Player Matchup

Cupid
Cupid
ArcherHughes
Cupid
Level 37
God Stats
3W - 1L
1,364 SR
Queue Stats
17W - 20L
1,388 Elo+
Party 1
Chaac
Chaac
WorldWarZ 353
Chaac
Level 79
God Stats
25W - 8L
1,492 SR
Queue Stats
219W - 195L
1,452 Elo+
Party 1
Zeus
Zeus
theancientsones
Zeus
Level 128
God Stats
4W - 0L
1,500 SR
Queue Stats
108W - 98L
1,522 Elo+
Party 1
Team Averages
Level 81
1,452 SR
1,454 Elo+

VS

Team Averages
Level 102
1,558 SR
1,532 Elo+
Skadi
Skadi
SL xSCORPIONx
Skadi
Level 114
God Stats
1W - 3L
1,626 SR
Queue Stats
341W - 436L
1,454 Elo+
Party 2
Tiamat
Tiamat
andytucandy029
Tiamat
Level 85
God Stats
6W - 4L
1,547 SR
Queue Stats
37W - 30L
1,635 Elo+
Solo
Nike
Nike
therealgamer010
Nike
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
294W - 368L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 9
8,175
818
4,074
4,742
1,483
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
7 / 1 / 11
8,919
892
10,625
13,846
9,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
8 / 3 / 8
8,994
899
11,868
7,135
2,871
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 7 / 2
7,887
789
5,624
9,522
4,207
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
2 / 5 / 1
7,511
751
7,987
9,083
4,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 8 / 3
6,489
649
6,599
12,743
7,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
20
Kills
5
5
Deaths
20
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
1
9
9.5
L
3
7
2
0.57
W
7
1
11
12.5
L
2
5
1
0.5
W
8
3
8
4
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,567
Damage
20,210
25,723
Taken
31,348
13,941
Mitigated
16,283
9,077
Healing
3,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,074
2,504
785
1,167
4,742
1,483
1,318
1,909
2,733
0
17,641
L
5,624
2,665
0
44
9,522
4,207
0
3,946
5,476
0
14,861
W
10,625
3,665
0
5,032
13,846
9,587
474
5,165
8,432
0
24,933
L
7,987
748
0
1,815
9,083
4,957
0
3,702
5,256
31,771
0
W
11,868
1,698
0
2,093
7,135
2,871
949
1,657
5,303
33,133
0
L
6,599
1,253
0
1,276
12,743
7,119
0
4,235
8,258
1,004
15,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,088
Gold Earned
21,887
94
Minions Killed
89
0
Camps Cleared
0
573,512
Distance Traveled
533,071
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,175
818
19
2
0
181,071
0
L
Skadi
7,887
789
22
2
0
184,265
1
W
Chaac
8,919
892
30
3
0
217,937
3
L
Tiamat
7,511
751
44
4
0
172,296
0
W
Zeus
8,994
899
45
5
0
174,504
0
L
Nike
6,489
649
23
2
0
176,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role