
12,570
0
W
Janus
2,955
279
0
468
3,397
889
0
1,186
2,211
31,726
0
L
2,515
331
94
1,922
4,547
1,412
0
2,070
2,319
43,853
0
W
Fenrir
Stєez
Fenrir
3,802
389
0
2,366
5,098
1,690
0
317
4,756
0
27,100
L
Guan Yu
TheCircusAct
Guan Yu
1,209
32
0
3,379
6,301
4,540
156
3,910
2,391
0
23,503
W
2,562
408
357
4,245
8,854
3,977
0
2,107
6,747
11,111
0
W
4,934
3,105
0
3,333
5,270
1,448
0
1,523
3,747
0
33,192
L
Achilles
josejgi07
Achilles
3,358
475
0
614
5,840
1,457
0
1,790
4,050
0
17,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,538
Gold Earned
27,843
277
Minions Killed
253
0
Camps Cleared
0
977,929
Distance Traveled
972,487
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,399
540
78
8
0
209,113
3
W
Tiamat
5,827
583
65
7
0
181,982
2
L
Freya
4,202
420
18
2
0
179,282
4
W
Janus
5,490
549
64
6
0
186,252
2
L
Ra
6,209
621
101
10
0
204,907
0
W
Fenrir
5,690
569
49
5
0
218,243
3
L
Guan Yu
5,219
522
51
5
0
203,450
4
W
Artio
5,175
518
19
2
0
202,209
5
W
Apollo
5,661
566
56
6
0
183,801
1
L
Achilles
4,509
451
29
3
0
181,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role