Player Matchup

Cthulhu
Cthulhu
God-lyy_
Cthulhu
Level 27
God Stats
10W - 12L
1,494 SR
Queue Stats
44W - 46L
1,466 Elo+
Party 1
Osiris
Osiris
Savage_VNM
Osiris
Level 29
God Stats
3W - 1L
1,855 SR
Queue Stats
106W - 103L
1,456 Elo+
Party 1
Artemis
Artemis
TheRIP375
Artemis
Level 7
God Stats
2W - 1L
1,534 SR
Queue Stats
2W - 4L
1,303 Elo+
Solo
Merlin
Merlin
TheStorm123456
Merlin
Level 28
God Stats
20W - 14L
1,579 SR
Queue Stats
120W - 94L
1,491 Elo+
Solo
Yemoja
Yemoja
dramatic-prezzy
Yemoja
Level 2
God Stats
1W - 1L
1,240 SR
Queue Stats
1W - 1L
1,112 Elo+
Solo
Team Averages
Level 19
1,540 SR
1,366 Elo+

VS

Team Averages
Level 20
1,631 SR
1,458 Elo+
Tsukuyomi
Tsukuyomi
Eldani002
Tsukuyomi
Level 29
God Stats
10W - 5L
1,645 SR
Queue Stats
89W - 112L
1,438 Elo+
Solo
Tiamat
Tiamat
EvilEvil11
Tiamat
Level 9
God Stats
11W - 5L
1,647 SR
Queue Stats
27W - 17L
1,441 Elo+
Solo
Anubis
Anubis
MateusBreno_BR
Anubis
Level 8
God Stats
1W - 2L
1,587 SR
Queue Stats
2W - 3L
1,464 Elo+
Solo
Odin
Odin
Sh4dowKilla693
Odin
Level 26
God Stats
4W - 4L
1,786 SR
Queue Stats
58W - 58L
1,475 Elo+
Solo
Hel
Hel
tameem_987h
Hel
Level 26
God Stats
77W - 91L
1,491 SR
Queue Stats
79W - 98L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
God-lyy_
Cthulhu
9
1 / 1 / 2
5,448
545
4,336
4,642
2,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Osiris
Savage_VNM
Osiris
12
5 / 2 / 0
7,186
719
4,012
6,982
5,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
TheRIP375
Artemis
9
0 / 3 / 2
4,995
500
3,626
5,257
1,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 2 / 2
5,263
526
1,480
3,449
877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

4
0 / 3 / 0
4,008
401
164
3,400
1,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Eldani002
Tsukuyomi
11
7 / 2 / 1
6,619
662
4,438
5,816
1,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
EvilEvil11
Tiamat
10
2 / 1 / 1
5,873
587
4,006
3,908
2,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

1
0 / 0 / 0
3,636
364
0
0
0
6
0 / 1 / 0
4,458
446
1,699
5,638
2,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

10
1 / 3 / 5
5,998
600
3,184
6,883
1,781
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
17
7
Kills
10
11
Deaths
7
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Eldani002
Tsukuyomi
7
2
1
3.75
L
Tiamat
EvilEvil11
Tiamat
2
1
1
2.5
W
Cthulhu
God-lyy_
Cthulhu
1
1
2
2
L
0
0
0
0
W
Osiris
Savage_VNM
Osiris
5
2
0
2.5
L
0
1
0
0
W
Artemis
TheRIP375
Artemis
0
3
2
0.33
W
1
2
2
1
W
0
3
0
0
L
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,618
Damage
13,327
23,730
Taken
22,245
11,253
Mitigated
8,120
6,090
Healing
7,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Eldani002
Tsukuyomi
4,438
1,380
0
2,275
5,816
1,760
0
964
4,852
0
26,782
L
Tiamat
EvilEvil11
Tiamat
4,006
82
0
1,546
3,908
2,136
546
1,201
2,707
28,446
0
W
Cthulhu
God-lyy_
Cthulhu
4,336
160
55
1,091
4,642
2,155
260
1,290
3,317
19,707
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Osiris
Savage_VNM
Osiris
4,012
1,674
0
2,233
6,982
5,690
80
1,900
5,047
0
36,502
L
1,699
525
246
882
5,638
2,443
0
2,122
3,516
0
7,130
W
Artemis
TheRIP375
Artemis
3,626
2,199
0
2,106
5,257
1,395
1,753
1,139
4,118
0
19,089
W
1,480
51
0
482
3,449
877
210
1,101
2,206
20,293
0
W
164
103
63
60
3,400
1,136
498
1,348
1,852
4,782
0
L
3,184
213
266
2,161
6,883
1,781
893
1,693
5,190
22,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,900
Gold Earned
26,584
177
Minions Killed
185
0
Camps Cleared
0
808,126
Distance Traveled
796,140
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,619
662
55
6
0
213,229
0
L
Tiamat
5,873
587
69
7
0
186,128
2
W
Cthulhu
5,448
545
27
3
0
205,394
2
L
Anubis
3,636
364
0
0
0
38,559
0
W
Osiris
7,186
719
77
8
0
199,525
1
L
Odin
4,458
446
11
1
0
165,123
0
W
Artemis
4,995
500
36
4
0
122,311
0
W
Merlin
5,263
526
26
3
0
186,971
4
W
Yemoja
4,008
401
11
1
0
93,925
0
L
Hel
5,998
600
50
5
0
193,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role