Player Matchup

Sylvanus
Sylvanus
Gold III
Crosty
Sylvanus
Gold III
Level 133
God Stats
11W - 11L
1,412 SR
Queue Stats
240W - 232L
1,638 MMR
Solo
Janus
Janus
Platinum V
JonyDiablo12
Janus
Platinum V
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 40L
1,665 MMR
Party 2
Danzaburou
Danzaburou
Platinum V
KingzV2
Danzaburou
Platinum V
Level 123
God Stats
1W - 3L
1,575 SR
Queue Stats
48W - 43L
1,701 MMR
Party 1
Sun Wukong
Sun Wukong
Gold I
zDucks
Sun Wukong
Gold I
Level 148
God Stats
0W - 2L
1,590 SR
Queue Stats
46W - 40L
1,747 MMR
Party 1
Thor
Thor
Gold III
zMoii
Thor
Gold III
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 121
1,515 SR
1,650 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 97
1,591 SR
1,681 MMR
Cabrakan
Cabrakan
Bronze III
Espadam
Cabrakan
Bronze III
Level 67
God Stats
27W - 22L
1,815 SR
Queue Stats
28W - 25L
1,645 MMR
Solo
Ne Zha
Ne Zha
Gold IV
FaqinNub
Ne Zha
Gold IV
Level 89
God Stats
6W - 1L
1,293 SR
Queue Stats
56W - 46L
1,632 MMR
Party 3
Apollo
Apollo
Platinum IV
MarlleBoa
Apollo
Platinum IV
Level 158
God Stats
16W - 10L
1,722 SR
Queue Stats
140W - 137L
1,814 MMR
Party 3
Cthulhu
Cthulhu
Platinum I
PrepareYourj4nus
Cthulhu
Platinum I
Level 44
God Stats
2W - 3L
1,556 SR
Queue Stats
119W - 108L
1,686 MMR
Solo
Neith
Neith
Gold II
zamaba
Neith
Gold II
Level 129
God Stats
18W - 18L
1,569 SR
Queue Stats
160W - 151L
1,629 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Crosty
Sylvanus
16
0 / 6 / 10
11,073
410
10,442
25,938
33,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
7 / 8 / 0
13,690
507
15,506
17,596
7,978
Archmage's Gem

Archmage's Gem

+85
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Danzaburou
KingzV2
Danzaburou
20
2 / 3 / 8
13,113
486
14,827
22,902
10,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sun Wukong
zDucks
Sun Wukong
20
2 / 3 / 3
12,838
475
13,278
26,723
29,539
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Thor
zMoii
Thor
19
3 / 6 / 3
12,297
455
11,125
22,401
18,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
Chang'eScyllaTsukuyomiSetNu Wa

VS

Bans
Cu ChulainnKhepriThe MorriganOsirisPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Espadam
Cabrakan
18
0 / 2 / 15
12,686
470
8,586
19,588
27,045
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
FaqinNub
Ne Zha
20
12 / 6 / 6
15,234
564
24,614
24,360
13,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Apollo
MarlleBoa
Apollo
20
4 / 3 / 10
15,207
563
14,923
21,374
9,658
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
2 / 1 / 12
14,082
522
18,506
26,309
26,386
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Neith
zamaba
Neith
20
8 / 2 / 8
15,918
590
23,295
17,219
10,086
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
77
14
Kills
26
26
Deaths
14
24
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Crosty
Sylvanus
0
6
10
0.83
W
Cabrakan
Espadam
Cabrakan
0
2
15
3.75
W
Ne Zha
FaqinNub
Ne Zha
12
6
6
2.5
L
7
8
0
0.88
L
Danzaburou
KingzV2
Danzaburou
2
3
8
2
W
Apollo
MarlleBoa
Apollo
4
3
10
3
W
2
1
12
8
L
Sun Wukong
zDucks
Sun Wukong
2
3
3
1.17
L
Thor
zMoii
Thor
3
6
3
0.75
W
Neith
zamaba
Neith
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,178
Damage
89,924
115,560
Taken
108,850
99,969
Mitigated
86,995
34,452
Healing
51,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Crosty
Sylvanus
10,442
1,543
3,841
6,867
25,938
33,912
360
4,400
21,538
30,799
0
W
Cabrakan
Espadam
Cabrakan
8,586
874
0
6,549
19,588
27,045
800
6,097
13,298
30,178
0
W
Ne Zha
FaqinNub
Ne Zha
24,614
8,036
0
9,607
24,360
13,820
2,520
4,730
19,461
0
99,549
L
15,506
777
0
1,560
17,596
7,978
342
2,260
15,336
115,740
0
L
Danzaburou
KingzV2
Danzaburou
14,827
8,020
0
9,670
22,902
10,362
940
6,703
16,199
0
112,963
W
Apollo
MarlleBoa
Apollo
14,923
10,532
0
11,343
21,374
9,658
3,768
8,034
13,219
0
124,345
W
18,506
2,087
1,066
12,504
26,309
26,386
877
4,242
21,955
101,836
0
L
Sun Wukong
zDucks
Sun Wukong
13,278
2,479
0
6,786
26,723
29,539
207
10,706
16,017
0
87,685
L
Thor
zMoii
Thor
11,125
3,067
0
5,728
22,401
18,178
0
3,228
19,173
0
94,735
W
Neith
zamaba
Neith
23,295
15,654
0
10,496
17,219
10,086
7,283
3,594
13,480
0
144,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,011
Gold Earned
73,127
726
Minions Killed
733
0
Camps Cleared
0
2,429,205
Distance Traveled
2,606,922
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
11,073
410
32
1
0
456,017
5
W
Cabrakan
12,686
470
26
1
0
558,453
1
W
Ne Zha
15,234
564
118
4
0
502,855
8
L
Janus
13,690
507
201
7
0
540,334
5
L
Danzaburou
13,113
486
157
6
0
432,918
3
W
Apollo
15,207
563
199
7
0
496,273
3
W
Cthulhu
14,082
522
166
6
0
564,442
6
L
Sun Wukong
12,838
475
177
7
0
521,680
2
L
Thor
12,297
455
159
6
0
478,256
7
W
Neith
15,918
590
224
8
0
484,899
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role