Player Matchup

Bacchus
Bacchus
Clownsanity_
Bacchus
Level 119
God Stats
9W - 7L
1,448 SR
Queue Stats
72W - 73L
1,585 Elo+
Party 1
Xbalanque
Xbalanque
Fabyyn
Xbalanque
Level 104
God Stats
12W - 11L
1,311 SR
Queue Stats
134W - 143L
1,489 Elo+
Solo
Fenrir
Fenrir
Vector59650
Fenrir
Level 81
God Stats
2W - 0L
1,657 SR
Queue Stats
64W - 42L
1,596 Elo+
Party 1
Hel
Hel
durashii
Hel
Level 116
God Stats
24W - 26L
1,421 SR
Queue Stats
24W - 30L
1,308 Elo+
Solo
Bellona
Bellona
manu_du_34
Bellona
Level 103
God Stats
1W - 0L
1,721 SR
Queue Stats
69W - 63L
1,613 Elo+
Party 1
Team Averages
Level 105
1,512 SR
1,518 Elo+

VS

Team Averages
Level 127
1,587 SR
1,447 Elo+
Sobek
Sobek
Blockmoney_Figs
Sobek
Level 125
God Stats
0W - 1L
1,722 SR
Queue Stats
1W - 4L
1,433 Elo+
Solo
Da Ji
Da Ji
LaRa10-
Da Ji
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 102L
1,600 Elo+
Solo
King Arthur
King Arthur
Vier7Forensik
King Arthur
Level 104
God Stats
34W - 29L
1,218 SR
Queue Stats
625W - 652L
1,185 Elo+
Solo
Tiamat
Tiamat
WP_ME_Krzak
Tiamat
Level 100
God Stats
5W - 4L
1,816 SR
Queue Stats
231W - 231L
1,503 Elo+
Solo
Cernunnos
Cernunnos
kingkor97
Cernunnos
Level 158
God Stats
40W - 26L
1,682 SR
Queue Stats
476W - 471L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Clownsanity_
Bacchus
13
1 / 4 / 6
8,288
518
7,886
14,514
14,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Xbalanque
Fabyyn
Xbalanque
15
4 / 3 / 5
9,144
572
9,364
9,004
3,054
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
14
5 / 3 / 2
8,889
556
8,747
12,156
4,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 1 / 3
8,624
539
6,862
13,016
5,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
manu_du_34
Bellona
16
3 / 1 / 2
9,280
580
8,190
11,368
7,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 2
8,135
508
6,441
17,835
15,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
LaRa10-
Da Ji
14
1 / 3 / 3
8,311
519
5,277
13,686
4,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
Vier7Forensik
King Arthur
10
1 / 3 / 2
7,084
443
5,514
9,938
5,774
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tiamat
15
2 / 1 / 2
8,660
541
12,951
6,500
5,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
kingkor97
Cernunnos
12
3 / 4 / 5
7,889
493
8,144
12,123
4,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
25
15
Kills
11
12
Deaths
15
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
4
2
1.25
W
Bacchus
Clownsanity_
Bacchus
1
4
6
1
W
Xbalanque
Fabyyn
Xbalanque
4
3
5
2.17
L
Da Ji
LaRa10-
Da Ji
1
3
3
0.83
W
Fenrir
5
3
2
2
L
King Arthur
Vier7Forensik
King Arthur
1
3
2
0.67
L
Tiamat
2
1
2
3
W
2
1
3
3.5
L
Cernunnos
kingkor97
Cernunnos
3
4
5
1.38
W
Bellona
manu_du_34
Bellona
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,049
Damage
38,327
60,058
Taken
60,082
34,381
Mitigated
35,528
31,502
Healing
19,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,441
280
0
6,716
17,835
15,032
0
6,925
10,910
24,783
0
W
Bacchus
Clownsanity_
Bacchus
7,886
1,556
0
2,331
14,514
14,008
596
5,638
8,678
24,147
0
W
Xbalanque
Fabyyn
Xbalanque
9,364
4,326
0
3,743
9,004
3,054
3,571
1,629
7,341
0
58,043
L
Da Ji
LaRa10-
Da Ji
5,277
1,775
0
3,725
13,686
4,863
208
114
13,572
0
58,519
W
Fenrir
8,747
1,908
0
4,154
12,156
4,375
16
3,085
8,953
0
47,690
L
King Arthur
Vier7Forensik
King Arthur
5,514
1,298
0
1,911
9,938
5,774
36
960
8,978
0
32,766
L
Tiamat
12,951
1,270
0
2,417
6,500
5,615
28
3,605
2,895
65,207
0
W
6,862
316
5,632
8,905
13,016
5,447
423
7,529
5,087
60,314
0
L
Cernunnos
kingkor97
Cernunnos
8,144
3,950
0
4,360
12,123
4,244
1,004
3,144
8,979
0
48,334
W
Bellona
manu_du_34
Bellona
8,190
3,417
0
6,737
11,368
7,497
79
743
10,607
0
59,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,225
Gold Earned
40,079
468
Minions Killed
430
0
Camps Cleared
0
1,643,478
Distance Traveled
1,416,185
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,135
508
31
2
0
303,745
4
W
Bacchus
8,288
518
30
2
0
332,335
2
W
Xbalanque
9,144
572
111
7
0
296,595
5
L
Da Ji
8,311
519
109
7
0
314,981
0
W
Fenrir
8,889
556
65
4
0
372,272
2
L
King Arthur
7,084
443
70
4
0
254,502
2
L
Tiamat
8,660
541
124
8
0
295,737
3
W
Hel
8,624
539
117
7
0
324,772
3
L
Cernunnos
7,889
493
96
6
0
247,220
1
W
Bellona
9,280
580
145
9
0
317,504
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role